无法使用 Google Services Analytics 编译反应原生项目

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【中文标题】无法使用 Google Services Analytics 编译反应原生项目【英文标题】:Can't compile react native project with Google Services Analytics 【发布时间】:2017-11-25 09:21:26 【问题描述】:

我一直在使用react native并按照说明添加了adjust sdk,但无法在android端编译项目。 我遇到的问题是关于 build.gradle 中的这一行

compile 'com.google.android.gms:play-services-analytics:10.0.1'

如果该行不在那里,那么它编译没有问题,但是有了它,它就不能处理这个错误(上下文的前几行):

:app:transformClassesWithDexForRelease

Running dex as a separate process.

To run dex in process, the Gradle daemon needs a larger heap.
It currently has 1024 MB.
For faster builds, increase the maximum heap size for the Gradle daemon to at least 1536 MB.
To do this set org.gradle.jvmargs=-Xmx1536M in the project gradle.properties.
For more information see https://docs.gradle.org/current/userguide/build_environment.html


AGPBI: "kind":"error","text":"Error converting bytecode to dex:\nCause: com.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/common/api/zzf;","sources":[],"original":"UNEXPECTED TOP-LEVEL EXCEPTION:\ncom.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/common/api/zzf;\n\tat com.android.dx.merge.DexMerger.readSortableTypes(DexMerger.java:591)\n\tat com.android.dx.merge.DexMerger.getSortedTypes(DexMerger.java:546)\n\tat com.android.dx.merge.DexMerger.mergeClassDefs(DexMerger.java:528)\n\tat com.android.dx.merge.DexMerger.mergeDexes(DexMerger.java:164)\n\tat com.android.dx.merge.DexMerger.merge(DexMerger.java:188)\n\tat com.android.dx.command.dexer.Main.mergeLibraryDexBuffers(Main.java:504)\n\tat com.android.dx.command.dexer.Main.runMonoDex(Main.java:334)\n\tat com.android.dx.command.dexer.Main.run(Main.java:277)\n\tat com.android.dx.command.dexer.Main.main(Main.java:245)\n\tat com.android.dx.command.Main.main(Main.java:106)\n","tool":"Dex"

:app:transformClassesWithDexForRelease FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':app:transformClassesWithDexForRelease'.
> com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: java.util.concurrent.ExecutionException: java.lang.UnsupportedOperationException

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 36.108 secs

核心异常似乎是:

Error:Error converting bytecode to dex:
    Cause: com.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/common/api/zzf;

我使用这个库的唯一原因是因为这些说明: https://github.com/adjust/react_native_sdk#google-play-services

任何帮助将不胜感激!

仅供参考:我尝试了很多解决方案,例如在图书馆尝试force=true,但随机谷歌搜索却没有运气

其余的构建 gradle 和 package.json 用于上下文

build.grade

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn$productFlavor$buildType'
 *   //         'bundleIn$buildType'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"]
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android 
    compileSdkVersion 24
    buildToolsVersion "24.0.1"

    defaultConfig 
        applicationId "example.app"
        minSdkVersion 16
        targetSdkVersion 24
        versionCode 1
        versionName "1.0"
        ndk 
            abiFilters "armeabi-v7a", "x86"
        
        //multiDexEnabled true
    
    //dexOptions 
    //    preDexLibraries = false
    //
    signingConfigs 
        release 
            storeFile file(MYAPP_RELEASE_STORE_FILE)
            storePassword MYAPP_RELEASE_STORE_PASSWORD
            keyAlias MYAPP_RELEASE_KEY_ALIAS
            keyPassword MYAPP_RELEASE_KEY_PASSWORD
        
    
    splits 
        abi 
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        
    
    buildTypes 
        release 
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        
    
    // applicationVariants are e.g. debug, release
    applicationVariants.all  variant ->
        variant.outputs.each  output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null)   // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            
        
