使用 CoreGraphics 绘制自定义 UIView
Posted
技术标签:
【中文标题】使用 CoreGraphics 绘制自定义 UIView【英文标题】:Issue drawing custom UIView with CoreGraphics 【发布时间】:2014-07-17 16:54:01 【问题描述】:我正在尝试使用 CoreGraphics 进行自定义垂直开关。我在单独的视图中有切换背景和切换拇指绘图,但由于某种原因,我似乎无法将拇指视图的背景颜色设置为 clearcolor。任何帮助将不胜感激!
![import UIKit
import QuartzCore
class ThumbView:UIView
var thumbPath = UIBezierPath()
init(frame: CGRect)
super.init(frame: frame)
// self.opaque = false
// self.backgroundColor = UIColor.clearColor()
init(coder aDecoder: NSCoder!)
super.init(coder: aDecoder)
self.opaque = false
self.backgroundColor = UIColor.clearColor()
override func drawRect(rect: CGRect)
let contentFrame = rect
let context = UIGraphicsGetCurrentContext()
let bgPath = UIBezierPath(rect: self.frame)
let bgColor = UIColor.clearColor()
bgColor.setFill()
bgPath.fill()
self.backgroundColor = bgColor;
let white = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 1.000)
let shadowOffset = CGSizeMake(0.1, 3.1)
let shadowBlurRadius: CGFloat = 5
let shadow = UIColor.darkGrayColor()
CGContextSaveGState(context)
//// thumb Drawing
thumbPath = UIBezierPath(ovalInRect: CGRectMake(0, 0, rect.size.height, rect.size.width))
CGContextSaveGState(context)
CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor)
white.setFill()
thumbPath.fill()
CGContextRestoreGState(context)
class VerticalSwitch: UIView
var switchBackgroundPath = UIBezierPath()
var thumbView = ThumbView()
init(frame: CGRect)
super.init(frame: frame)
init(coder aDecoder: NSCoder!)
super.init(coder: aDecoder)
self.clipsToBounds = true
thumbView = ThumbView()
NSLog("%@", NSStringFromCGRect(self.frame))
self.addSubview(thumbView)
override func layoutSubviews()
thumbView.frame = CGRectMake(5, 5, self.frame.size.width - 10, self.frame.size.width - 10)
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func drawRect(rect: CGRect)
let contentFrame = rect
//// General Declarations
let context = UIGraphicsGetCurrentContext()
//// Color Declarations
let gDGreen = UIColor(red: 0.157, green: 0.475, blue: 0.153, alpha: 1.000)
//// Shadow Declarations
let innerShadow = UIColor.darkGrayColor().colorWithAlphaComponent(0.9)
let innerShadowOffset = CGSizeMake(0.1, -5.1)
let innerShadowBlurRadius: CGFloat = 10
//// switchBackground Drawing
switchBackgroundPath.moveToPoint(CGPointMake(contentFrame.minX + 85.36, contentFrame.minY + 0.06764 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX + 100, contentFrame.minY + 0.23095 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX + 95.12, contentFrame.minY + 0.11274 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX + 100, contentFrame.minY + 0.17184 * contentFrame.height))
switchBackgroundPath.addLineToPoint(CGPointMake(contentFrame.minX + 100, contentFrame.minY + 0.76905 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX + 85.36, contentFrame.minY + 0.93236 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX + 100, contentFrame.minY + 0.82816 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX + 95.12, contentFrame.minY + 0.88726 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX + 14.64, contentFrame.minY + 0.93236 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX + 65.83, contentFrame.minY + 1.02255 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX + 34.17, contentFrame.minY + 1.02255 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX, contentFrame.minY + 0.76905 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX + 4.88, contentFrame.minY + 0.88726 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX, contentFrame.minY + 0.82816 * contentFrame.height))
switchBackgroundPath.addLineToPoint(CGPointMake(contentFrame.minX, contentFrame.minY + 0.23095 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX + 14.64, contentFrame.minY + 0.06764 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX, contentFrame.minY + 0.17184 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX + 4.88, contentFrame.minY + 0.11274 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX + 85.36, contentFrame.minY + 0.06764 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX + 34.17, contentFrame.minY + -0.02255 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX + 65.83, contentFrame.minY + -0.02255 * contentFrame.height))
switchBackgroundPath.closePath()
gDGreen.setFill()
switchBackgroundPath.fill()
////// switchBackground Inner Shadow
CGContextSaveGState(context)
CGContextClipToRect(context, switchBackgroundPath.bounds)
CGContextSetShadow(context, CGSizeMake(0, 0), 0)
CGContextSetAlpha(context, CGColorGetAlpha(innerShadow.CGColor))
CGContextBeginTransparencyLayer(context, nil)
let switchBackgroundOpaqueShadow = innerShadow.colorWithAlphaComponent(1)
CGContextSetShadowWithColor(context, innerShadowOffset, innerShadowBlurRadius, switchBackgroundOpaqueShadow.CGColor)
CGContextSetBlendMode(context, kCGBlendModeSourceOut)
CGContextBeginTransparencyLayer(context, nil)
switchBackgroundOpaqueShadow.setFill()
switchBackgroundPath.fill()
CGContextEndTransparencyLayer(context)
CGContextRestoreGState(context)
override func touchesBegan(touches: NSSet!, withEvent event: UIEvent!)
