pygame绘制一个随机背景
Posted xiyu714
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了pygame绘制一个随机背景相关的知识,希望对你有一定的参考价值。
import random import pygame # ----- 初始化 ----- pygame.init() screen = pygame.display.set_mode((640, 480)) screenrect = screen.get_rect() # 创建一个矩形 background = pygame.Surface(screen.get_size()) mainloop = True dcirc = True nocleanup = True clock = pygame.time.Clock() FPS = 60 # ------ 随机绘制圆 ----- def draw_random_circle(back): bally = random.randint(0, screenrect.height) ballx = random.randint(0, screenrect.width) color = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255) radius = random.randint(0, (screenrect.height+screenrect.width)//4) pygame.draw.circle(back, color, (ballx, bally), radius) # ---- mainloop ---- while mainloop: clock.tick(FPS) pygame.display.set_caption("FPS: %d" % clock.get_fps()) # 显示FPS for event in pygame.event.get(): if event.type == pygame.QUIT: mainloop = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_x: dcirc = not dcirc nocleanup = True elif event.key == pygame.K_ESCAPE: mainloop = False elif event.key == pygame.K_c: nocleanup = not nocleanup if nocleanup: dcirc = True else: dcirc = False # ----- 控制绘制背景和 清空背景 if not nocleanup: background.fill((255, 255, 255)) if dcirc: draw_random_circle(background) screen.blit(background, (0, 0)) # ----- 刷新 ------ pygame.display.flip()
以上是关于pygame绘制一个随机背景的主要内容,如果未能解决你的问题,请参考以下文章