猜数字游戏程序无法正常运行
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【中文标题】猜数字游戏程序无法正常运行【英文标题】:Guessing Number Game Program not Functioning Correctly 【发布时间】:2018-01-01 03:50:19 【问题描述】:在我的程序中,用户设置了一系列数字供计算机猜测。然后用户必须猜测计算机选择了哪个数字,猜测的限制从 5 开始。在我的正常运行的程序中有几个问题,我不知道如何解决。这些错误包括:
-剩下的猜测次数始终保持为0。它不会从5开始,每次点击btnCheck按钮时减1。
-每当我单击 btnCheck 按钮获取新的猜测数字时,如果您猜的太高或太低,声明保持不变。
-当我按下btnNewGame时,我在我的低值和我的高值文本输入中插入的值不会被清除。
-计算机如何根据我设置的数字范围生成随机整数?
我们将不胜感激在下面修改我的代码。
// This line makes the button, btnCheckGuess wait for a mouse click
// When the button is clicked, the checkGuess function is called
btnCheckGuess.addEventListener(MouseEvent.CLICK, checkGuess);
// This line makes the button, btnNewGame wait for a mouse click
// When the button is clicked, the newGame function is called
btnNewGame.addEventListener(MouseEvent.CLICK, newGame);
// Declare Global Variables
var computerGuess:String; // the computer's guess
var Statement:String; // Statement based on your outcome
// This is the checkGuess function
// e:MouseEvent is the click event experienced by the button
// void indicates that the function does not return a value
function checkGuess(e:MouseEvent):void
var LowValue:Number; // the user's low value
var HighValue:Number; // the user's high value
var UserGuess:Number; // the user's guess
var CorrectGuess:int; // the correct number
var FirstGuess:String; //the user's guess
// get the user's range and guess
LowValue = Number(txtinLow.text);
HighValue = Number(txtinHigh.text);
UserGuess = Number(txtinGuess.text);
// determine the number of the user
GuessesLeft = checkCorrectGuess(FirstGuess);
lblNumber.text = GuessesLeft.toString();
lblStatement.text = "You have guessed " + Statement.toString() + "\r";
// This is function checkColoursCorrect
// g1– the user's guess
function checkCorrectGuess(g1:String):int
var GuessesLeft:int = 5; // How many guesses are left
if (g1 != computerGuess)
GuessesLeft - 1;
else
GuessesLeft = 0;
return GuessesLeft;
// This is the newGame function
// e:MouseEvent is the click event experienced by the button
// void indicates that the function does not return a value
function newGame(e:MouseEvent):void
var Guess1:int; // computer's guess in numbers
var UserGuess1:int; // user's guess in numbers
Guess1 = randomWholeNumber(100,1); //It is not (100,1). How do I change this to the range the user put?
UserGuess1 = randomWholeNumber(100,1); //It is not (100,1). How do I change this to the range the user put?
if (Guess1 > UserGuess1)
Statement = "TOO HIGH";
else if (Guess1 < UserGuess1)
Statement = "TOO LOW";
else if (Guess1 == UserGuess1)
Statement = "CORRECTLY";
txtinGuess.text = "";
lblStatement.text = "";
// This is function randomWholeNumber
// highNumber – the maximum value desired
// lowNumber – the minimum value desired
// returns – a random whole number from highNumber to lowNumber inclusive
function randomWholeNumber(highNumber:int,lowNumber:int):int //How do I make a whole random number based on the range the user made?
return Math.floor((highNumber - lowNumber + 1) * Math.random() + lowNumber);
【问题讨论】:
【参考方案1】:回答您的问题...
-
您在
checkCorrectGuess()
中声明了GuessesLeft
,这意味着它是一个局部变量,每次调用该函数时都会重新定义。此外,因为您传入了var FirstGuess:String;
(一个未初始化的、未引用的string
变量),所以(g1 != computerGuess)
返回false,答案始终为0。
GuessesLeft - 1;
没有将结果保存回变量。您需要使用赋值运算符,例如GuessesLeft = GuessesLeft - 1
,或者如果您只想递减,则只需键入GuessesLeft--
。你也可以写GuessesLeft -= 1
,它从左边减去右边,然后将值赋给左边的变量。 See AS3 Operators...
您之前已经为这些TextFields
赋值;只需使用txtinLow.text = ""
重复newGame()
内部的过程(与高相同)
使用您的变量。您之前在checkGuess()
中将它们定义为UserGuess
、LowValue
和HighValue
请注意,如果该段代码可能在其他地方调用,您只需将功能拆分为单独的函数。否则,堆栈上的每个函数都会导致更多的内存和性能损失。 checkCorrectGuess()
属于该类别,因此没有必要。
此外,您正在使用newGame()
函数而不是checkGuess()
将您的反馈打印给用户。这似乎是一个疏忽。
btnCheckGuess.addEventListener(MouseEvent.CLICK, checkGuess);
btnNewGame.addEventListener(MouseEvent.CLICK, newGame);
// Global Variables
var computerGuess:int;
var remainingGuesses:int;
newGame();
function newGame(e:MouseEvent):void
// Reset our guess limit
remainingGuesses = 5;
// Generate a new number
computerGuess = random(int(txtinLow.text), int(txtinHigh.text));
// Reset our readouts.
txtinGuess.text = "";
lblStatement.text = "";
function checkGuess(e:MouseEvent):void
var guess:int = int(txtinGuess.text);
var msg:String;
if (guess == computerGuess) // Win
remainingGuesses = 0; // Zero our count
msg = "CORRECT";
else // Missed
remainingGuesses--; // Decrement our count
if (guess > computerGuess)
msg = "TOO HIGH";
else if (guess < computerGuess)
msg = "TOO LOW";
lblNumber.text = remainingGuesses.toString();
lblStatement.text = "You have guessed " + msg;
function random(low:int, high:int):int
return Math.floor((high - low + 1) * Math.random() + low);
【讨论】:
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