]
【问题讨论】:
在获得当前上下文后尝试添加CGContextClearRect(context, rect)
。
@Keenle 不起作用,仍然有同样的问题。
在init
方法中尝试设置self.layer.backgroundColor = UIColor.clearColor().CGColor
@Keenle 不,同样的问题。
我也尝试在 ThumbView 中将 self.opaque 设置为 false,但随后整个视图消失了。
【参考方案1】:
您应该使用带有 frame 参数的构造函数来创建 thumbView:
thumbView = ThumbView(frame: CGRectMake(0,0, 0, 0))
ThumbView init(frame: CGRect)
应该是:
init(frame: CGRect)
super.init(frame: frame)
self.opaque = false
self.backgroundColor = UIColor.clearColor()
或者,您可以在 ThumbView 中创建无参数构造,但必须调用 super.init(frame:CGRectMake(0,0, 0, 0))
并设置不透明和背景属性。
更新:
你也忘了在ThumbViewdrawRect:
方法中调用CGContextRestoreGState
。应在方法末尾添加。
并且忘记在 VerticalSwitch drawRect:
方法中调用 CGContextEndTransparencyLayer
。应该在另一个 CGContextEndTransparencyLayer
方法调用之后立即添加。
模拟器截图:
所有代码(有修复):
import Foundation
import UIKit
import QuartzCore
class ThumbView:UIView
var thumbPath = UIBezierPath()
init(frame: CGRect)
super.init(frame: frame)
self.opaque = false
self.backgroundColor = UIColor.clearColor()
init(coder aDecoder: NSCoder!)
super.init(coder: aDecoder)
self.opaque = false
self.backgroundColor = UIColor.clearColor()
override func drawRect(rect: CGRect)
let contentFrame = rect
let context = UIGraphicsGetCurrentContext()
let bgPath = UIBezierPath(rect: self.frame)
let bgColor = UIColor.clearColor()
bgColor.setFill()
bgPath.fill()
self.backgroundColor = bgColor;
let white = UIColor(red: 1.000, green: 1.000, blue: 1.000, alpha: 1.000)
let shadowOffset = CGSizeMake(0.1, 3.1)
let shadowBlurRadius: CGFloat = 5
let shadow = UIColor.darkGrayColor()
CGContextSaveGState(context)
//// thumb Drawing
thumbPath = UIBezierPath(ovalInRect: CGRectMake(0, 0, rect.size.height, rect.size.width))
CGContextSaveGState(context)
CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor)
white.setFill()
thumbPath.fill()
CGContextRestoreGState(context)
CGContextRestoreGState(context)
class VerticalSwitch: UIView
var switchBackgroundPath = UIBezierPath()
var thumbView = ThumbView()
init(frame: CGRect)
super.init(frame: frame)
init(coder aDecoder: NSCoder!)
