我怎样才能增加分数?
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【中文标题】我怎样才能增加分数?【英文标题】:how can I add to the score? 【发布时间】:2022-01-23 09:00:30 【问题描述】:我对编程很陌生,并且正在努力变得更好。我已经在 tkinter 中编写了这个游戏,但我不知道如何在我的代码中添加一个 while 循环或类似的东西,所以我不必每次都将分数重置为零。我也知道我的代码不是最干净的,也不是最好的,但就像我说的我对编程很陌生,想知道是否有人可以帮助我弄清楚我应该怎么做?
from tkinter import *
import random
m = Tk()
blank_space = " " * 65
m.title(blank_space + "Rock Paper Scissors Game")
m.config(width=600, height=400, bg='grey')
# Frames
button_frame = Frame(m, width=300, height=200)
button_frame.grid_propagate(False)
button_frame.grid(row=0, column=0, padx=150)
text_frame = Frame(m, width=500, height=200)
text_frame.grid_propagate(False)
text_frame.grid(row=1, column=0, padx=50)
# Functions
def rock():
user_choice_label.config(text="your choice is : Rock")
computer_score = 0
user_score = 0
user_choice = "Rock"
available_text = ["Rock", "Paper", "Scissors"]
computer_choice = random.choice(available_text)
if computer_choice == user_choice:
computer_score = 0
user_score = 0
computer_choice_label.config(text=f"computer choice is : computer_choice")
computer_score_label.config(text=f"computer score is : computer_score")
user_score_label.config(text=f"your score is : user_score")
if computer_choice == "Paper":
computer_choice_label.config(text=f"computer choice is : computer_choice")
computer_score += 1
user_score = 0
computer_score_label.config(text=f"computer score is : computer_score")
user_score_label.config(text=f"your score is : user_score")
if computer_choice == "Scissors":
computer_choice_label.config(text=f"computer choice is : computer_choice")
user_score += 1
computer_score = 0
user_score_label.config(text=f"your score is : user_score")
computer_score_label.config(text=f"computer score is : computer_score")
def paper():
user_choice_label.config(text="your choice is : Paper")
user_score = 0
computer_score = 0
user_choice = "Paper"
available_text = ["Rock", "Paper", "Scissors"]
computer_choice = random.choice(available_text)
if computer_choice == user_choice:
computer_score = 0
user_score = 0
computer_choice_label.config(text=f"computer choice is : computer_choice")
computer_score_label.config(text=f"computer score is : computer_score")
user_score_label.config(text=f"your score is : user_score")
if computer_choice == "Scissors":
computer_choice_label.config(text=f"computer choice is : computer_choice")
computer_score += 1
user_score = 0
computer_score_label.config(text=f"computer score is : computer_score")
user_score_label.config(text=f"your score is : user_score")
if computer_choice == "Rock":
computer_choice_label.config(text=f"computer choice is : computer_choice")
user_score += 1
computer_score = 0
user_score_label.config(text=f"your score is : user_score")
computer_score_label.config(text=f"computer score is : computer_score")
def scissors():
user_choice_label.config(text="your choice is : Scissors")
user_score = 0
computer_score = 0
user_choice = "Scissors"
available_text = ["Rock", "Paper", "Scissors"]
computer_choice = random.choice(available_text)
if computer_choice == user_choice:
computer_score = 0
user_score = 0
computer_choice_label.config(text=f"computer choice is : computer_choice")
computer_score_label.config(text=f"computer score is : computer_score")
user_score_label.config(text=f"your score is : user_score")
if computer_choice == "Rock":
computer_choice_label.config(text=f"computer choice is : computer_choice")
computer_score += 1
user_score = 0
computer_score_label.config(text=f"computer score is : computer_score")
user_score_label.config(text=f"your score is : user_score")
if computer_choice == "Paper":
computer_choice_label.config(text=f"computer choice is : computer_choice")
user_score += 1
computer_score = 0
user_score_label.config(text=f"your score is : user_score")
computer_score_label.config(text=f"computer score is : computer_score")
# User Buttons
rock_button = Button(button_frame, text="Rock", activebackground='red', command=rock, width=15, bg='white')
rock_button.grid(row=0, column=0, padx=90, pady=15)
paper_button = Button(button_frame, text="Paper", command=paper, activebackground='red', width=15, bg='white')
paper_button.grid(row=1, column=0, padx=90, pady=15)
scissors_button = Button(button_frame, text="Scissors", command=scissors, activebackground='red', width=15, bg='white')
scissors_button.grid(row=2, column=0, padx=90, pady=15)
# Contents for the text frame
user_choice_label = Label(text_frame, text="your choice is : ")
user_choice_label.grid(row=1, column=0, padx=20, pady=10)
computer_choice_label = Label(text_frame, text="computer choice is : ")
computer_choice_label.grid(row=1, column=2, padx=120, pady=10)
computer_score_label = Label(text_frame, text="computer score is : ")
computer_score_label.grid(row=3, column=2)
user_score_label = Label(text_frame, text="your score is : ")
user_score_label.grid(row=3, column=0, padx=20)
# Exit button
exit_button = Button(text_frame, text="Exit", command=m.destroy, width =30, activebackground='red')
exit_button.grid(row=5, column=0, columnspan=3, pady= 20, padx=40)
m.mainloop()
【问题讨论】:
【参考方案1】:增加分数的想法是您需要将user_score
和computer_score
声明为global
变量。
global user_score, computer_score
user_score = 0
computer_score = 0
m = Tk()
blank_space = " " * 65
.....
.....
另外,在每个函数中,添加global user_score, computer_score
并将分数分配更新为递增(例如computer_score += 0
)。
例如,
def rock():
global user_score, computer_score
....
....
if computer_choice == user_choice:
computer_score += 0
user_score += 0
....
....
if computer_choice == "Paper":
computer_score += 1
user_score += 0
....
....
if computer_choice == "Scissors":
user_score += 1
computer_score += 0
....
....
预期结果:
【讨论】:
太棒了。谢谢你,我的朋友。以上是关于我怎样才能增加分数?的主要内容,如果未能解决你的问题,请参考以下文章