在本机反应中生成多个APK?

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【中文标题】在本机反应中生成多个APK?【英文标题】:Generate multi APK in react native? 【发布时间】:2020-01-01 00:23:47 【问题描述】:

我在 android 中生成 APK 时遇到了一些问题, 我正在使用此命令在我的 react 本机项目中生成一个版本

./gradlew assembleRelease

发布后我得到了不止一个 APK,

那是什么?哪一个是对的!

我正在尝试在我的真实设备上运行它,但每一个都崩溃了!

版本 react-native:"0.59.8"

这里的文件 app/build.gradle

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn$productFlavor$buildType'
 *   //         'bundleIn$buildType'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn$productFlavor$buildType'
 *   //         'devDisabledIn$buildType'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

project.ext.react = [
    entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = true

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android 
    compileSdkVersion rootProject.ext.compileSdkVersion
    buildToolsVersion rootProject.ext.buildToolsVersion

    defaultConfig 
        applicationId "com.AppOne"
        minSdkVersion rootProject.ext.minSdkVersion
        targetSdkVersion rootProject.ext.targetSdkVersion
        versionCode 1
        versionName "1.0"
    
    signingConfigs 
        release 
            if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) 
                storeFile file(MYAPP_RELEASE_STORE_FILE)
                storePassword MYAPP_RELEASE_STORE_PASSWORD
                keyAlias MYAPP_RELEASE_KEY_ALIAS
                keyPassword MYAPP_RELEASE_KEY_PASSWORD
            
        
    
    splits 
        abi 
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk true  // If true, also generate a universal APK
            include "armeabi-v7a", "x86", "arm64-v8a"
        
    
    buildTypes 
        release 
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        
    
    // applicationVariants are e.g. debug, release
    applicationVariants.all  variant ->
        variant.outputs.each  output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null)   // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            
        
    


dependencies 
    implementation project(':@react-native-community_async-storage')
    implementation project(':react-native-fcm')
    implementation project(':react-native-image-picker')
    implementation project(':react-native-gesture-handler')
    implementation fileTree(dir: "libs", include: ["*.jar"])
    implementation "com.android.support:appcompat-v7:$rootProject.ext.supportLibVersion"
    implementation "com.facebook.react:react-native:+"  // From node_modules

    // implementation "com.google.android.gms:play-services-base:16.0.1"
    implementation 'com.facebook.fresco:fresco:1.12.0'
    implementation 'com.facebook.fresco:animated-gif:1.12.0'


    implementation "com.google.android.gms:play-services-base:16.1.0"
    implementation project(':react-native-firebase')
    // implementation "com.google.firebase:firebase-core:16.0.4"

    implementation "com.google.firebase:firebase-auth:16.0.4"
    implementation "com.google.firebase:firebase-database:16.0.1"
    implementation "com.google.firebase:firebase-storage:16.0.1"
    implementation "com.google.firebase:firebase-functions:16.0.1"
    // implementation 'com.google.firebase:firebase-messaging:16.0.1'

implementation 'com.google.firebase:firebase-core:16.0.8'
implementation 'com.google.firebase:firebase-messaging:17.6.0'

    implementation project(':react-native-fcm')


    implementation project(':react-native-svg')
    implementation project(':react-native-linear-gradient')

    implementation project(':react-native-maps')

    implementation project(':react-native-vector-icons')



// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) 
    from configurations.compile
    into 'libs'


project.ext.vectoricons = [
    iconFontNames: [ 'MaterialIcons.ttf', 'Ionicons.ttf' ] // Name of the font files you want to copy
]

apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"

apply plugin: 'com.google.gms.google-services'

【问题讨论】:

【参考方案1】:

你可能已经设置了这个

def enableSeparateBuildPerCPUArchitecture = false|true

这将决定是为不同的 CPU 架构生成多个 APK,还是生成一个适用于所有设备的单个 APK 包,尽管您正在运行它,但以 APK 包大小为代价。

【讨论】:

我想他知道如果设置为false会生成一个apk,他想知道这些APK是什么? 每个 apk 适用于不同的 CPU 架构,其中通用 apk 适用于所有 CPU,但具有额外 apk 大小的芯片。 我知道,但他不知道,请编辑您的答案并添加一些细节以改进您的观点 好,是的!【参考方案2】:

在 react-native 中生成了多个 apk 但无法上传 一些错误就像这个版本代码已经出现在 Play 商店控制台中。

我如何解决这个问题>>>>

     def enableSeparateBuildPerCPUArchitecture = true //by default false this generate mutiple apk as you defined in here include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"


     def enableProguardInReleaseBuilds = true // this reduce some amount of app size


   
 def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
       def abi = output.getFilter(OutputFile.ABI)
       if (abi != null) // null for the universal-debug, universal-release variants
           output.versionCodeOverride =
                   defaultConfig.versionCode * 1000 + versionCodes.get(abi)
        
uncomment  this line in android>app>build.gradel

  at time of build you may encounter some error like output file 
   add this line at top
   apply plugin: "com.android.application"
  import com.android.build.OutputFile   //import this line

【讨论】:

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