在异步套接字中向特定客户端发送数据
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【中文标题】在异步套接字中向特定客户端发送数据【英文标题】:Send data to specific client in Asynchronous Socket 【发布时间】:2020-07-13 08:07:42 【问题描述】:我使用来自this Microsoft 的异步服务器套接字示例,该服务器有许多客户端,此示例正常工作,客户端发送数据和服务器运行 ReadCallback 函数,同时 服务器可以回复这个客户端(只要收到数据就可以发送数据),我的问题是:
服务器如何在另一个时间没有来自clinet的数据向特定客户端发送数据?(当服务器要向特定客户端发送数据时) 如何保存连接的客户端并在其他时间向其中一个发送数据?(假设客户端已连接)
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
// State object for reading client data asynchronously
public class StateObject
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
public class AsynchronousSocketListener
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);
static List<Socket> Connections = new List<Socket>();
public AsynchronousSocketListener()
public static void StartListening()
// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[4];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 1111);
// Create a TCP/IP socket.
Socket listener = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
Console.WriteLine(ipAddress.AddressFamily);
// Bind the socket to the local endpoint and listen for incoming connections.
try
listener.Bind(localEndPoint);
listener.Listen(1000);
while (true)
// Set the event to nonsignaled state.
allDone.Reset();
//Console.WriteLine(ipAddress.);
// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
catch (Exception e)
Console.WriteLine(e.ToString());
Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
public static void AcceptCallback(IAsyncResult ar)
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
//Connections.Add(listener); Thats my try !!!
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
public static void ReadCallback(IAsyncResult ar)
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("\r") > -1)
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read 0 bytes from socket. \n Data : 1",
content.Length, content);
// Echo the data back to the client.
Send(handler, content);
else
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
private static void Send(Socket handler, String data)
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
private static void SendCallback(IAsyncResult ar)
try
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent 0 bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
catch (Exception e)
Console.WriteLine(e.ToString());
public static void Main(String[] args)
//await StartListening();
//Thread thread = new Thread();
//thread.Start();
new Thread(delegate ()
StartListening();
).Start();
while (true)
Console.WriteLine("Connections Number : " + Connections.Count.ToString());
foreach (var item in Connections)
**Send(item, "I'm Server !");** i want to send this message
Console.ReadLine();
【问题讨论】:
【参考方案1】:当您接受连接时,将套接字保存在列表中。 你可以随时访问列表,获取你想要的socket。
【讨论】:
我之前做过,但在列表中,套接字连接状态为关闭,并且该连接是套接字上的只读属性,不适合同一个连接以上是关于在异步套接字中向特定客户端发送数据的主要内容,如果未能解决你的问题,请参考以下文章