iOS - AudioToolbox 内存泄漏
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【中文标题】iOS - AudioToolbox 内存泄漏【英文标题】:iOS - AudioToolbox Memory leak 【发布时间】:2019-07-15 02:54:46 【问题描述】:我想实现一个音频管理器。但是我遇到了内存泄漏。 我不知道为什么和发生了什么。有人可以帮我吗?
我创建了一个按钮,按钮事件只是运行带有音频路径的 playAudio。然后,我单击按钮,单击,单击,单击,...,单击(多次)。 内存使用量增加。我尝试在每次播放前关闭音频文件并清理内存,但没有用。
请帮助或尝试提供一些想法如何实现这一目标。谢谢! 很多细节你可以在Github看到我的演示项目@
UIView
- (void)viewDidLoad
[super viewDidLoad];
// Create an audio manager
self.audio1 = [AudioPlayerManager new];
// This is a button click event
- (IBAction)actionAudioPlay:(id)sender
NSString *path1 = [NSString stringWithFormat:@"%@", [[NSBundle
mainBundle] pathForResource:@"success-notification-
alert_A_major" ofType:@"wav"]];
[self.audio1 playAudio:path1];
音频管理器
准备定义
static const UInt32 maxBufferSize = 0x10000;
static const UInt32 minBufferSize = 0x4000;
static const UInt32 maxBufferNum = 3;
全局变量
AudioFileID _audioFile;
AudiostreamBasicDescription _dataFormat;
AudioQueueRef _queue;
UInt32 numPacketsToRead;
AudioStreamPacketDescription *packetDescs;
AudioQueueBufferRef buffers[maxBufferNum];
SInt64 packetIndex;
UInt32 maxPacketSize;
UInt32 outBufferSize;
我的代码
- (void)playAudio:(NSString *)audioFileName
// Step 1: Open the audio file
OSStatus status = AudioFileOpenURL(
(__bridge CFURLRef _Nonnull)([NSURL
fileURLWithPath:audioPath]),
kAudioFileReadPermission,
0,
&_audioFile);
// Step 2: Read the meta-data of this audio file
UInt32 formatSize = sizeof(AudioStreamBasicDescription);
status = AudioFileGetProperty(audioFileID,
kAudioFilePropertyDataFormat, &formatSize, &_dataFormat);
// Step 3: Register the callback function
status = AudioQueueNewOutput(
&dataFormat,
BufferCallback,
(__bridge void * _Nullable)(self),
nil,
nil,
0,
&_queue
);
if (status != noErr) NSLog(@"AudioQueueNewOutput bitrate failed %d", status);
// Step 4: Read the package size
UInt32 size = sizeof(maxPacketSize);
AudioFileGetProperty(
audioFileID,
kAudioFilePropertyPacketSizeUpperBound,
&size,
&maxPacketSize);
if (status != noErr) NSLog(@"kAudioFilePropertyPacketSizeUpperBound failed %d", status);
if (dataFormat.mFramesPerPacket != 0)
Float64 numPacketsPersecond = dataFormat.mSampleRate / dataFormat.mFramesPerPacket;
outBufferSize = numPacketsPersecond * maxPacketSize;
else
outBufferSize = (maxBufferSize > maxPacketSize) ? maxBufferSize : maxPacketSize;
if (outBufferSize > maxBufferSize &&
outBufferSize > maxPacketSize)
outBufferSize = maxBufferSize;
else
if (outBufferSize < minBufferSize)
outBufferSize = minBufferSize;
// Step 5: Calculate the package count
numPacketsToRead = outBufferSize / maxPacketSize;
// Step 6: Alloc AudioStreamPacketDescription buffers
packetDescs = (AudioStreamPacketDescription *)malloc(numPacketsToRead * sizeof (AudioStreamPacketDescription));
// Step 7: Reset the packet index
packetIndex = 0;
// Step 8: Allocate buffer
for (int i = 0; i < maxBufferNum; i++)
// Step 8.1: allock the buffer
status = AudioQueueAllocateBuffer(
_queue,
outBufferSize,
&buffers[i]
);
if (status != noErr) NSLog(@"AudioQueueAllocateBuffer failed %d", status);
// Step 8.2: Fill the audio data to buffer
[self audioQueueOutputWithQueue:_queue
queueBuffer:buffers[i]];
// Step 9: Start
status = AudioQueueStart(_queue, nil);
if (status != noErr) NSLog(@"AudioQueueStart failed %d", status);
音频队列输出方式
- (void)audioQueueOutputWithQueue:(AudioQueueRef)audioQueue
queueBuffer:(AudioQueueBufferRef)audioQueueBuffer
OSStatus status;
// Step 1: load audio data
// If the packetIndex is out of range, the ioNumPackets will be 0
UInt32 ioNumBytes = outBufferSize;
UInt32 ioNumPackets = numPacketsToRead;
status = AudioFileReadPacketData(
_audioFile,
NO,
&ioNumBytes,
packetDescs,
packetIndex,
&ioNumPackets,
audioQueueBuffer->mAudioData
);
if (status != noErr) NSLog(@"AudioQueueSetParameter failed %d", status);
// Step 2: prevent load audio data failed
if (ioNumPackets <= 0)
return;
// Step 3: re-assign the data size
audioQueueBuffer->mAudioDataByteSize = ioNumBytes;
// Step 4: fill the buffer to AudioQueue
status = AudioQueueEnqueueBuffer(
audioQueue,
audioQueueBuffer,
ioNumPackets,
packetDescs
);
if (status != noErr) NSLog(@"AudioQueueEnqueueBuffer failed %d", status);
// Step 5: Shift to followed index
packetIndex += ioNumPackets;
回调函数
static void BufferCallback(void *inUserData,AudioQueueRef inAQ,
AudioQueueBufferRef buffer)
AudioPlayerManager *manager = (__bridge AudioPlayerManager *)inUserData;
[manager audioQueueOutputWithQueue:inAQ queueBuffer:buffer];
关闭音频文件
- (OSStatus)close:(AudioFileID)audioFileID
OSStatus status = AudioFileClose( audioFileID );
if (status != noErr) NSLog(@"AudioFileClose failed %d", status);
return status;
空闲内存
- (void)freeMemory
if (packetDescs)
free(packetDescs);
packetDescs = NULL;
【问题讨论】:
【参考方案1】:最后,我找到了解决方案。我只是杀了我的队列。 所有内存都被释放。把我的方法分享给所有有同一张票的人。
- (void)playAudio:(NSString *)audioFileName
// Add these code
if (_queue)
AudioFileClose(_audioFile);
[self freeMemory];
AudioQueueStop(_queue, true);
AudioQueueDispose(_queue, true);
_queue = nil;
// the other code ...
【讨论】:
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