放大鼠标滚轮点(使用缩放和平移)
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【中文标题】放大鼠标滚轮点(使用缩放和平移)【英文标题】:Zoom in on a mousewheel point (using scale and translate) 【发布时间】:2018-03-20 16:53:32 【问题描述】:这个问题和这个问题类似:Zoom in on a point (using scale and translate) 甚至这个:Image zoom centered on mouse position 但我不想在画布上做,而是在普通图像(或者更确切地说是图像的容器 div)上做。 所以缩放应该像谷歌地图。 我实际上是在破解/增强 iDangerous Swiper 缩放 (http://idangero.us/swiper/),这是我的出发点,这就是我目前所得到的: https://jsfiddle.net/xta2ccdt/3/
仅使用鼠标滚轮进行缩放。第一次放大时会完美放大,但我不知道如何计算第一次放大后的每次缩放。
这是我的代码: JS:
$(document).ready(function()
$("#slideContainer").on("mousewheel DOMMouseScroll", function (e)
e.preventDefault();
var delta = e.delta || e.originalEvent.wheelDelta;
var zoomOut;
if (delta === undefined)
//we are on firefox
delta = e.originalEvent.detail;
zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
zoomOut = !zoomOut;
else
zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
var touchX = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
var touchY = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
var scale = 1, translateX, translateY;
if(zoomOut)
//we are zooming out
//not interested in this yet
else
//we are zooming in
scale = scale + 0.5;
var dimensionMultiplier = scale - 0.5;//when image is scaled up offsetWidth/offsetHeight doesn't take this into account so we must multiply by scale to get the correct width/height
var slideWidth = $("#slide")[0].offsetWidth * dimensionMultiplier;
var slideHeight = $("#slide")[0].offsetHeight * dimensionMultiplier;
var offsetX = $("#slide").offset().left;//distance from the left of the viewport to the slide
var offsetY = $("#slide").offset().top;//distance from the top of the viewport to the slide
var diffX = offsetX + slideWidth / 2 - touchX;//this is distance from the mouse to the center of the image
var diffY = offsetY + slideHeight / 2 - touchY;//this is distance from the mouse to the center of the image
//how much to translate by x and y so that poin on image is alway under the mouse
//we must multiply by 0.5 because the difference between previous and current scale is always 0.5
translateX = ((diffX) * (0.5));
translateY = ((diffY) * (0.5));
$("#slide").css("transform", 'translate3d(' + translateX + 'px, ' + translateY + 'px,0) scale(' + scale + ')').css('transition-duration', '300ms');
);
);
html:
<div id="slideContainer">
<div id="slide">
<img src="http://content.worldcarfans.co/2008/6/medium/9080606.002.1M.jpg"></img>
</div>
</div>
CSS:
#slideContainer
width:500px;
height:500px;
overflow:hidden;
#slide
width:100%;
height:100%;
img
width:auto;
height:auto;
max-width:100%;
我还发现如果我从当前的值中减去以前的 translateX 和 translateY 值,我可以尽可能多地放大同一点并且它会完美缩放,但是如果我放大一个点然后改变鼠标定位并再次放大,它将不再按预期放大。示例:https://jsfiddle.net/xta2ccdt/4/
如果我更改鼠标位置,并计算新旧鼠标位置之间的 X 和 Y 差异并将其添加到差异计算中,它将第二次正确缩放。但是第三次看起来仍然会从总计算中减去该差异,这将导致平移再次将图像移开,之后如果我们将鼠标保持在同一位置,它将再次正确缩放。 所以我想我每次计算新的“差异”时只添加新旧鼠标位置之间的差异,这种工作,不再像我停止添加鼠标位置差异时那样跳跃,但它仍然没有放大相同的位置,每次新的缩放都会将图像移动(偏移)少量。我认为这是因为每次都有一个新的缩放值,但偏移量不是线性的,每次都更小接近零,我不知道如何偏移偏移量。 这是新示例:https://jsfiddle.net/xta2ccdt/5/ 示例中的新图像:旧图像不再可用:https://jsfiddle.net/xta2ccdt/14/
【问题讨论】:
不相关但 没有结束标记。它应该自动关闭 via.placeholder.com/350x150" /> 我还必须使用诸如占位符 b/c 之类的东西,另一个图像被阻止了。由于某种原因,我无法缩小。 我发现这个插件似乎可以满足您的要求:jqueryscript.net/demo/… 顺便说一句。我最终放弃了这个并改用 panzoom:github.com/timmywil/jquery.panzoom 【参考方案1】:您已经接近它了,但是最好分别存储 x、y 和缩放并根据这些值计算变换。它使事情变得更容易 + 节省资源(无需一遍又一遍地查找 dom 属性),
我已将代码放入一个不错的模块中:
function ScrollZoom(container,max_scale,factor)
var target = container.children().first()
var size = w:target.width(),h:target.height()
var pos = x:0,y:0
var zoom_target = x:0,y:0
var zoom_point = x:0,y:0
var scale = 1
target.css('transform-origin','0 0')
target.on("mousewheel DOMMouseScroll",scrolled)
function scrolled(e)
var offset = container.offset()
zoom_point.x = e.pageX - offset.left
zoom_point.y = e.pageY - offset.top
e.preventDefault();
var delta = e.delta || e.originalEvent.wheelDelta;
if (delta === undefined)
//we are on firefox
delta = e.originalEvent.detail;
delta = Math.max(-1,Math.min(1,delta)) // cap the delta to [-1,1] for cross browser consistency