    


repositories 
    mavenCentral()
    maven  url "https://jitpack.io" 


dependencies 
    compile project(':react-native-adjust')
    compile project(':react-native-version-number')
    compile project(':react-native-fcm')
    compile project(':react-native-fbsdk')
    compile project(':react-native-dialogs')
    compile project(':react-native-image-picker')
    compile project(':react-native-camera')
    compile project(':realm')
    compile project(':react-native-vector-icons')
    compile 'com.google.firebase:firebase-core:10.0.1' //this decides your firebase SDK version
    compile 'com.facebook.android:facebook-android-sdk:[4,5)'
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules
    compile 'com.google.android.gms:play-services-analytics:10.0.1'


// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) 
  from configurations.compile
  into 'libs'

apply plugin: 'com.google.gms.google-services'

和 package.json:


  "name": "example",
  "version": "0.5.0",
  "private": true,
  "scripts": 
    "start": "node node_modules/react-native/local-cli/cli.js start",
    "android": "react-native run-android",
    "rev": "adb reverse tcp:8081 tcp:8081",
    "ios": "react-native run-ios --simulator='iPhone 7'",
    "release:android": "cd android && ./gradlew assembleRelease && cd ..",
    "cdapk": "cd android/app/build/outputs/apk",
    "lint": "eslint .",
    "test": "jest"
  ,
  "dependencies": 
    "base-64": "^0.1.0",
    "chroma-js": "^1.2.1",
    "eslint-plugin-react": "^6.3.0",
    "lodash": "^4.16.4",
    "moment": "^2.16.0",
    "react": "~15.4.0-rc.4",
    "react-native": "0.38.0",
    "react-native-adjust": "^4.11.3",
    "react-native-animatable": "^0.6.1",
    "react-native-camera": "^0.4.1",
    "react-native-dialogs": "0.0.19",
    "react-native-fbsdk": "^0.4.0",
    "react-native-fcm": "^2.5.5",
    "react-native-image-picker": "^0.23.0",
    "react-native-keyboard-aware-scroll-view": "^0.2.8",
    "react-native-mimetype": "0.0.7",
    "react-native-modal-picker": "0.0.16",
    "react-native-navbar": "^1.5.4",
    "react-native-popup-menu": "^0.7.5",
    "react-native-router-flux": "^3.35.0",
    "react-native-scrollable-tab-view": "0.6.0",
    "react-native-search-bar": "^2.16.0",
    "react-native-swiper": "^1.5.4",
    "react-native-tabs": "^1.0.9",
    "react-native-vector-icons": "^3.0.0",
    "react-native-version-number": "^0.1.2",
    "react-redux": "^4.4.5",
    "realm": "^0.14.3",
    "redux": "^3.6.0",
    "redux-logger": "^2.6.1",
    "redux-saga": "^0.12.1",
    "z-schema": "^3.18.0"
  ,
  "devDependencies": 
    "babel-jest": "17.0.2",
    "babel-preset-react-native": "1.9.0",
    "eslint": "^3.6.1",
    "eslint-plugin-react": "^6.3.0",
    "jest": "17.0.3",
    "jest-react-native": "17.0.3",
    "react-test-renderer": "~15.4.0-rc.4",
    "redux-devtools": "^3.3.1",
    "remote-redux-devtools": "^0.5.1"
  ,
  "jest": 
    "preset": "react-native"
  

【问题讨论】:

【参考方案1】:

Adjust React Native SDK 需要此依赖项才能读取 Google Play 服务广告标识符。也许您的项目包含一些插件,这些插件已经包含了 Google Play 服务库的这一部分,因此您自己添加此依赖项可能会导致对它的多次引用。

您可以尝试跳过添加此依赖项并在沙盒中跟踪会话或事件时检查 Adjust SDK 详细日志,如果您看到名为 gps_adid 的参数与会话/事件包一起发送,则表示您的应用已经包含 Adjust SDK 读取 Google Play 服务广告标识符所需的部分 Google Play 服务库,在这种情况下,您无需添加:

compile 'com.google.android.gms:play-services-analytics:10.0.1'

【讨论】:

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