在本机反应中生成多个APK?
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【中文标题】在本机反应中生成多个APK?【英文标题】:Generate multi APK in react native? 【发布时间】:2020-01-01 00:23:47 【问题描述】:我在 android 中生成 APK 时遇到了一些问题, 我正在使用此命令在我的 react 本机项目中生成一个版本
./gradlew assembleRelease
发布后我得到了不止一个 APK,
那是什么?哪一个是对的!
我正在尝试在我的真实设备上运行它,但每一个都崩溃了!
版本 react-native:"0.59.8"
这里的文件 app/build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn$productFlavor$buildType'
* // 'bundleIn$buildType'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn$productFlavor$buildType'
* // 'devDisabledIn$buildType'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = true
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig
applicationId "com.AppOne"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
signingConfigs
release
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE'))
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
splits
abi
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk true // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a"
buildTypes
release
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
// applicationVariants are e.g. debug, release
applicationVariants.all variant ->
variant.outputs.each output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
dependencies
implementation project(':@react-native-community_async-storage')
implementation project(':react-native-fcm')
implementation project(':react-native-image-picker')
implementation project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:$rootProject.ext.supportLibVersion"
implementation "com.facebook.react:react-native:+" // From node_modules
// implementation "com.google.android.gms:play-services-base:16.0.1"
implementation 'com.facebook.fresco:fresco:1.12.0'
implementation 'com.facebook.fresco:animated-gif:1.12.0'
implementation "com.google.android.gms:play-services-base:16.1.0"
implementation project(':react-native-firebase')
// implementation "com.google.firebase:firebase-core:16.0.4"
implementation "com.google.firebase:firebase-auth:16.0.4"
implementation "com.google.firebase:firebase-database:16.0.1"
implementation "com.google.firebase:firebase-storage:16.0.1"
implementation "com.google.firebase:firebase-functions:16.0.1"
// implementation 'com.google.firebase:firebase-messaging:16.0.1'
implementation 'com.google.firebase:firebase-core:16.0.8'
implementation 'com.google.firebase:firebase-messaging:17.6.0'
implementation project(':react-native-fcm')
implementation project(':react-native-svg')
implementation project(':react-native-linear-gradient')
implementation project(':react-native-maps')
implementation project(':react-native-vector-icons')
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy)
from configurations.compile
into 'libs'
project.ext.vectoricons = [
iconFontNames: [ 'MaterialIcons.ttf', 'Ionicons.ttf' ] // Name of the font files you want to copy
]
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
apply plugin: 'com.google.gms.google-services'
【问题讨论】:
【参考方案1】:你可能已经设置了这个
def enableSeparateBuildPerCPUArchitecture = false|true
这将决定是为不同的 CPU 架构生成多个 APK,还是生成一个适用于所有设备的单个 APK 包,尽管您正在运行它,但以 APK 包大小为代价。
【讨论】:
我想他知道如果设置为false会生成一个apk,他想知道这些APK是什么? 每个 apk 适用于不同的 CPU 架构,其中通用 apk 适用于所有 CPU,但具有额外 apk 大小的芯片。 我知道,但他不知道,请编辑您的答案并添加一些细节以改进您的观点 好,是的!【参考方案2】:在 react-native 中生成了多个 apk 但无法上传 一些错误就像这个版本代码已经出现在 Play 商店控制台中。
我如何解决这个问题>>>>
def enableSeparateBuildPerCPUArchitecture = true //by default false this generate mutiple apk as you defined in here include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
def enableProguardInReleaseBuilds = true // this reduce some amount of app size
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) // null for the universal-debug, universal-release variants
output.versionCodeOverride =
defaultConfig.versionCode * 1000 + versionCodes.get(abi)
uncomment this line in android>app>build.gradel
at time of build you may encounter some error like output file
add this line at top
apply plugin: "com.android.application"
import com.android.build.OutputFile //import this line
【讨论】:
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