深度编程 SwiftUI NavigationView 导航

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【中文标题】深度编程 SwiftUI NavigationView 导航【英文标题】:Deep programmatic SwiftUI NavigationView navigation 【发布时间】:2020-04-11 16:12:19 【问题描述】:

我正在尝试按顺序获得深度嵌套的编程导航堆栈。当手动完成导航(即:按下链接)时,以下代码按预期工作。当您按下 Set Nav 按钮时,导航堆栈确实会发生变化 - 但不会像预期的那样 - 您最终会得到一个损坏的堆栈 [start -> b -> bbb] 并在视图之间翻转很多

class NavState: ObservableObject 
    @Published var firstLevel: String? = nil
    @Published var secondLevel: String? = nil
    @Published var thirdLevel: String? = nil


struct LandingPageView: View 

    @ObservedObject var navigationState: NavState

    func resetNav() 
        self.navigationState.firstLevel = "b"
        self.navigationState.secondLevel = "ba"
        self.navigationState.thirdLevel = "bbb"
    

    var body: some View 

        return NavigationView 
            List 
                NavigationLink(
                    destination: Place(
                        text: "a",
                        childValues: [ ("aa", [ "aaa"]) ],
                        navigationState: self.navigationState
                    ).navigationBarTitle("a"),
                    tag: "a",
                    selection: self.$navigationState.firstLevel
                ) 
                    Text("a")
                
                NavigationLink(
                    destination: Place(
                        text: "b",
                        childValues: [ ("bb", [ "bbb"]), ("ba", [ "baa", "bbb" ]) ],
                        navigationState: self.navigationState
                    ).navigationBarTitle("b"),
                    tag: "b",
                    selection: self.$navigationState.firstLevel
                ) 
                    Text("b")
                

                Button(action: self.resetNav) 
                    Text("Set Nav")
                
            
            .navigationBarTitle("Start")
        
        .navigationViewStyle(StackNavigationViewStyle())
    



struct Place: View 
    var text: String
    var childValues: [ (String, [String]) ]

    @ObservedObject var navigationState: NavState

    var body: some View 
        List(childValues, id: \.self.0)  childValue in
            NavigationLink(
                destination: NextPlace(
                    text: childValue.0,
                    childValues: childValue.1,
                    navigationState: self.navigationState
                ).navigationBarTitle(childValue.0),
                tag: childValue.0,
                selection: self.$navigationState.secondLevel
            ) 
                Text(childValue.0)
            
        
    


struct NextPlace: View 
    var text: String
    var childValues: [String]

    @ObservedObject var navigationState: NavState

    var body: some View 
        List(childValues, id: \.self)  childValue in
            NavigationLink(
                destination: FinalPlace(
                    text: childValue,
                    navigationState: self.navigationState
                ).navigationBarTitle(childValue),
                tag: childValue,
                selection: self.$navigationState.thirdLevel
            ) 
                Text(childValue)
            
        
    


struct FinalPlace: View 
    var text: String
    @ObservedObject var navigationState: NavState

    var body: some View 
        let concat: String = "\(navigationState.firstLevel)/\(navigationState.secondLevel))/\(navigationState.thirdLevel)/"

        return VStack 
            Text(text)
            Text(concat)
        
    

我最初试图将导航过渡动画作为问题源来解决 - 但How to disable NavigationView push and pop animations 暗示这是不可配置的

那里有 >1 级程序化导航的合理示例吗?

编辑:我希望在这里获得的部分内容也是导航正常工作的初始状态 - 如果我从外部上下文中进入我希望反映的导航状态(即:从带有一些应用程序内上下文的通知,或者从保存到磁盘编码状态开始)然后我希望能够加载顶部View,导航正确指向正确的子视图。本质上 - 用实际值替换NavState 中的nils。 Qt 的 QML 和 ReactRouter 都可以声明式地做到这一点 - SwiftUI 也应该能够做到。

【问题讨论】:

