UIButton 的后退动画不起作用
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【中文标题】UIButton 的后退动画不起作用【英文标题】:Back animation of UIButton doesn't work 【发布时间】:2018-01-20 13:23:55 【问题描述】:我有一个文本视图 (textView) 和一个按钮 (sendButton)。 按钮的底部约束是对视图底部的约束。 textView 成为 viewDidAppear 中的第一响应者。 所以当我展示控制器时,键盘会上升,按钮也会随之动画。
代码如下:
override func viewDidLoad()
super.viewDidLoad()
setupSendButton()
dismissKeyboard()
override func viewDidAppear(_ animated: Bool)
textView.becomeFirstResponder()
func setupSendButton()
self.view.addSubview(sendButton)
sendButton.leadingAnchor.constraint(equalTo: self.view.leadingAnchor).isActive = true
sendButton.trailingAnchor.constraint(equalTo: self.view.trailingAnchor).isActive = true
sendButton.heightAnchor.constraint(equalToConstant: 60).isActive = true
sendButton.bottomAnchor.constraint(equalTo: self.view.bottomAnchor).isActive = true
sendButton.translatesAutoresizingMaskIntoConstraints = false
// TextView Delegate Method
func textViewDidBeginEditing(_ textView: UITextView)
// Animation begins after textView did begin editing
animateSendButton(bottomConstraint: -216)
此时一切正常。 我的问题是,当我关闭键盘并结束编辑时,我想重新设置动画,以便按钮的底部约束再次成为视图的底部约束。 但这不起作用。
// TextView Delegate Method
func textViewDidEndEditing(_ textView: UITextView)
// Animation begins after textView did end editing (it doesn't)
animateSendButton(bottomConstraint: 0)
// function to dismiss keyboard and end editing
func dismissKeyboard()
let touch = UITapGestureRecognizer(target: self, action: #selector(tapGesture))
self.view.addGestureRecognizer(touch)
@objc func tapGesture(gesture: UITapGestureRecognizer)
// Ends editing and dismisses keyboard
self.view.endEditing(true)
动画按钮功能:animateSendButton(bottomConstraint: CGFloat)
func animateSendButton(bottomConstraint: CGFloat)
sendButton.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, constant: bottomConstraint).isActive = true
UIView.animate(withDuration: 0.55, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseIn, animations:
self.view.layoutIfNeeded()
, completion: nil)
【问题讨论】:
【参考方案1】:您必须先删除之前的底部约束才能添加其他
或改变
var bottomCon:NSLayoutConstraint!
//////
func setupSendButton()
self.view.addSubview(sendButton)
sendButton.leadingAnchor.constraint(equalTo: self.view.leadingAnchor).isActive = true
sendButton.trailingAnchor.constraint(equalTo: self.view.trailingAnchor).isActive = true
sendButton.heightAnchor.constraint(equalToConstant: 60).isActive = true
self.bottomCon = sendButton.bottomAnchor.constraint(equalTo: self.view.bottomAnchor)
self.bottomCon.active= true
sendButton.translatesAutoresizingMaskIntoConstraints = false
func animateSendButton(bottomConstraint: CGFloat)
self.bottomCon.constant = bottomConstraint
UIView.animate(withDuration: 0.55, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseIn, animations:
self.view.layoutIfNeeded()
, completion: nil)
【讨论】:
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