// determine the point on where the slide is zoomed in
zoom_target.x = (zoom_point.x - pos.x)/scale
zoom_target.y = (zoom_point.y - pos.y)/scale
// apply zoom
scale += delta*factor * scale
scale = Math.max(1,Math.min(max_scale,scale))
// calculate x and y based on zoom
pos.x = -zoom_target.x * scale + zoom_point.x
pos.y = -zoom_target.y * scale + zoom_point.y
// Make sure the slide stays in its container area when zooming out
if(pos.x>0)
pos.x = 0
if(pos.x+size.w*scale<size.w)
pos.x = -size.w*(scale-1)
if(pos.y>0)
pos.y = 0
if(pos.y+size.h*scale<size.h)
pos.y = -size.h*(scale-1)
update()
function update()
target.css('transform','translate('+(pos.x)+'px,'+(pos.y)+'px) scale('+scale+','+scale+')')
通过调用来使用它
new ScrollZoom($('#container'),4,0.5)
参数为:
-
container:要缩放的元素的包装器。该脚本将
寻找容器的第一个孩子并应用变换
给它。
max_scale:最大比例(4 = 400% 缩放)
因素:缩放速度(1 = 每鼠标滚轮刻度 +100% 缩放)
JSFiddle here
【讨论】:
这似乎有效。为什么将变换原点设置为 0,0。我想将其保留为 50%.50%,因为它是默认值 该逻辑基于位于 x:0, y:0 的变换原点。但你当然可以修改它。 我无法修改它以用于中心的变换原点,应该修改什么? @Jsilvermist 您需要将宽度的一半添加到 x 和 y 坐标。喜欢pos.x += size.w*scale/2
@Jsilvermist 肯定的,布雷。 jsfiddle.net/f9kctwby 。公平地说,它实际上是size.w*(scale-1)/2
,我的错。【参考方案2】:
我认为这会让你更接近你想要实现的目标。
关键变化
-
我在回调之外拉出了刻度;我不认为你想在每个车轮事件上重置你的规模。
不要手动计算翻译,而是尝试将
transform-origin
设置为鼠标居中(除非您希望将其保持居中,这是默认设置)
var scale = 1;
$(document).ready(function()
$("#slideContainer").on("mousewheel DOMMouseScroll", function (e)
e.preventDefault();
var delta = e.delta || e.originalEvent.wheelDelta;
var zoomOut;
if (delta === undefined)
//we are on firefox
delta = e.originalEvent.detail;
zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
zoomOut = !zoomOut;
else
zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
var touchX = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
var touchY = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
var translateX, translateY;
if(zoomOut)
// we are zooming out
scale = scale - 0.01;
var offsetWidth = $("#slide")[0].offsetWidth;
var offsetHeight = $("#slide")[0].offsetHeight;
$("#slide")
.css("transform-origin", touchX + 'px ' + touchY + 'px')
.css("transform", 'scale(' + scale + ')');
else
// we are zooming in
scale = scale + 0.01;
var offsetWidth = $("#slide")[0].offsetWidth;
var offsetHeight = $("#slide")[0].offsetHeight;
$("#slide")
.css("transform-origin", touchX + 'px ' + touchY + 'px')
.css("transform", 'scale(' + scale + ')');
);
);
#slideContainer
width:200px;
height:200px;
overflow:hidden;
#slide
width:100%;
height:100%;
img
width:auto;
height:auto;
max-width:100%;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="slideContainer">
<div id="slide">
<img src="https://via.placeholder.com/200x200"></img>
</div>
</div>
【讨论】:
我遇到的问题仍然存在。如果你放大例如在左上角某处,然后放大右下角,图像会跳跃。【参考方案3】:使用translate3d
和perspective
来处理3d 转换,而不是使用scale
怎么样?此外,将缩放与平移分离使其更简单。
$(document).ready(function()
var translateX = 0,
translateY = 0,
translateZ = 0,
stepZ = 10,
initial_obj_X = 0,
initial_obj_Y = 0,
initial_mouse_X = 0,
initial_mouse_Y = 0;
function apply_coords()
$("#slide").css("transform", 'perspective(100px) translate3d(' + translateX + 'px, ' + translateY + 'px, ' + translateZ + 'px)');
$("#slideContainer").on("mousewheel DOMMouseScroll", function(e)
e.preventDefault();
var delta = e.delta || e.originalEvent.wheelDelta;
var zoomOut;
if (delta === undefined)
delta = e.originalEvent.detail;
zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
zoomOut = !zoomOut;
else
zoomOut = delta ? delta < 0 : e.originalEvent.deltaY > 0;
if (zoomOut)
translateZ = translateZ - stepZ;
else
translateZ = translateZ + stepZ;
apply_coords();
);
var is_dragging = false;
$("#slideContainer")
.mousedown(function(e)
is_dragging = true;
)
.mousemove(function(e)
if (is_dragging)
e.preventDefault();
var currentX = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
var currentY = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
translateX = initial_obj_X + (currentX - initial_mouse_X);
translateY = initial_obj_Y + (currentY - initial_mouse_Y);
apply_coords();
else
initial_mouse_X = e.type === 'touchend' ? e.changedTouches[0].pageX : e.pageX;
