如何在 konvajs 中翻转旋转的图像
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【中文标题】如何在 konvajs 中翻转旋转的图像【英文标题】:How to flip a rotated image in konvajs 【发布时间】:2019-04-03 20:54:46 【问题描述】:我正在尝试使用 Konvajs 翻转一个组(水平)。按照 this post 的建议,我正在使用 scaleX 属性。这很有效——大部分情况下。但是,它不会围绕中心翻转。
function reverse(shape)
var layer = shape.getLayer();
var oldScaleX = shape.attrs.scaleX;
var width = shape.getClientRect().width;
var adjuster = oldScaleX * width;
var startX = shape.attrs.x + adjuster;
var startY = shape.attrs.y;
shape.scaleX(-oldScaleX);
shape.position(x: startX, y: startY);
layer.draw();
;
我尝试使用this post 中的 offsetX 和 offsetY 属性,但它似乎没有做任何事情。
shape.offsetX(shape.width()/2);
shape.offsetY(shape.height()/2);
shape.x(shape.x() - shape.attrs.offsetX);
shape.y(shape.y() - shape.attrs.offsetY);
形状最初会翻转,但如果它们先旋转,它们往往会跳来跳去。
Codepen
【问题讨论】:
我发布了something re rotation points - 可能有帮助。 如果您在任何翻转操作之前将形状的原点设置为其中心(使用偏移),这对您来说会简单得多。反过来,您只需要应用负比例。 【参考方案1】:根据我在this other question 中发布的函数,这里有一个 sn-p 可以围绕其中心旋转一个形状。在这种情况下,形状是由 2 个矩形组成的组,但任何形状都可以。
// Set up the canvas / stage
var stage = new Konva.Stage(container: 'container', width: 600, height: 200);
var layer = new Konva.Layer(draggable: false);
stage.add(layer);
var shape = new Konva.Group(x: 80, y: 40, width: 60, height: 60 );
var r1 = new Konva.Rect( x:10, y:10, width: 70, height: 40, fill: 'cyan')
var r2 = new Konva.Rect( x:50, y:10, width: 40, height: 100, fill: 'cyan')
shape.add(r1)
shape.add(r2)
layer.add(shape)
// set the group rotate point. Note - x,y is relative to top-left of stage !
var pos = shape.getClientRect();
RotatePoint(shape, x: pos.x + pos.width/2, y: pos.y + pos.height/2);
stage.draw();
// This is where the flip happens
var scaleX = 1, inc = -0.2; // set inc = 1 for full flip in one call
function flipShape()
scaleX = scaleX + inc;
shape.scaleX(scaleX); // and that's it
// fun with colors on front and back of shape
r1.fill(scaleX < 0 ? 'magenta' : 'cyan');
r2.fill(scaleX < 0 ? 'magenta' : 'cyan');
$('#info').html('Set ScaleX(' + scaleX.toFixed(2) + ')'); // What's happening?
layer.draw(); // show the change
inc = (scaleX % 1 === 0 ? -1 * inc : inc); // decide next increment, reversed at 1 & -1
$('#flip').on('click', function(e)
flipShape(); // click button - flip shape a bit
)
/*
Set the offset for rotation to the given location and re-position the shape
*/
function RotatePoint(shape, pos) // where pos = x: xpos, y: yPos
var initialPos = shape.getAbsolutePosition();
var moveBy = x: pos.x - initialPos.x, y: pos.y - initialPos.y;
// offset is relative to initial x,y of shape, so deduct x,y.
shape.offsetX(moveBy.x);
shape.offsetY(moveBy.y);
// reposition x,y because changing offset moves it.
shape.x(initialPos.x + moveBy.x);
shape.y(initialPos.y + moveBy.y);
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.js"></script>
<p>Clck the button to progressively flip a shape using scaleX <button id='flip'>Flip a bit</button> <span id='info'></span></p>
<div id='container' style="position: absolute; top: 0; z-index: -1; display: inline-block; width: 600px, height: 200px; background-color: silver; "></div>
【讨论】:
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