尝试使用 LibGDX 登录 GooglePlay 游戏服务时出现“signInSilently(): failure”
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【中文标题】尝试使用 LibGDX 登录 GooglePlay 游戏服务时出现“signInSilently(): failure”【英文标题】:"signInSilently(): failure" when trying to sign in to GooglePlay Game Services with LibGDX 【发布时间】:2018-06-16 13:26:56 【问题描述】:在过去的 3 天里,我一直在尝试将 Google Game Services
添加到我的 LibGDX 项目中,现在起初我尝试了 LibGDX 教程,但它们似乎都已经过时了。然后我被建议使用谷歌游戏服务官方代码
LibGDX: How to Implement Google Play Game Services?
我导入了示例项目 TypeANumber 并尝试将代码添加到我的项目中,但是当我尝试登录时,我得到了 "signInSilently(): failure" error
,当我尝试打开排行榜和成就时它崩溃了调试和签名的 APKS。
这是我的代码:
android 启动器:
private void signInSilently()
Log.d(TAG, "signInSilently()");
mGoogleSignInClient.silentSignIn().addOnCompleteListener(this,
new OnCompleteListener<GoogleSignInAccount>()
@Override
public void onComplete(@NonNull Task<GoogleSignInAccount> task)
if (task.isSuccessful())
Log.d(TAG, "signInSilently(): success");
onConnected(task.getResult());
else
Log.d(TAG, "signInSilently(): failure", task.getException());
onDisconnected();
);
@Override
public void showLeaderboards()
runOnUiThread(new Runnable()
public void run()
onShowLeaderboardsRequested();
);
@Override
public void showAchievements()
runOnUiThread(new Runnable()
public void run()
onShowAchievementsRequested();
);
清单:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.harrybanda.blaster" >
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="27" />
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version"/>
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/GdxTheme" >
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
android:theme="@android:style/Theme.Translucent" />
<activity
android:name="com.harrybanda.blaster.AndroidLauncher"
android:label="@string/app_name"
android:screenOrientation="portrait"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
在我的 build.gradle 中我添加了:
compile "com.google.android.gms:play-services-games:11.8.0"
compile "com.google.android.gms:play-services-auth:11.8.0"
Logcat:
01-07 09:56:30.011 618-618/? D/Blaster: onResume()
01-07 09:56:30.011 618-618/? D/Blaster: signInSilently()
01-07 09:56:30.512 618-618/? D/Blaster: signInSilently(): failure
com.google.android.gms.common.api.b: 4:
at com.google.android.gms.common.internal.y.a(Unknown Source)
at com.google.android.gms.common.internal.ae.a(Unknown Source)
at com.google.android.gms.common.internal.af.a(Unknown Source)
at com.google.android.gms.common.api.internal.BasePendingResult.c(Unknown Source)
at com.google.android.gms.common.api.internal.BasePendingResult.a(Unknown Source)
at com.google.android.gms.auth.api.signin.internal.g.a(Unknown Source)
at com.google.android.gms.auth.api.signin.internal.r.onTransact(Unknown Source)
at android.os.Binder.execTransact(Binder.java:451)
01-07 09:56:30.512 618-618/? D/Blaster: onDisconnected()
【问题讨论】:
当它失败时你打印一个异常。有什么例外? 请阅读minimal reproducible example 并相应地增强您的问题。就像添加异常堆栈跟踪一样。 我已经更新了这个问题,但有例外 【参考方案1】:从 1st 看您的问题,您似乎将元数据保留在应用程序标记之外,但应该在 AndroidManifest.xml
文件中的应用程序标记内
像这样:
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/GdxTheme" >
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
android:theme="@android:style/Theme.Translucent" />
<activity
android:name="com.harrybanda.blaster.AndroidLauncher"
android:label="@string/app_name"
android:screenOrientation="portrait"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version"/>
</application>
StatusCode 4 (SIGN_IN_REQUIRED) 错误意味着客户端试图 连接到服务,但用户未登录。
这是我的AndroidLauncher
课程
public class AndroidLauncher extends AndroidApplication implements MyServices
private GoogleSignInClient mGoogleSignInClient;
private LeaderboardsClient mLeaderboardsClient;
private PlayersClient mPlayersClient;
private static final String TAG=AndroidLauncher.class.getSimpleName();
private static final int RC_SIGN_IN = 9001;
private static final int RC_UNUSED = 5001;
private static final int RC_LEADERBOARD_UI = 9004;
private String greetingMsg="Welcome, ";
private boolean greetingDisplayed;
@Override
protected void onCreate (Bundle savedInstanceState)
super.onCreate(savedInstanceState);
greetingDisplayed=false;
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new GdxGame(this), config);
mGoogleSignInClient = GoogleSignIn.getClient(this,
new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN).build());
@Override
public boolean isSignedIn()
