避免在谷歌地图叠加层中重叠

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【中文标题】避免在谷歌地图叠加层中重叠【英文标题】:Avoid overlapping in google maps overlays 【发布时间】:2015-03-22 14:12:33 【问题描述】:

我创建了一个fiddle example here,任何人都可以在其中检查我的问题。

这个问题是,当两个叠加层(使用svg 元素和内部path 构建)太靠近,即并排,并且两个形状都有不规则的限制时,最后渲染的形状是重叠的第一个。

在视觉上您无法欣赏它,但是如果您向path dom 元素添加例如单击事件以显示其名称,则最后呈现的形状在其所有区域中都是可单击的,但第一个不是完全可点击。下图中标记的区域对于下图是不可点击的,但应该是:

有一个css 规则可以在光标位于path 上时更改光标。还可以看到在指定区域光标没有变化。

如何避免这种重叠?我想要的是使底部形状完全可点击。

【问题讨论】:

这是 polyfill 的问题。 我读过一些关于 polyfill 的文章,我认为这可能是一个 polyfill 问题,但是,现在有什么解决方案可以特别解决这个问题吗? 【参考方案1】:

最后,我尝试找到另一种解决方案,例如将所有元素置于鼠标位置下,并确定此时哪个path 在指针下,然后对其执行操作。我一直在寻找实现此解决方案的方法,并找到了post: solution!!,这正是我所需要的。

我认为这是解决我的问题的最好和更优雅的方式(至少比我以前想象的要好)。基本上,它将 css 规则 pointer-events: none; 添加到顶部的 svg 元素,该元素阻止了其他 path 元素。我添加了pointer-events: all;pathobjects。所以css样式应该是这样的:

svg.overlay 
   pointer-events: none;


svg.overlay > path 
   pointer-events: all;
    

整个解决方案(您也可以在jsfiddler example 中看到它):

 function initialize() 
   var myLatLng = new google.maps.LatLng(42, -111.02783203125);
   var mapOptions = 
     zoom: 6,
     center: myLatLng,
     mapTypeId: google.maps.MapTypeId.ROADMAP
   ;

   var map = new google.maps.Map(document.getElementById('map-canvas'), mapOptions);

   //polygon coords for Utah
   var path = [
     new google.maps.LatLng(41.983994270935625, -111.02783203125),
     new google.maps.LatLng(42.00032514831621, -114.01611328125),
     new google.maps.LatLng(36.96744946416931, -114.01611328125),
     new google.maps.LatLng(37.00255267215955, -109.0283203125),
     new google.maps.LatLng(40.97989806962013, -109.0283203125),
     new google.maps.LatLng(41.0130657870063, -111.02783203125)
   ];

   // custom overlay created
   var overlay = new BW.PolyLineFill(path, map, 'red', '#000', 'original');

   // polygon coords for conflict shape
   var pathConflict = [
     new google.maps.LatLng(42.00032514831621, -114.01611328125),
     new google.maps.LatLng(41.983994270935625, -111.02783203125),
     new google.maps.LatLng(41.0130657870063, -111.02783203125),
     new google.maps.LatLng(40.97989806962013, -109.0283203125),
     new google.maps.LatLng(47.00255267215955, -109.0283203125),
     new google.maps.LatLng(46.96744946416931, -114.01611328125)
   ];


   var overlayConflict = new BW.PolyLineFill(pathConflict, map, 'white', '#000', 'conflict');

 

 ///Start custom poly fill code
 PolyLineFill.prototype = new google.maps.OverlayView();

 function PolyLineFill(poly, map, fill, stroke, name) 
   var bounds = new google.maps.LatLngBounds();
   for (var i = 0; i < poly.length; i++) 
     bounds.extend(poly[i]);
   

   //initialize all properties.
   this.bounds_ = bounds;
   this.map_ = map;
   this.$dom = null;
   this.poly_ = poly;
   this.polysvg_ = null;
   this.fill_ = fill;
   this.stroke_ = stroke;

   this.name_ = name;

   // Explicitly call setMap on this overlay
   this.setMap(map);
 

 PolyLineFill.prototype.onAdd = function() 

   //createthe svg element
   var svgns = "http://www.w3.org/2000/svg";
   var svg = document.createElementNS(svgns, "svg");
   svg.setAttributeNS(null, "preserveAspectRatio", "xMidYMid meet");

   var def = document.createElementNS(svgns, "defs");

