Java JApplet:按钮树问题

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【中文标题】Java JApplet:按钮树问题【英文标题】:Java JApplet: Button-Tree problem 【发布时间】:2011-11-12 15:37:24 【问题描述】:

此小程序应采用存储在 menuTree 中的树并遵循基于它的菜单构造。

currentNode 存储小程序当前所在的菜单,它的每个子项都应显示为按钮。

单击按钮后,小程序应将您带到一个新菜单,表示单击的按钮。

我无法在单击另一个按钮时更改按钮。

我不确定这棵树的构造是否正确,因为它不是特别容易测试。

任何帮助将不胜感激。

谢谢。

import javax.swing.*;
import javax.swing.tree.*;
import java.awt.event.*;
import java.awt.*;

public class Menu extends JApplet implements ActionListener
    private static final long serialVersionUID = 2142470002L;
    private JTree menuTree;
    private DefaultMutableTreeNode currentNode;
    private JPanel buttonPanel;

    public void init()
        this.setSize(700, 550);
        buttonPanel=new JPanel();
        buttonPanel.setSize(300, 500);
        this.add(buttonPanel);

        /**
         * will make node out of the first entry in the array, then make nodes out of subsequent entries
         * and make them child nodes of the first one. The process is  repeated recursively for entries that are arrays.
         * this idea of tree declaration as well as the code from the method was lovingly
         * stolen from: http://www.apl.jhu.edu/~hall/java/Swing-Tutorial/Swing-Tutorial-JTree.html
         */
        Object [] menuNames =    "ROOT",
                                    new Object[]  "Classic Chess",
                                        new Object[]  "Game",
                                            "AI",
                                            "Hotseat",
                                            "Online"
                                        ,
                                        "Challenges",
                                        new Object[] "Practice",
                                            "Situations",
                                            "Coaching"
                                        ,
                                    ,
                                    new Object[]  "Fairy Chess",
                                        new Object[]  "Game",
                                            "AI",
                                            "Hotseat",
                                            "Online"
                                        ,
                                        "Challenges",
                                        new Object[] "Practice",
                                            "Situations",
                                            "Coaching"
                                        ,
                                        "Create Pieces"
                                    
                                ;

        currentNode=processHierarchy(menuNames);
        menuTree = new JTree(currentNode);
        initializeButtons(currentNode);
    


    /**
     * Clicking one of the buttons(which should be in the children of the currentNode), takes you to that node in the tree
     *      setting currentNode to that node and redoing buttons to represent its children.
     */
    public void actionPerformed(ActionEvent ae)
        Button b=(Button)ae.getSource();
        for(int i =0; i<currentNode.getChildCount(); i++)
            if(b.getLabel().equals(currentNode.getChildAt(i)+""))
                currentNode=(DefaultMutableTreeNode)currentNode.getChildAt(i);
                initializeButtons(currentNode);
            
        
    


    /**
     * will make node out of the first entry in the array, then make nodes out of subsequent entries
     * and make them child nodes of the first one. The process is  repeated recursively for entries that are arrays.
     * this idea of tree declaration as well as the code from the method was lovingly
     * stolen from: http://www.apl.jhu.edu/~hall/java/Swing-Tutorial/Swing-Tutorial-JTree.html
     */
    private DefaultMutableTreeNode processHierarchy(Object[] hierarchy) 
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(hierarchy[0]);
        DefaultMutableTreeNode child;
        for (int i = 1; i < hierarchy.length; i++) 
            Object nodeSpecifier = hierarchy[i];
            if (nodeSpecifier instanceof Object[]) // Ie node with children
                child = processHierarchy((Object[]) nodeSpecifier);
            else
                child = new DefaultMutableTreeNode(nodeSpecifier); // Ie Leaf
            node.add(child);
        
        return (node);
    