initial_mouse_Y = e.type === 'touchend' ? e.changedTouches[0].pageY : e.pageY;
initial_obj_X = translateX;
initial_obj_Y = translateY;
)
.mouseup(function()
is_dragging = false;
);
);
#slideContainer
width: 200px;
height: 200px;
overflow: hidden;
position: relative;
#slide
width: 100%;
height: 100%;
background: red;
img
width: auto;
height: auto;
max-width: 100%;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="slideContainer">
<div id="slide">
</div>
</div>
【讨论】:
我被比例卡住了,因为我试图增强 iDangerous 滑动缩放并且他们使用比例【参考方案4】:感谢大家的回答,对我帮助很大。 我已经修改它以允许平移。
$(document).ready(function ()
var scroll_zoom = new ScrollZoom($('#container'),5,0.5)
)
//The parameters are:
//
//container: The wrapper of the element to be zoomed. The script will look for the first child of the container and apply the transforms to it.
//max_scale: The maximum scale (4 = 400% zoom)
//factor: The zoom-speed (1 = +100% zoom per mouse wheel tick)
function ScrollZoom(container,max_scale,factor)
var target = container.children().first()
var size = w:target.width(),h:target.height()
var pos = x:0,y:0
var scale = 1
var zoom_target = x:0,y:0
var zoom_point = x:0,y:0
var curr_tranform = target.css('transition')
var last_mouse_position = x:0, y:0
var drag_started = 0
target.css('transform-origin','0 0')
target.on("mousewheel DOMMouseScroll",scrolled)
target.on('mousemove', moved)
target.on('mousedown', function()
drag_started = 1;
target.css('cursor':'move', 'transition': 'transform 0s');
/* Save mouse position */
last_mouse_position = x: event.pageX, y: event.pageY;
);
target.on('mouseup mouseout', function()
drag_started = 0;
target.css('cursor':'default', 'transition': curr_tranform);
);
function scrolled(e)
var offset = container.offset()
zoom_point.x = e.pageX - offset.left
zoom_point.y = e.pageY - offset.top
e.preventDefault();
var delta = e.delta || e.originalEvent.wheelDelta;
if (delta === undefined)
//we are on firefox
delta = e.originalEvent.detail;
delta = Math.max(-1,Math.min(1,delta)) // cap the delta to [-1,1] for cross browser consistency
// determine the point on where the slide is zoomed in
zoom_target.x = (zoom_point.x - pos.x)/scale
zoom_target.y = (zoom_point.y - pos.y)/scale
// apply zoom
scale += delta * factor * scale
scale = Math.max(1,Math.min(max_scale,scale))
// calculate x and y based on zoom
pos.x = -zoom_target.x * scale + zoom_point.x
pos.y = -zoom_target.y * scale + zoom_point.y
update()
function moved(event)
if(drag_started == 1)
var current_mouse_position = x: event.pageX, y: event.pageY;
var change_x = current_mouse_position.x - last_mouse_position.x;
var change_y = current_mouse_position.y - last_mouse_position.y;
/* Save mouse position */
last_mouse_position = current_mouse_position;
//Add the position change
pos.x += change_x;
pos.y += change_y;
update()
function update()
// Make sure the slide stays in its container area when zooming out
if(pos.x>0)
pos.x = 0
if(pos.x+size.w*scale<size.w)
pos.x = -size.w*(scale-1)
if(pos.y>0)
pos.y = 0
if(pos.y+size.h*scale<size.h)
pos.y = -size.h*(scale-1)
target.css('transform','translate('+(pos.x)+'px,'+(pos.y)+'px) scale('+scale+','+scale+')')
#container
width:500px;
height:500px;
overflow:hidden;
#slide
width:100%;
height:100%;
transition: transform .3s;
img
width:auto;
height:auto;
max-width:100%;
pointer-events: none;
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="container">
<div id="slide">
<img src="https://iso.500px.com/wp-content/uploads/2014/07/big-one.jpg">
</div>
</div>
如果您愿意,可以在这里测试: https://jsfiddle.net/Pimigo/sy9c8z5q/8/
【讨论】:
【参考方案5】:我用来放大鼠标位置的代码如下。它不使用transform
/translate3d
,而是重新调整图像在div中的位置,并调整其height
和width
。
var zoom = 1;
var img, div;
window.onload = function()
window.addEventListener('DOMMouseScroll', wheel, false)
img = document.getElementById("img");
div = document.getElementById("div");
function wheel(event)
event.preventDefault();
var delta = 0;
if (!event) /* For IE. */
event = window.event;
if (event.wheelDelta) /* IE/Opera. */
delta = event.wheelDelta / 120;
else if (event.detail) /** Mozilla case. */
/** In Mozilla, sign of delta is different than in IE.