   //create the pattern fill 
   var pattern = document.createElementNS(svgns, "pattern");
   pattern.setAttributeNS(null, "id", "lineFill-" + this.name_);
   pattern.setAttributeNS(null, "patternUnits", "userSpaceOnUse");
   pattern.setAttributeNS(null, "patternTransform", "rotate(-45)");
   pattern.setAttributeNS(null, "height", "7");
   pattern.setAttributeNS(null, "width", "7");
   def.appendChild(pattern);

   var rect = document.createElementNS(svgns, "rect");
   rect.setAttributeNS(null, "id", "rectFill");
   rect.setAttributeNS(null, "fill", this.fill_ || "red");
   rect.setAttributeNS(null, "fill-opacity", "0.3");
   rect.setAttributeNS(null, "stroke", this.stroke_ || "#000");
   rect.setAttributeNS(null, "stroke-dasharray", "7,7");
   rect.setAttributeNS(null, "height", "7");
   rect.setAttributeNS(null, "width", "7");
   pattern.appendChild(rect);

   svg.appendChild(def);

   //add path to the div
   var path = document.createElementNS(svgns, 'path');
   path.setAttributeNS(null, 'fill', 'url(#lineFill-' + this.name_ + ')');
   path.setAttributeNS(null, 'stroke', '#000');
   path.setAttributeNS(null, 'stroke-width', '1');
   path.setAttributeNS(null, 'pointer-events', 'all');
   this.path_ = path;

   svg.appendChild(this.path_);

   svg.style.borderStyle = 'none';
   svg.style.borderWidth = '0px';
   svg.style.position = 'absolute';
   svg.style.pointerEvents = 'none';
   svg.setAttribute('class', 'polygon');

   this.$dom = svg;

   // We add an overlay to a map via one of the map's panes.
   // We'll add this overlay to the overlayLayer pane.
   var panes = this.getPanes();
   panes.overlayMouseTarget.appendChild(this.$dom);

   var dragging = false;

   google.maps.event.addDomListener(this.path_, 'mousedown', function(evt) 
     dragging = false;
   );

   google.maps.event.addDomListener(this.path_, 'mousemove', function(evt) 
     dragging = true;
   );

   var _self = this;
   // onclick listener
   google.maps.event.addDomListener(this.path_, 'click', function(evt) 
     if (dragging) 
       return false;
     
     alert('clicked on ' + _self.name_);
   );
 

 PolyLineFill.prototype.AdjustPoints = function() 
   //adjust the polygon points based on the projection.
   var proj = this.getProjection();
   var sw = proj.fromLatLngToDivPixel(this.bounds_.getSouthWest());
   var ne = proj.fromLatLngToDivPixel(this.bounds_.getNorthEast());

   var points = "";
   for (var i = 0; i < this.poly_.length; i++) 
     var point = proj.fromLatLngToDivPixel(this.poly_[i]);
     if (i == 0) 
       points += (point.x - sw.x) + ", " + (point.y - ne.y);
      else 
       points += " " + (point.x - sw.x) + ", " + (point.y - ne.y);
     
   
   return points;
 

 PolyLineFill.prototype.draw = function() 
   // Size and position the overlay. We use a southwest and northeast
   // position of the overlay to peg it to the correct position and size.
   // We need to retrieve the projection from this overlay to do this.
   var overlayProjection = this.getProjection();

   // Retrieve the southwest and northeast coordinates of this overlay
   // in latlngs and convert them to pixels coordinates.
   // We'll use these coordinates to resize the DIV.
   var sw = overlayProjection.fromLatLngToDivPixel(this.bounds_.getSouthWest());
   var ne = overlayProjection.fromLatLngToDivPixel(this.bounds_.getNorthEast());

   // Resize the image's DIV to fit the indicated dimensions.
   var div = this.$dom;
   div.style.left = sw.x + 'px';
   div.style.top = ne.y + 'px';
   div.style.width = (ne.x - sw.x) + 'px';
   div.style.height = (sw.y - ne.y) + 'px';

   this.path_.setAttributeNS(null, "d", 'M' + this.AdjustPoints() + 'z');
 

 PolyLineFill.prototype.onRemove = function() 
   this.div_.parentNode.removeChild(this.div_);
   this.div_ = null;
 
 window.BW = ;
 window.BW.PolyLineFill = PolyLineFill;
 ///end poly fill code


 google.maps.event.addDomListener(window, 'load', initialize);
 html,
 body 
   height: 100%;
   margin: 0;
   padding: 0;
 
 .polygon: 
   pointer-events: none;
 
 .polygon > path 
   cursor: pointer;
   pointer-events: all;
 
 .polygon > path:active 
   cursor: -webkit-grabbing;
 
 #map-canvas,
 #map_canvas 
   height: 100%;
 
 @media print 
   html,
   body 
     height: auto;
   
   #map_canvas 
     height: 650px;
   
 
<script src="http://maps.google.com/maps/api/js?sensor=false&.js"></script>

<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<div id="map-canvas"></div>

【讨论】:

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