    /**
     * creates buttons for each child of the given node, labels them with their String value, and adds them to the panel.
     */
    private void initializeButtons(DefaultMutableTreeNode node)
        Button b;
        buttonPanel.removeAll();
        for(int i =0; i<node.getChildCount(); i++)
            b=new Button();
            b.setLabel(""+node.getChildAt(i));
            buttonPanel.add(b);
        
    


【问题讨论】:

Swing GUI 对象应构造为on the event dispatch thread。 “它不是特别容易测试。” ..menuTree = new JTree(currentNode); menuTree.setVisibleRowCount(6); JOptionPane.showMessageDialog(null, new JScrollPane(menuTree)); 2) 为什么这是一个小程序? 3)如果不添加到小程序中,树是什么? 4) 你打算给任何东西添加一个动作监听器吗? 5)如果没有,为什么要实施? 6) 小程序和面板都不应设置大小。 7) 你的问题是什么? 为sscce+1。 【参考方案1】:

按照@Andrew 的有用大纲,TreeSelectionListener 似乎很合适。有关详细信息,请参阅How to Use Trees。应用程序似乎更容易调试。使用revalidate() 是更新布局的关键。

import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Container;
import java.awt.EventQueue;
import java.awt.GridLayout;
import javax.swing.JApplet;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTree;
import javax.swing.event.TreeSelectionEvent;
import javax.swing.event.TreeSelectionListener;
import javax.swing.tree.DefaultMutableTreeNode;

/** @see http://***.com/questions/7342713 */
public class Menu extends JApplet 

    private JTree menuTree;
    private JPanel buttonPanel;

    public static void main(String[] args) 
        EventQueue.invokeLater(new Runnable() 

            @Override
            public void run() 
                JFrame frame = new JFrame();
                frame.setTitle("Menu");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                new Menu().initContainer(frame);
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            
        );
    

    @Override
    public void init() 
        EventQueue.invokeLater(new Runnable() 

            @Override
            public void run() 
                initContainer(Menu.this);
            
        );
    

    private void initContainer(Container container) 
        container.setLayout(new GridLayout(1, 0));
        buttonPanel = new JPanel(new GridLayout(0, 1));
        Object[] menuNames = "ROOT",
            new Object[]"Classic Chess",
                new Object[]"Game", "AI", "Hotseat", "Online",
                "Challenges",
                new Object[]"Practice", "Situations", "Coaching"
            ,
            new Object[]"Fairy Chess",
                new Object[]"Game", "AI", "Hotseat", "Online",
                "Challenges",
                new Object[]"Practice", "Situations", "Coaching",
                "Create Pieces"
            
        ;

        DefaultMutableTreeNode currentNode = processHierarchy(menuNames);
        menuTree = new JTree(currentNode);
        menuTree.setVisibleRowCount(10);
        menuTree.expandRow(2);
        initializeButtons(currentNode);
        container.add(buttonPanel, BorderLayout.WEST);
        container.add(new JScrollPane(menuTree), BorderLayout.EAST);
        menuTree.addTreeSelectionListener(new TreeSelectionListener() 

            @Override
            public void valueChanged(TreeSelectionEvent e) 
                initializeButtons((DefaultMutableTreeNode)
                    menuTree.getLastSelectedPathComponent());
            
        );
    

    private DefaultMutableTreeNode processHierarchy(Object[] hierarchy) 
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(hierarchy[0]);
        DefaultMutableTreeNode child;
        for (int i = 1; i < hierarchy.length; i++) 
            Object nodeSpecifier = hierarchy[i];
            if (nodeSpecifier instanceof Object[]) 
                child = processHierarchy((Object[]) nodeSpecifier);
             else 
                child = new DefaultMutableTreeNode(nodeSpecifier);
            
            node.add(child);
        
        return (node);
    

    private void initializeButtons(DefaultMutableTreeNode node) 
        Button b;
        buttonPanel.removeAll();
        for (int i = 0; i < node.getChildCount(); i++) 
            b = new Button();
            b.setLabel("" + node.getChildAt(i));
            buttonPanel.add(b);
            buttonPanel.revalidate();
        
    

【讨论】:

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