* Also, delta is multiple of 3.
*/
delta = -event.detail / 3;
/** If delta is nonzero, handle it.
* Positive Delta = wheel scrolled up,
* Negative Delte = wheel scrolled down.
*/
if (delta)
// will pass 1 to zoom in and -1 to zoom out
delta = delta / Math.abs(delta)
zoomImage(delta == 1, event);
function zoomImage(zoomIn, e)
var oldZoom = zoom;
var direction = 1 * (zoomIn ? 1 : -1);
zoom += direction * .2;
// range = 50% => 600%
zoom = round(Math.min(6, Math.max(.5, zoom)), 1);
if (zoom == 1)
// For a zoom = 1, we reset
resetZoom(div, img);
return;
// make the position of the mouse the center,
// or as close as can with keeping maximum image viewable
// e == div[this.slide]
// gets the top and left of the div
var divOffset = getOffset(div);
var imgStyles = getComputedStyle(img);
var divStyles = getComputedStyle(div);
var imgOffset =
x: parseInt(imgStyles.left),
y: parseInt(imgStyles.top)
;
// where clicked relative in div
var yTravel = e.pageY - divOffset.y;
var xTravel = e.pageX - divOffset.x;
// where clicked
var xOldImg = -imgOffset.x + xTravel;
var yOldImg = -imgOffset.y + yTravel;
// the clicked position relative to the image 0,0
// clicked position will remain at the cursor position while image zoom changes
// calc the same position at the new zoom level
var ratio = zoom / oldZoom;
var xNewImg = xOldImg * ratio;
var yNewImg = yOldImg * ratio;
// calc new top / left
var xStart = -(xNewImg - xTravel);
var yStart = -(yNewImg - yTravel);
img.style.height = parseInt(divStyles.height) * (zoom) + "px";
img.style.width = parseInt(divStyles.width) * (zoom) + "px";
img.style.top = yStart + "px";
img.style.left = xStart + "px";
img.style.cursor = "grab";
function resetZoom(div, img)
img.style.top = "0px";
img.style.left = "0px";
img.style.height = div.style.height;
img.style.width = div.style.width;
img.style.cursor = "default";
zoom = 1;
function getOffset(element)
var rect = element.getBoundingClientRect();
var posX = rect.left + window.pageXOffset; // alias for window.scrollX;
var posY = rect.top + window.pageYOffset; // alias for window.scrollY;
return
x: posX,
y: posY,
left: posX,
top: posY,
width: rect.width,
height: rect.height
;
function round(number, precision)
precision = precision ? +precision : 0;
var sNumber = number + '',
periodIndex = sNumber.indexOf('.'),
factor = Math.pow(10, precision);
if (periodIndex === -1 || precision < 0)
return Math.round(number * factor) / factor;
number = +number;
// sNumber[periodIndex + precision + 1] is the last digit
if (sNumber[periodIndex + precision + 1] >= 5)
// Correcting float error
// factor * 10 to use one decimal place beyond the precision
number += (number < 0 ? -1 : 1) / (factor * 10);
return +number.toFixed(precision);
#div
width: 350px;
height: 262px;
border: 1px solid black;
overflow: hidden;
#img
width: 350px;
height: 262px;
position: relative;
<div id='div'>
<img id='img' src="https://www.design.mseifert.com/git-slideshow/img-demo/images01.jpg">
</div>
【讨论】:
我坚持使用翻译,因为我试图增强 iDangerous 滑动缩放,他们使用翻译。以上是关于放大鼠标滚轮点(使用缩放和平移)的主要内容,如果未能解决你的问题,请参考以下文章
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