SpriteKit:对象彼此下方
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【中文标题】SpriteKit:对象彼此下方【英文标题】:SpriteKit: Objects go underneath each other 【发布时间】:2017-12-18 16:31:02 【问题描述】:我的游戏中有两辆坦克,一辆红色和一辆蓝色。
我已经设置了它们的 PhysicsBody,但它们并没有相互碰撞,而是在彼此下方。
Simulator Screenshot (1)
物理类别:
struct physicsCategory
static let Bullet : UInt32 = 0x1 << 0
static let Enemy : UInt32 = 0x1 << 1
static let MainTank : UInt32 = 0x1 << 2
static let EnemyTank : UInt32 = 0x1 << 3
这是蓝色坦克代码:
MainTank = (self.childNode(withName: "tank") as? SKSpriteNode)!
MainTank.name = "blueTank"
MainTank.physicsBody?.categoryBitMask = physicsCategory.MainTank
MainTank.physicsBody?.collisionBitMask = physicsCategory.Enemy
MainTank.physicsBody?.contactTestBitMask = physicsCategory.Enemy
红色坦克的:
enemyTank = SKSpriteNode(imageNamed: "tank_red")
enemyTank.size = CGSize(width: 76, height: 92)
enemyTank.name = "enemyTank"
enemyTank.zPosition = 0
enemyTank.physicsBody = SKPhysicsBody(rectangleOf: enemyTank.size)
enemyTank.physicsBody?.categoryBitMask = physicsCategory.EnemyTank
enemyTank.physicsBody?.collisionBitMask = physicsCategory.Enemy
enemyTank.physicsBody?.contactTestBitMask = physicsCategory.MainTank
enemyTank.physicsBody?.isDynamic = false
【问题讨论】:
我很确定你必须将enemyTank的collisionBitMask设置为MainTank的categorybitMask @Muffinman2497,那你能纠正我吗? 【参考方案1】:换行就行了
enemyTank.physicsBody?.collisionBitMask = physicsCategory.Enemy
到
enemyTank.physicsBody?.collisionBitMask = physicsCategory.MainTank
【讨论】:
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