在游戏循环、Python2 和 Pygame 中实现主菜单
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【中文标题】在游戏循环、Python2 和 Pygame 中实现主菜单【英文标题】:Implementing main menu in game loop, Python2 and Pygame 【发布时间】:2016-03-20 16:51:17 【问题描述】:我的游戏目前有问题,游戏运行良好。但是当添加我的主菜单时,它不起作用,它会加载它但是当你按下播放时没有任何反应(它不会进入游戏它只是停留在那里)。我附上了我的简单主菜单的图像([1]:http://i.stack.imgur.com/YKY9q.jpg)。我的代码在下面谢谢:
import pygame, sys, Funk
from tileC import Tile
from object_classes import *
from interaction import interaction
from A_Star import A_Star
import time
pygame.init()
pygame.font.init()
pygame.mixer.init()
pygame.mixer.music.load('audio/zombie_theme.ogg')
pygame.mixer.music.play(-1)
screen = pygame.display.set_mode((704, 448)) # 32, 32
Tile.pre_init(screen)
clock = pygame.time.Clock()
FPS = 30
total_frames = 0
dungeon = pygame.image.load('images/dungeon.jpg')
survivor = Survivor(32 * 2, 32 * 4)
intro = True
# colours
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
orange = (255,127,0)
grey = (50,50,50)
bright_red = (255,0,0)
bright_green = (0,255,0)
bright_orange = (255,215,0)
def text_objects(text, font):
textSurface = font.render(text, True, (white))
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('Creepster-Regular.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((704/2),(448/2))
gameDisplay.blit(TextSurf, TextRect,)
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(screen, (ac), (x, y, w, h))
if click[0] == 1 and action != None:
if action == "start":
return
if action == "end":
pygame.quit()
sys.exit()
else:
pygame.draw.rect(screen, (ic), (x, y, w, h))
smallText = pygame.font.SysFont("monospace.ttf",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
screen.blit(textSurf, textRect)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill(grey)
largeText = pygame.font.SysFont('Creepster-Regular.ttf',45)
TextSurf, TextRect = text_objects("2D Tile Based Zombie Game", largeText)
TextRect.center = ((704/2),(448/2))
screen.blit(TextSurf, TextRect)
button("Play",100,300,100,50,green,bright_green,"start")
button("Controls",300,300,100,50,orange,bright_orange, "how to play")
button("Quit",500,300,100,50,red,bright_red, "end")
pygame.display.update()
clock.tick(15)
#break
game_intro()
while True:
screen.blit(dungeon, (0,0) )
Zombie.spawn(total_frames, FPS)
Zombie.update(screen, survivor)
survivor.movement()
Bullet.super_massive_jumbo_loop(screen)
A_Star(screen, survivor, total_frames, FPS)
interaction(screen, survivor)
survivor.draw(screen)
Funk.text_to_screen(screen, 'Health: 0'.format(survivor.health), 0,0)
Funk.text_to_screen(screen, 'Score: 0'.format(survivor.score), 0,15)
Funk.text_to_screen(screen, 'FPS 0'.format(FPS), 0,30)
pygame.display.flip()
clock.tick(FPS)
total_frames += 1
if survivor.health <= 0:
time.sleep(1)
screen.blit(pygame.image.load('images/dead.jpg'), (0,0))
pygame.display.update()
screen.fill(black)
Funk.text_to_screen(screen, "You scored 0 points!".format(survivor.score),704/2, 448/2, size = 50)
break
time.sleep(4)
【问题讨论】:
你还没有为if action == "start"
做任何事情
【参考方案1】:
看起来你正在关注this tutorial....
当您单击“播放”时,您的按钮没有执行任何操作,它只是返回。
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(screen, (ac), (x, y, w, h))
if click[0] == 1 and action != None:
if action == "start":
return ### Fix here
if action == "end":
pygame.quit()
sys.exit()
不过,您确实应该为您的操作定义一个方法。
def start_game():
# TODO: Implement
print("Starting game")
def how_to_play():
# TODO: Implement
print("How to")
def quit_game():
pygame.quit()
sys.exit()
在button
方法(来自教程)中,您只需要调用操作即可。
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
if click[0] == 1 and action != None:
action()
然后您可以将方法附加到按钮而不是字符串。
button("Play",100,300,100,50,green,bright_green,start_game)
button("Controls",300,300,100,50,orange,bright_orange, how_to_play)
button("Quit",500,300,100,50,red,bright_red, quit_game)
【讨论】:
嗨,问题仍然存在,我尝试将我写“return”的位置更改为“intro = False”,希望它会退出主菜单并继续游戏循环 是的,我确实在关注该教程 您有两个不同的intro
变量。尝试删除game_intro
里面的那个
我得到了同样的结果:(
我认为问题在于,在教程中,这家伙使用函数而不是游戏循环,因此他只需调用该函数即可退出主菜单并运行游戏以上是关于在游戏循环、Python2 和 Pygame 中实现主菜单的主要内容,如果未能解决你的问题,请参考以下文章