有趣的是,如果您在视图中使用本地 @State 变量,这将完美运行...因此您可以通过初始化传递状态来进行深度链接。 用 DefaultNavigationViewStyle 就是。 这可能最近发生了变化——我为此提交了一份反馈报告,说如果其他框架可以做到这一点——SwiftUI 也应该这样做。他们最近发回了一些东西(我认为是 13.4.5 测试版),但我还没有跟进 这是个好消息。我期待着找出他们是否解决了这个问题。干杯! 【参考方案1】:

这是因为动画完成时会形成新的堆栈层级,这就是它在手动点击的情况下起作用的原因。

通过以下修改,它可以工作:

func resetNav() 
    self.navigationState.firstLevel = "b"
    DispatchQueue.main.asyncAfter(deadline: .now() + 1) 
        self.navigationState.secondLevel = "ba"
        DispatchQueue.main.asyncAfter(deadline: .now() + 1) 
            self.navigationState.thirdLevel = "bbb"
        
    

【讨论】:

是的,我也尝试过这种方法 - 我稍微更新了问题以澄清。使用其他框架进行编程导航可以很好地定义初始状态,因此进入视图不应该加载然后执行几个转换 - 它应该直接从数据告诉它的地方开始。我认为这里的问题是苹果对Navigation* 结构行为的僵化【参考方案2】:

最简单的方法是删除后续级别的@Published。

 class NavState: ObservableObject 
  @Published var firstLevel: String? = nil
    var secondLevel: String? = nil
    var thirdLevel: String? = nil
 

这也是告诉你如何有条件地改变变量可能会影响导航行为。

【讨论】:

你试过这个吗?这打破了基于触摸的导航。我想我看到了你的目标(一个objectWillChange.send() 点),但我仍然无法做到不做傻事并允许两种导航类型 是的,我试过了。此解决方案直接针对much flipping 问题。换句话说,您可能需要多个视图模型来处理每一层。这样更有意义。 你能提供一个更具体的例子吗?我在上面发布的是我的实际问题的简化版本,其中涉及动态层数和每层的动态元素数 - 如果没有可通用的导航模型,我无法看到如何获得类似于您建议的工作的东西顶层。还更新了问题以反映初始状态对我也很重要 @E.Coms 我尝试了使用导航状态的解决方案并将其与 Asperi 的重置导航功能结合使用,但我看到了相同的反弹效果。它适用于所有情况,除非我在堆栈中处于 1 级。在预期视图上闪烁半秒后,程序化链接将我弹回主视图。【参考方案3】:

在有人遇到NavigationView 似乎无法满足的相同导航要求的情况下,将我自己的解决方案作为一个选项放在这里。在我的书中 - 功能比图形元素和动画更难修复。灵感来自https://medium.com/swlh/swiftui-custom-navigation-view-for-your-applications-7f6effa7dbcf

它摆脱了根级别的单个声明性变量确定导航堆栈的想法 - 当像我上面的演示中从 a 链跳转到 b 链这样的操作时,绑定到单个变量似乎很奇怪,或者需要从特定位置开始

我使用了像 URI 这样的字符串化路径的概念作为变量概念 - 这可能会被一个更具表现力的模型(比如 enums 的向量)替换

注意事项 - 它非常粗糙,没有动画,看起来根本不是原生的,使用 AnyView,你不能多次使用相同的节点名称,只反映 StackNavigationViewStyle 等 -如果我把它变成更漂亮、理智和通用的东西,我会把它放在 Gist 中。

struct NavigationElement 
    var tag: String
    var title: String
    var viewBuilder: () -> AnyView


class NavigationState: ObservableObject 
    let objectWillChange = ObservableObjectPublisher()

    var stackPath: [String] 
        willSet 
            if rectifyRootElement(path: newValue) 
                _stackPath = newValue
                rectifyStack(path: newValue, elements: _stackElements)
            
        
    

    /// Temporary storage for the most current stack path during transition periods
    private var _stackPath: [String] = []

    @Published var stack: [NavigationElement] = []

    var stackElements: [String : NavigationElement] = [:] 
        willSet 
            _stackElements = newValue
            rectifyStack(path: _stackPath, elements: newValue)
        
    

