Node wss Websocket 在桌面上工作,而不是在移动设备上

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【中文标题】Node wss Websocket 在桌面上工作,而不是在移动设备上【英文标题】:Node wss Websocket works on Desktop, not on Mobile 【发布时间】:2020-09-09 21:48:59 【问题描述】:

我正在尝试通过节点的 WebSocket (ws) 库将手机的方向数据发送到本地服务器。在我的研究中,似乎只能使用 ssl 访问方向数据,所以这只有在我有 wss/https 时才有效。我有一个使用自签名证书的节点服务器,它在桌面浏览器上运行良好,但是当我在我的 iphone 上运行它时,当它尝试连接时我最终收到一条错误消息。下面的代码,非常感谢任何建议/替代方案! (我更像是一个图形/多媒体程序员,所以某些网络/服务器术语可能会丢失)

client.js:

let socket = new WebSocket("wss://192.168.0.10:3000");

socket.onopen = function(e) 
  alert("[open] Connection established ");
  alert("Sending to server");
  socket.send("Hello");
;

socket.onmessage = function(event) 
  alert(`[message] Data received from server: $event.data`);
;

socket.onclose = function(event) 
  if (event.wasClean) 
    alert(`[close] Connection closed cleanly, code=$event.code reason=$event.reason`);
   else 
    // e.g. server process killed or network down
    // event.code is usually 1006 in this case
    alert('[close] Connection died');
  
;

socket.onerror = function(error) 
  alert(`[error] $error.message`);
;

function showCoords(event) 
  var x = event.clientX;
  var y = event.clientY;
  var coords = "X coords: " + x + ", Y coords: " + y;
  console.log(coords);
  socket.send(coords);

server.js:

var express = require('express');
var app = express();

const https = require('https');
const fs = require('fs');
// var cors = require('cors');

const options = 
    key: fs.readFileSync('key.pem'),
    cert: fs.readFileSync('cert.pem')
;
const WebSocket = require('ws');


// var server = app.listen(3000);
const server = https.createServer(options, app);
const wss = new WebSocket.Server( server );

wss.on('connection', function connection(ws) 
  ws.on('message', function message(msg) 
    console.log("WS connect "+msg);
  );
);


app.use(express.static('public'));

console.log('socket server is running');

server.listen(3000, function () 
  console.log('Example app listening on port 3000! Go to https://localhost:3000/')
  console.log('')

       const ws = new WebSocket(`wss://localhost:$server.address().port`, 
    rejectUnauthorized: false
  );

  ws.on('open', function open() 
    ws.send('All glory to WebSockets! '+server.address().port);
  );
)

function newConnection(socket) 
    console.log(socket.id);
    socket.on('mouse', mouseMsg);

    function mouseMsg(data)
        socket.broadcast.emit('mouse', data);

        console.log(data);
    

index.html

<!DOCTYPE html>
<html lang="">

<head>
  <meta charset="utf-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">

  <style type="text/css">
            .garden 
  position: relative;
  width : 200px;
  height: 200px;
  border: 5px solid #CCC;
  border-radius: 10px;


.ball 
  position: absolute;
  top   : 90px;
  left  : 90px;
  width : 20px;
  height: 20px;
  background: green;
  border-radius: 100%;


  </style>
        
  <title>Detecting device orientation - Orientation_example - code sample</title>
  <script src="sketch.js"></script>

</head>
<body>
  <main>

  <div onclick="showCoords(event)" class="garden">
  <div class="ball"></div>
  </div>

  <pre class="output"></pre>
  <script>
  var ball   = document.querySelector('.ball');
  var garden = document.querySelector('.garden');
  var output = document.querySelector('.output');

  var maxX = garden.clientWidth  - ball.clientWidth;
  var maxY = garden.clientHeight - ball.clientHeight;

  function handleOrientation(event) 
    var x = event.alpha;  // In degree in the range [-180,180]
    var y = event.beta; // In degree in the range [-90,90]

    output.innerHTML  = "beta : " + y + "\n";
    // output.innerHTML += "gamma: " + y + "\n";

    // Because we don't want to have the device upside down
    // We constrain the x value to the range [-90,90]
    if (x >  90)  x =  90;
    if (x < -90)  x = -90;

    // To make computation easier we shift the range of 
    // x and y to [0,180]
    x += 90;
    y += 90;

    // 10 is half the size of the ball
    // It center the positioning point to the center of the ball
    ball.style.top  = (maxY*y/180 - 10) + "px";
    ball.style.left = (maxX*x/180 - 10) + "px";
  

window.addEventListener('deviceorientation', handleOrientation);

 </script>


  </main>
</body>
</html>

【问题讨论】:

请附上您收到的错误信息。此外,请确保自签名 ssl 证书在您的移动设备上是受信任的。 【参考方案1】:

您应该可以使用https://ngrok.com/ 执行此操作。安装 ngrok 后(您将需要一个免费帐户)。运行您的服务器和客户端。将 ngrok 指向您的客户端本地端口,即 8000 ~/ngrok http 8000 在您的设备上复制返回的 https url 即 https://xxxxxxxx.ngrok.io

【讨论】:

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