如何检查 CGContext 是不是包含点?
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【中文标题】如何检查 CGContext 是不是包含点?【英文标题】:How do I check if CGContext contains point?如何检查 CGContext 是否包含点? 【发布时间】:2014-05-01 21:14:22 【问题描述】:基本上我有在触摸移动时绘制的图像。当我打开一个名为橡皮擦的按钮时,我希望它检测我绘制的上下文在触摸的位置是否不是黑色的。有没有办法做到这一点?
- (id)initWithFrame:(CGRect)frame
self = [super initWithFrame:frame];
if (self)
hue = 0.0;
[self initContext:frame.size];
framsize = frame.size;
return self;
-(void)clear
cacheContext = nil;
cacheBitmap = nil;
[self initContext:framsize];
[self setNeedsDisplay];
- (BOOL) initContext:(CGSize)size
float scaleFactor = [[UIScreen mainScreen] scale];
int bitmapByteCount;
int bitmapBytesPerRow;
// Declare the number of bytes per row. Each pixel in the bitmap in this
// example is represented by 4 bytes; 8 bits each of red, green, blue, and
// alpha.
bitmapBytesPerRow = (size.width * 4);
bitmapByteCount = (bitmapBytesPerRow * size.height)*scaleFactor*scaleFactor;
// Allocate memory for image data. This is the destination in memory
// where any drawing to the bitmap context will be rendered.
cacheBitmap = malloc( bitmapByteCount );
if (cacheBitmap == NULL)
return NO;
CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Big;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
cacheContext = CGBitmapContextCreate (cacheBitmap, size.width*scaleFactor, size.height *scaleFactor, 8, bitmapBytesPerRow*scaleFactor, colorSpace, bitmapInfo);
CGContextScaleCTM(cacheContext, scaleFactor, scaleFactor);
CGColorSpaceRelease(colorSpace);
CGContextSetRGBFillColor(cacheContext, 1, 0, 0, 0.0);
CGContextFillRect(cacheContext, (CGRect)CGPointZero, CGSizeMake(size.height*scaleFactor, size.width*scaleFactor));
return YES;
//-(float) alphaAtX:(int)x y:(int)y //get alpha component using the pointer 'pixelData'
//
// float scaleFactor = [[UIScreen mainScreen] scale];
// return pixelData[(y * 320*scaleFactor + x) *4 + 3]; //+0 for red, +1 for green, +2 for blue, +3 for alpha
//
-(UIColor *) colorOfPoint:(CGPoint)point
unsigned char pixel[4] = 0;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(pixel,
1, 1, 8, 4, colorSpace, (CGBitmapInfo)kCGImageAlphaPremultipliedLast);
CGContextTranslateCTM(context, -point.x, -point.y);
[self.layer renderInContext:context];
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIColor *color = [UIColor colorWithRed:pixel[0]/255.0
green:pixel[1]/255.0 blue:pixel[2]/255.0
alpha:pixel[3]/255.0];
return color;
- (void) drawToCache:(CGPoint)currentpos andLastPos:(CGPoint)pos Color:(UIColor *)colors Thickness:(float)thickness
hue += 0.005;
if(hue > 1.0) hue = 0.0;
UIColor *color;
if (!colors)
color = [UIColor colorWithHue:hue saturation:0.7 brightness:1.0 alpha:1.0];
else
color = colors;
CGContextSetStrokeColorWithColor(cacheContext, [color CGColor]);
CGContextSetLineCap(cacheContext, kCGLineCapRound);
CGContextSetLineWidth(cacheContext, 6+thickness);
CGPoint lastPoint = currentpos;
CGPoint newPoint = lastPoint;
CGContextMoveToPoint(cacheContext, lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(cacheContext, newPoint.x, newPoint.y);
CGContextStrokePath(cacheContext);
CGRect dirtyPoint1 = CGRectMake(lastPoint.x-10, lastPoint.y-10, 20, 20);
CGRect dirtyPoint2 = CGRectMake(newPoint.x-10, newPoint.y-10, 20, 20);
[self setNeedsDisplayInRect:CGRectUnion(dirtyPoint1, dirtyPoint2)];
- (void) drawRect:(CGRect)rect
CGContextRef context = UIGraphicsGetCurrentContext();
CGImageRef cacheImage = CGBitmapContextCreateImage(cacheContext);
CGContextDrawImage(context, self.bounds, cacheImage);
CGImageRelease(cacheImage);
@end
【问题讨论】:
我已经用代码示例更新了我的答案。你能检查一下吗? 【参考方案1】:AFAIK 没有简单的方法来获取 CGContext 中某个点的颜色。但是你可以使用这里描述的方法http://www.markj.net/iphone-uiimage-pixel-color/
我没有测试过这段代码,但我希望它可以工作或者很容易修复:
// ctxSize - is a size of context
- (UIColor*) getPixelColorForContext:(CGContextRef)cgctx size:(CGSize)ctxSize atLocation:(CGPoint)point
UIColor* color = nil;
// Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
if (cgctx == NULL) return nil; /* error */
size_t w = ctxSize.width;
// Now we can get a pointer to the image data associated with the bitmap
// context.
unsigned char* data = CGBitmapContextGetData (cgctx);
if (data != NULL)
//offset locates the pixel in the data from x,y.
//4 for 4 bytes of data per pixel, w is width of one row of data.
int offset = 4*((w*round(point.y))+round(point.x));
int alpha = data[offset];
int red = data[offset+1];
int green = data[offset+2];
int blue = data[offset+3];
NSLog(@"offset: %i colors: RGB A %i %i %i %i",offset,red,green,blue,alpha);
color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
// Free image data memory for the context
if (data) free(data);
return color;
【讨论】:
良好的链接认为我没有使用任何图像,只是位图。你能告诉我没有图片我该怎么做吗? @user3534757 我已经为你编写了代码。请检查。如果有效,请不要忘记接受答案! 似乎不起作用。如果您想查看整个代码,我已经更新了我的帖子。以上是关于如何检查 CGContext 是不是包含点?的主要内容,如果未能解决你的问题,请参考以下文章