super.init(coder: aDecoder)
self.clipsToBounds = true
thumbView = ThumbView(frame: CGRectMake(0,0, 0, 0))
NSLog("%@", NSStringFromCGRect(self.frame))
self.addSubview(thumbView)
override func layoutSubviews()
thumbView.frame = CGRectMake(5, 5, self.frame.size.width - 10, self.frame.size.width - 10)
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func drawRect(rect: CGRect)
let contentFrame = rect
//// General Declarations
let context = UIGraphicsGetCurrentContext()
//// Color Declarations
let gDGreen = UIColor(red: 0.157, green: 0.475, blue: 0.153, alpha: 1.000)
//// Shadow Declarations
let innerShadow = UIColor.darkGrayColor().colorWithAlphaComponent(0.9)
let innerShadowOffset = CGSizeMake(0.1, -5.1)
let innerShadowBlurRadius: CGFloat = 10
//// switchBackground Drawing
switchBackgroundPath.moveToPoint(CGPointMake(contentFrame.minX + 85.36, contentFrame.minY + 0.06764 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX + 100, contentFrame.minY + 0.23095 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX + 95.12, contentFrame.minY + 0.11274 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX + 100, contentFrame.minY + 0.17184 * contentFrame.height))
switchBackgroundPath.addLineToPoint(CGPointMake(contentFrame.minX + 100, contentFrame.minY + 0.76905 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX + 85.36, contentFrame.minY + 0.93236 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX + 100, contentFrame.minY + 0.82816 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX + 95.12, contentFrame.minY + 0.88726 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX + 14.64, contentFrame.minY + 0.93236 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX + 65.83, contentFrame.minY + 1.02255 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX + 34.17, contentFrame.minY + 1.02255 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX, contentFrame.minY + 0.76905 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX + 4.88, contentFrame.minY + 0.88726 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX, contentFrame.minY + 0.82816 * contentFrame.height))
switchBackgroundPath.addLineToPoint(CGPointMake(contentFrame.minX, contentFrame.minY + 0.23095 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX + 14.64, contentFrame.minY + 0.06764 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX, contentFrame.minY + 0.17184 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX + 4.88, contentFrame.minY + 0.11274 * contentFrame.height))
switchBackgroundPath.addCurveToPoint(CGPointMake(contentFrame.minX + 85.36, contentFrame.minY + 0.06764 * contentFrame.height), controlPoint1: CGPointMake(contentFrame.minX + 34.17, contentFrame.minY + -0.02255 * contentFrame.height), controlPoint2: CGPointMake(contentFrame.minX + 65.83, contentFrame.minY + -0.02255 * contentFrame.height))
switchBackgroundPath.closePath()
gDGreen.setFill()
switchBackgroundPath.fill()
////// switchBackground Inner Shadow
CGContextSaveGState(context)
CGContextClipToRect(context, switchBackgroundPath.bounds)
CGContextSetShadow(context, CGSizeMake(0, 0), 0)
CGContextSetAlpha(context, CGColorGetAlpha(innerShadow.CGColor))
CGContextBeginTransparencyLayer(context, nil)
let switchBackgroundOpaqueShadow = innerShadow.colorWithAlphaComponent(1)
CGContextSetShadowWithColor(context, innerShadowOffset, innerShadowBlurRadius, switchBackgroundOpaqueShadow.CGColor)
CGContextSetBlendMode(context, kCGBlendModeSourceOut)
CGContextBeginTransparencyLayer(context, nil)
switchBackgroundOpaqueShadow.setFill()
switchBackgroundPath.fill()
CGContextEndTransparencyLayer(context)
CGContextEndTransparencyLayer(context)
CGContextRestoreGState(context)
override func touchesBegan(touches: NSSet!, withEvent event: UIEvent!)
【讨论】:
试过了,但是 ThumbView 仍然没有显示。这真的对你有用吗? 如何初始化 VerticalSwitch?可以分享一下代码吗? 只是使用故事板。所以 init(coder aDecoder: NSCoder!) 正在被调用。让我在代码中尝试一下。 我使用 xCode 6 beta 3。该视图刚刚放入根视图,我在属性检查器中指定了您的类。 尝试清理项目并重建。好吧尝试重置模拟器。以上是关于使用 CoreGraphics 绘制自定义 UIView的主要内容,如果未能解决你的问题,请参考以下文章
iOS边练边学--(Quartz2D)基本图形的绘制#附加自定义进度控件的练习