通用存储库、工作单元、Unity 的架构问题
Posted
技术标签:
【中文标题】通用存储库、工作单元、Unity 的架构问题【英文标题】:Architectural issue with Generic Repository, Unit Of Work, Unity 【发布时间】:2019-01-06 14:49:36 【问题描述】:我正在使用 MVC5、EntityFramework、Unity、UnitOfWork 和 Generic Repository 开发我的项目架构之一,而且我还没有使用 AutoMapper 或任何其他类似于 AutoMapper 的东西。
每当我第一次执行更新时,它都能完美运行,但第二次之后,它会出现以下错误。
附加类型为“EntityModel.tblCompanyMaster”的实体失败,因为同一类型的另一个实体已经具有相同的主键值。如果图中的任何实体具有冲突的键值,则在使用“附加”方法或将实体的状态设置为“未更改”或“已修改”时,可能会发生这种情况。这可能是因为某些实体是新实体,尚未收到数据库生成的键值。在这种情况下,使用“添加”方法或“已添加”实体状态来跟踪图形,然后根据需要将非新实体的状态设置为“未更改”或“已修改”。
此处更新方法发生错误 [_dbSet.Attach(entity)]
public virtual void UpdateEntity(TEntity entity, string[] NoUpdateProperty = null)
_dbSet.Attach(entity);
_dbContext.Entry<TEntity>(entity).State = EntityState.Modified;
.
.
这是我的代码:
1) 团结
public static class UnityConfig
public static void RegisterComponents()
var container = new UnityContainer();
//container.RegisterType<DbContext, dbTestCMSEntities>();
container.RegisterSingleton<IUnitOfWork, UnitOfWork>();
container.RegisterSingleton(typeof(IDbHelper<>), typeof(DbHelper<>));
container.RegisterSingleton<ICompanyMasterBL, tblCompanyMasterBL>();
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
2) 工作单元
public interface IUnitOfWork
dbTestCMSEntities dbContext get;
void Save();
public class UnitOfWork : IUnitOfWork, IDisposable
public dbTestCMSEntities dbContext get;
private bool _disposed = false;
public UnitOfWork(dbTestCMSEntities context)
dbContext = context;
public void Save()
try
dbContext.SaveChanges();
catch (Exception ex)
throw ex;
protected virtual void Dispose(bool disposing)
if (!this._disposed)
if (disposing)
dbContext.Dispose();
this._disposed = true;
public void Dispose()
Dispose(true);
GC.SuppressFinalize(this);
3) 通用存储库
public interface IDbHelper<TEntity> where TEntity : class
bool Exists(object pkId);
TEntity GetFirst(Expression<Func<TEntity, bool>> condition, Expression<Func<TEntity, dynamic>> order = null);
IEnumerable<TEntity> GetMany(Expression<Func<TEntity, bool>> condition, Expression<Func<TEntity, string>> order = null);
IEnumerable<TEntity> GetPagedList(Expression<Func<TEntity, bool>> condition, Expression<Func<TEntity, Int64>> _order, int currentPageIndex, out int Total);
void InsertEntity(TEntity entity);
void InsertEntity(List<TEntity> entity);
void UpdateEntity(TEntity entity, string[] NoUpdateProperty = null);
void UpdateEntity(List<TEntity> entity, string[] NoUpdateProperty = null);
void Delete(object id);
void Delete(TEntity entity);
void DeleteEntity(Expression<Func<TEntity, bool>> condition);
public class DbHelper<TEntity> : IDbHelper<TEntity> where TEntity : class
protected readonly dbTestCMSEntities _dbContext;
protected DbSet<TEntity> _dbSet;
public DbHelper(IUnitOfWork unitOfWork)
_dbContext = unitOfWork.dbContext;
_dbSet = _dbContext.Set<TEntity>();
public bool Exists(object pkId)
return _dbSet.Find(pkId) != null;
public TEntity GetFirst(Expression<Func<TEntity, bool>> condition, Expression<Func<TEntity, dynamic>> order = null)
IQueryable<TEntity> lstResult = _dbSet.AsNoTracking().AsQueryable();
if (order != null)
lstResult = lstResult.AsNoTracking().OrderBy(order).AsQueryable();
if (condition != null)
lstResult = lstResult.AsNoTracking().Where(condition).AsQueryable();
TEntity entity = lstResult.AsNoTracking().FirstOrDefault();
return entity;
public virtual IEnumerable<TEntity> GetMany(Expression<Func<TEntity, bool>> condition, Expression<Func<TEntity, string>> order = null)
IQueryable<TEntity> lstResult = _dbSet.AsNoTracking().AsQueryable();
if (condition != null)