    /// Temporary storage for the most current stack elements during transition periods
    private var _stackElements: [String : NavigationElement] = [:]

    init(initialPath: [String] = []) 
        self.stackPath = initialPath
        rectifyRootElement(path: initialPath)
        _stackPath = self.stackPath
    

    @discardableResult func rectifyRootElement(path: [String]) -> Bool 
        // Rectify root state if set from outside
        if path.first != "" 
            stackPath = [ "" ] + path
            return false
        
        return true
    

    private func rectifyStack(path: [String], elements: [String : NavigationElement]) 
        var newStack: [NavigationElement] = []
        for tag in path 
            if let elem = elements[tag] 
                newStack.append(elem)
            
            else 
                print("Path has a tag '\(tag)' which cannot be represented - truncating at last usable element")
                break
            
        
        stack = newStack
    


struct NavigationStack<Content: View>: View 
    @ObservedObject var navState: NavigationState
    @State private var trigger: String = "humperdoo"    //HUMPERDOO! Chose something that would not conflict with empty root state - could probably do better with an enum

    init(_ navState: NavigationState, title: String, builder: @escaping () -> Content) 
        self.navState = navState
        self.navState.stackElements[""] = NavigationElement(tag: "", title: title, viewBuilder:  AnyView(builder()) )
    

    var backButton: some View 
        Button(action:  self.navState.stackPath.removeLast() ) 
            Text("Back")
        
    

    var navigationHeader: some View 
        HStack 
            ViewBuilder.buildIf( navState.stack.count > 1 ? backButton : nil )
            Spacer()
            ViewBuilder.buildIf( navState.stack.last?.title != nil ? Text(navState.stack.last!.title) : nil )
            Spacer()
        
        .frame(height: 40)
        .background(Color(.systemGray))
    

    var currentNavElement: some View 
        return navState.stack.last!.viewBuilder()
    

    var body: some View 
        VStack 
            // This is an effectively invisible element which primarily serves to force refreshes of the tree
            Text(trigger)
            .frame(width: 0, height: 0)
            .onReceive(navState.$stack, perform:  stack in
                self.trigger = stack.reduce("")  tag, elem in
                    return tag + "/" + elem.tag
                
            )
            navigationHeader
            ViewBuilder.buildBlock(
                navState.stack.last != nil
                ? ViewBuilder.buildEither(first: currentNavElement)
                : ViewBuilder.buildEither(second: Text("The navigation stack is empty - this is odd"))
            )
        
    


struct NavigationDestination<Label: View, Destination: View>: View 

    @ObservedObject var navState: NavigationState
    var tag: String
    var label: () -> Label

    init(_ navState: NavigationState, tag: String, title: String, destination: @escaping () -> Destination, label: @escaping () -> Label) 
        self.navState = navState
        self.tag = tag
        self.label = label
        self.navState.stackElements[tag] = NavigationElement(tag: tag, title: title, viewBuilder:  AnyView(destination()) )
    

    var body: some View 
        label()
        .onTapGesture 
            self.navState.stackPath.append(self.tag)
        
    

还有一些基本的使用代码

struct LandingPageView: View 

    @ObservedObject var navState: NavigationState

    var destinationA: some View 
        List 
            NavigationDestination(self.navState, tag: "aa", title: "AA", destination:  Text("AA") ) 
                Text("Go to AA")
            
            NavigationDestination(self.navState, tag: "ab", title: "AB", destination:  Text("AB") ) 
                Text("Go to AB")
            
        
    

    var destinationB: some View 
        List 
            NavigationDestination(self.navState, tag: "ba", title: "BA", destination:  Text("BA") ) 
                Text("Go to BA")
            
            Button(action:  self.navState.stackPath = [ "a", "ab" ] ) 
                Text("Jump to AB")
            
        
    

    var body: some View 
        NavigationStack(navState, title: "Start") 
            List 
                NavigationDestination(self.navState, tag: "a", title: "A", destination:  self.destinationA ) 
                    Text("Go to A")
                
                NavigationDestination(self.navState, tag: "b", title: "B", destination:  self.destinationB ) 
                    Text("Go to B")
                
            
        
    

【讨论】:

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