return GoogleSignIn.getLastSignedInAccount(this) != null;
private void signInSilently()
mGoogleSignInClient.silentSignIn().addOnCompleteListener(this,
new OnCompleteListener<GoogleSignInAccount>()
@Override
public void onComplete(@NonNull Task<GoogleSignInAccount> task)
if (task.isSuccessful())
greetingMsg="Welcome back, ";
onConnected(task.getResult());
else
onDisconnected();
);
private void onConnected(GoogleSignInAccount googleSignInAccount)
mLeaderboardsClient = Games.getLeaderboardsClient(this, googleSignInAccount);
mPlayersClient = Games.getPlayersClient(this, googleSignInAccount);
mPlayersClient.getCurrentPlayer()
.addOnCompleteListener(new OnCompleteListener<Player>()
@Override
public void onComplete(@NonNull Task<Player> task)
String displayName;
if (task.isSuccessful())
displayName = task.getResult().getDisplayName();
else
Exception e = task.getException();
handleException(e, getString(R.string.players_exception));
displayName = "???";
if(!greetingDisplayed)
welcomeMessage(displayName);
);
private void welcomeMessage(String name)
Toast toast = Toast.makeText(this, greetingMsg + name, Toast.LENGTH_LONG);
toast.setGravity(Gravity.TOP, 0, 0);
View view = toast.getView();
TextView text = (TextView) view.findViewById(android.R.id.message);
toast.show();
greetingDisplayed=true;
@Override
public void startSignInIntent()
startActivityForResult(mGoogleSignInClient.getSignInIntent(), RC_SIGN_IN);
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent intent)
super.onActivityResult(requestCode, resultCode, intent);
if (requestCode == RC_SIGN_IN)
Task<GoogleSignInAccount> task = GoogleSignIn.getSignedInAccountFromIntent(intent);
try
GoogleSignInAccount account = task.getResult(ApiException.class);
greetingMsg="Welcome, ";
onConnected(account);
catch (ApiException apiException)
String message = apiException.getMessage();
if (message == null || message.isEmpty())
message = getString(R.string.signin_other_error);
onDisconnected();
@Override
protected void onResume()
super.onResume();
signInSilently();
private void signOut()
if (!isSignedIn())
Log.w(TAG, "signOut() called, but was not signed in!");
return;
mGoogleSignInClient.signOut().addOnCompleteListener(this,
new OnCompleteListener<Void>()
@Override
public void onComplete(@NonNull Task<Void> task)
boolean successful = task.isSuccessful();
Log.d(TAG, "signOut(): " + (successful ? "success" : "failed"));
onDisconnected();
);
private void onDisconnected()
mLeaderboardsClient = null;
mPlayersClient = null;
@Override
public void submitScore(int score)
if(isSignedIn())
mLeaderboardsClient.submitScore(getString(R.string.leaderboard_id), score);
@Override
public void showLeaderBoard()
if(isSignedIn())
mLeaderboardsClient.getLeaderboardIntent(getString(R.string.leaderboard_id))
.addOnSuccessListener(new OnSuccessListener<Intent>()
@Override
public void onSuccess(Intent intent)
startActivityForResult(intent, RC_LEADERBOARD_UI);
);
private void handleException(Exception e, String details)
int status = 0;
if (e instanceof ApiException)
ApiException apiException = (ApiException) e;
status = apiException.getStatusCode();
String message = getString(R.string.status_exception_error, details, status, e);
new AlertDialog.Builder(this)
.setMessage(message)
.setNeutralButton(android.R.string.ok, null)
.show();
还有MyServices
接口
interface MyServices
void startSignInIntent();
boolean isSignedIn();
void showLeaderBoard();
void submitScore(int score);
用户安装应用后我第一次自己调用接口的startSignInIntent()
。
【讨论】:
我添加了完整的AndroidLauncher
类,其中包含用于平台特定接口的核心模块接口。确保您的 appId 和包正确,并且您已为您的游戏/应用启用 OAuth 2.0 客户端 ID。
你好,@Aryan。感谢您分享您的代码。最初的问题不是我的,但我遇到了同样的问题。我不明白,在这种情况下StatusCode 4 (SIGN_IN_REQUIRED)
有什么意义?我的意思是,它基本上是说“您无法登录,因为您没有登录”。
此外,通常的交互式登录也可以正常工作。只有silentSignIn()
会抛出异常。
silentSignIn()
仅在用户之前使用您之前设置和登录的范围登录时才给出 +ve 结果。
感谢您的帮助,您说得对,问题是我的密钥我从控制台中删除了项目并重新开始。【参考方案2】:
我想我明白了。 这是来自 Google Play 游戏服务official docs:
您可以调用silentSignIn() 来检索当前登录的 玩家的帐户,并尝试在不显示用户的情况下让玩家登录 界面,如果他们已成功登录到您的应用程序 不同的设备。
...
如果静默登录尝试失败,您可以选择发送登录意图以显示登录用户界面,如执行交互式登录中所述。
...
如果静默登录尝试失败,您可以调用 getException() 获取带有详细状态码的 ApiException。 CommonStatusCodes.SIGN_IN_REQUIRED 的状态码表示玩家需要采取明确的操作才能登录。在这种情况下,您的应用应启动交互式登录流程,如下一节所述。
正如@Aryan 所指出的,您会得到CommonStatusCodes.SIGN_IN_REQUIRED,这意味着用户未登录。在这种情况下,silentSignIn()
不成功是故意的。只有当用户已经在任何设备上登录时,它才会成功。
【讨论】:
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