lstResult = lstResult.AsNoTracking().Where(condition).AsQueryable();
if (order != null)
lstResult = lstResult.AsNoTracking().OrderBy(order).AsQueryable();
return lstResult;
public virtual IEnumerable<TEntity> GetPagedList(Expression<Func<TEntity, bool>> condition, Expression<Func<TEntity, Int64>> _order, int currentPageIndex, out int Total)
IQueryable<TEntity> lstResult = _dbSet.AsNoTracking().AsQueryable();
if (condition != null)
lstResult = lstResult.AsNoTracking().Where(condition).AsQueryable();
Total = lstResult.Count();
lstResult = lstResult.AsNoTracking().OrderByDescending(_order).AsQueryable().Skip((currentPageIndex - 1) * StringUtility.ItemsPerPage).Take(StringUtility.ItemsPerPage);
return lstResult;
/// <summary>
/// Insert single record
/// </summary>
/// <param name="entity"></param>
public virtual void InsertEntity(TEntity entity)
_dbSet.Add(entity);
/// <summary>
/// Insert multiple records
/// </summary>
/// <param name="entity"></param>
public virtual void InsertEntity(List<TEntity> entity)
_dbSet.AddRange(entity);
/// <summary>
/// Update single entity
/// </summary>
/// <param name="entity"></param>
/// <param name="NoUpdateProperty"></param>
public virtual void UpdateEntity(TEntity entity, string[] NoUpdateProperty = null)
_dbSet.Attach(entity);
_dbContext.Entry<TEntity>(entity).State = EntityState.Modified;
if (NoUpdateProperty != null)
foreach (string item in NoUpdateProperty)
_dbContext.Entry<TEntity>(entity).Property(item).IsModified = false;
/// <summary>
/// Update multiple entity
/// </summary>
/// <param name="entity"></param>
/// <param name="NoUpdateProperty"></param>
public virtual void UpdateEntity(List<TEntity> entity, string[] NoUpdateProperty = null)
foreach (TEntity item in entity)
_dbSet.Attach(item);
_dbContext.Entry<TEntity>(item).State = EntityState.Modified;
if (NoUpdateProperty != null)
foreach (string item1 in NoUpdateProperty)
_dbContext.Entry<TEntity>(item).Property(item1).IsModified = false;
/// <summary>
/// Generic Delete method for the entities. Delete one record only.
/// </summary>
/// <param name="id"></param>
public virtual void Delete(object id)
TEntity entityToDelete = _dbSet.Find(id);
Delete(entityToDelete);
/// <summary>
/// Generic Delete method for the entities. Delete one record only.
/// </summary>
/// <param name="entityToDelete"></param>
public virtual void Delete(TEntity entity)
if (_dbContext.Entry(entity).State == EntityState.Detached)
_dbSet.Attach(entity);
_dbSet.Remove(entity);
/// <summary>
/// Delete one or many records based on given condition
/// </summary>
/// <param name="condition"></param>
public void DeleteEntity(Expression<Func<TEntity, bool>> condition)
_dbSet.RemoveRange(_dbSet.Where(condition));
我尝试了很多方法,但没有帮助我,我相信我在 Unity 和 Unit Of Work 上做错了,但很难识别。提前感谢您帮助我。
【问题讨论】:
throw ex;
是一种不好的做法。如果您没有对它做任何事情,请不要捕获异常。
【参考方案1】:
每当我第一次执行更新时,它都能完美运行,但第二次之后,它会给我以下错误。
您可能正在尝试为多个请求重用 DbContext 实例。您的 DI 容器似乎将事物注册为单例。 DbContext 应按请求确定范围。
【讨论】:
我已经尝试将 DbContext 范围添加到每个请求但没有运气,可能我做错了,你能建议你在 UnityConfig 中进行确切的更改吗?【参考方案2】:下面的代码帮助我找到我的解决方案,只需在 Attach() while update 之前调用此方法:
public Boolean Exists(T entity)
var objContext = ((IObjectContextAdapter)this._dbContext).ObjectContext;
var objSet = objContext.CreateObjectSet<T>();
var entityKey = objContext.CreateEntityKey(objSet.EntitySet.Name, entity);
Object foundEntity;
var exists = objContext.TryGetObjectByKey(entityKey, out foundEntity);
if (exists)
objContext.Detach(foundEntity);
return (exists);
【讨论】:
这不是一个好习惯。使用类似 ORM 的实体框架,您可以更好地了解 UoW 的工作原理。分离实体并重新连接它是没有意义的。为什么不修改附加的实体本身?以上是关于通用存储库、工作单元、Unity 的架构问题的主要内容,如果未能解决你的问题,请参考以下文章