获取旋转的矩形 UIView 角的坐标 iOS
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【中文标题】获取旋转的矩形 UIView 角的坐标 iOS【英文标题】:Get rotated rectangle UIView corners' coordinates iOS 【发布时间】:2013-09-30 15:02:06 【问题描述】:我正在尝试找到一个旋转的矩形 UIView 的四个角的坐标。
我认为我可以做的一种方法是使用识别器旋转,找到旋转的角度然后计算原点。但这需要一些几何计算。
- (IBAction)handlePan:(UIRotationGestureRecognizer*)recognizer
NSLog(@"Rotation in degrees since last change: %f", [recognizer rotation] * (180 / M_PI));
recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
NSLog(@"%@",recognizer);
recognizer.rotation = 0;
NSLog(@"bound is %f and %f, frame is %f and %f, %f and %f.",recognizer.view.bounds.size.width,recognizer.view.bounds.size.height, recognizer.view.frame.size.width,recognizer.view.frame.size.height, recognizer.view.frame.origin.x, recognizer.view.frame.origin.y);
我只是想知道是否还有其他更简单的方法来获取坐标? 谢谢!
编辑:
看起来我们在这里有一个很好的答案(见下面的答案)。我设法通过一种愚蠢的方式计算了角落——使用旋转角度和几何形状。它有效,但并不容易和轻巧。我在这里分享我的代码,以防有人想要使用它(尽管我对此表示怀疑。)
float r = 100;
NSLog(@"radius is %f.",r);
float AAngle = M_PI/3+self.rotatedAngle;
float AY = recognizer.view.center.y - sin(AAngle)*r;
float AX = recognizer.view.center.x - cos(AAngle)*r;
self.pointPADA = CGPointMake(AX, AY);
NSLog(@"View Center is (%f,%f)",recognizer.view.center.x,recognizer.view.center.y);
NSLog(@"Point A has coordinate (%f,%f)",self.pointPADA.x,self.pointPADA.y);
float BAngle = M_PI/3-self.rotatedAngle;
float BY = recognizer.view.center.y - sin(BAngle)*r;
float BX = recognizer.view.center.x + cos(BAngle)*r;
self.pointPADB = CGPointMake(BX, BY);
NSLog(@"Point B has coordinate (%f,%f)",BX,BY);
float CY = recognizer.view.center.y + sin(AAngle)*r;
float CX = recognizer.view.center.x + cos(AAngle)*r;
self.pointPADC = CGPointMake(CX, CY);
NSLog(@"Point C has coordinate (%f,%f)",CX,CY);
float DY = recognizer.view.center.y + sin(BAngle)*r;
float DX = recognizer.view.center.x - cos(BAngle)*r;
self.pointPADD = CGPointMake(DX, DY);
NSLog(@"Point D has coordinate (%f,%f)",DX,DY);
【问题讨论】:
你是如何得到 r = 100 的值的? 【参考方案1】:这是我的解决方案,但我想知道是否有更简洁的方法:
CGPoint originalCenter = CGPointApplyAffineTransform(theView.center,
CGAffineTransformInvert(theView.transform));
CGPoint topLeft = originalCenter;
topLeft.x -= theView.bounds.size.width / 2;
topLeft.y -= theView.bounds.size.height / 2;
topLeft = CGPointApplyAffineTransform(topLeft, theView.transform);
CGPoint topRight = originalCenter;
topRight.x += theView.bounds.size.width / 2;
topRight.y -= theView.bounds.size.height / 2;
topRight = CGPointApplyAffineTransform(topRight, theView.transform);
CGPoint bottomLeft = originalCenter;
bottomLeft.x -= theView.bounds.size.width / 2;
bottomLeft.y += theView.bounds.size.height / 2;
bottomLeft = CGPointApplyAffineTransform(bottomLeft, theView.transform);
CGPoint bottomRight = originalCenter;
bottomRight.x += theView.bounds.size.width / 2;
bottomRight.y += theView.bounds.size.height / 2;
bottomRight = CGPointApplyAffineTransform(bottomRight, theView.transform);
【讨论】:
我添加了 topLeft.x += self.mainImageView.transform.tx;和 topLeft.y += self.mainImageView.transform.ty;在 topLeft = CGPointApplyAffineTransform(topLeft, theView.transform) 之后;用于平移以及缩放和旋转的视图。【参考方案2】:在 Swift 中检查答案
struct ViewCorners
private(set) var topLeft: CGPoint!
private(set) var topRight: CGPoint!
private(set) var bottomLeft: CGPoint!
private(set) var bottomRight: CGPoint!
private let originalCenter: CGPoint
private let transformedView: UIView
private func pointWith(multipliedWidth: CGFloat, multipliedHeight: CGFloat) -> CGPoint
var x = originalCenter.x
x += transformedView.bounds.width / 2 * multipliedWidth
var y = originalCenter.y
y += transformedView.bounds.height / 2 * multipliedHeight
var result = CGPoint(x: x, y: y).applying(transformedView.transform)
result.x += transformedView.transform.tx
result.y += transformedView.transform.ty
return result
init(view: UIView)
transformedView = view
originalCenter = view.center.applying(view.transform.inverted())
topLeft = pointWith(multipliedWidth:-1, multipliedHeight:-1)
topRight = pointWith(multipliedWidth: 1, multipliedHeight:-1)
bottomLeft = pointWith(multipliedWidth:-1, multipliedHeight: 1)
bottomRight = pointWith(multipliedWidth: 1, multipliedHeight: 1)
然后创建结构实例并获取转换后的矩形角新点。
let view = UIView(frame: CGRect(x: 40, y: 20, width: 100, height: 50))
view.transform = .init(rotationAngle: .pi / 4)
let corners = ViewCorners(view: view)
print(corners.topLeft,
corners.topRight,
corners.bottomLeft,
corners.bottomRight,
separator: "\n")
【讨论】:
【参考方案3】:使用 Swift 4,我们可以通过简单的方式获得旋转视图的边界。
让transformedBounds = view.bounds.applying(view.transform)
【讨论】:
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