yii2源码学习笔记(三)
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组件(component),是Yii框架的基类,实现了属性、事件、行为三类功能,如果需要事件和行为的功能,需要继承该类。
yii\base\Component代码详解
<?php /** * @link http://www.yiiframework.com/ * @copyright Copyright (c) 2008 Yii Software LLC * @license http://www.yiiframework.com/license/ */ namespace yii\base; //命名空间 use Yii; //加载Yii相关类 /** * Component is the base class that implements the *property*, *event* and *behavior* features. * 组件是实现属性、事件、行为的基类 * Component provides the *event* and *behavior* features, in addition to the *property* feature which is implemented in * its parent class [[Object]]. * 组件提供事件和行为,继承他父类Object的特点 * Event is a way to "inject" custom code into existing code at certain places. For example, a comment object can trigger * an "add" event when the user adds a comment. We can write custom code and attach it to this event so that when the event * is triggered (i.e. comment will be added), our custom code will be executed. * * An event is identified by a name that should be unique within the class it is defined at. Event names are *case-sensitive*. * 事件是一种在特定的地方“注入”自定义代码到现有的代码。例如, * 当一个用户添加评论事件时,注释的对象可以触发。我们可以编写自定义代码,并将其附加到此事件,这样当事件被触发(即评论将被添加), * * 我们的自定义代码会被执行, * One or multiple PHP callbacks, called *event handlers*, can be attached to an event. You can call [[trigger()]] to * raise an event. When an event is raised, the event handlers will be invoked automatically in the order they were * attached. * * To attach an event handler to an event, call [[on()]]: * 一个或多个php回调,称为为‘事件处理’。要触发一个事件处理,可以用on();举个例子。 * ~~~ * $post->on(‘update‘, function ($event) { * // send email notification * }); * ~~~ * * In the above, an anonymous function is attached to the "update" event of the post. You may attach * the following types of event handlers: * 一个匿名函数被连接到‘update‘事件后。可以用以下类型的程序做处理: * - anonymous function: `function ($event) { ... }` 匿名函数 * - object method: `[$object, ‘handleAdd‘]` 对象方法 * - static class method: `[‘Page‘, ‘handleAdd‘]` 静态类方法 * - global function: `‘handleAdd‘` 全局函数 * * The signature of an event handler should be like the following: * 一个事件处理程序的签名应该是如下: * ~~~ * function foo($event) * ~~~ * * where `$event` is an [[Event]] object which includes parameters associated with the event. * $event是一个[[Event]]对象 包括与事件相关联的参数。 * You can also attach a handler to an event when configuring a component with a configuration array. * The syntax is like the following: * 还可以将处理程序附加到配置数组中配置组件的事件。语法如下: * ~~~ * [ * ‘on add‘ => function ($event) { ... } * ] * ~~~ * * where `on add` stands for attaching an event to the `add` event. * `on add` 代表添加事件 * Sometimes, you may want to associate extra data with an event handler when you attach it to an event * and then access it when the handler is invoked. You may do so by * 有时,当你将它附加到一个事件时,你可能会把额外的数据与事件处理程序关联起来 * 然后在调用处理程序时访问它。 * ~~~ * $post->on(‘update‘, function ($event) { * // the data can be accessed via $event->data * }, $data); * ~~~ * * A behavior is an instance of [[Behavior]] or its child class. A component can be attached with one or multiple * behaviors. When a behavior is attached to a component, its public properties and methods can be accessed via the * component directly, as if the component owns those properties and methods. * 行为是行为的一个实例或它的子类。一个组件可以连接一个或多个 * 行为。当一个行为被连接到一个组件,它的公共属性和方法可以通过访问 * 组件的直接组件,因为组件拥有这些属性和方法。 * To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. Behaviors * declared in [[behaviors()]] are automatically attached to the corresponding component. * * One can also attach a behavior to a component when configuring it with a configuration array. The syntax is like the * following: * * ~~~ * [ * ‘as tree‘ => [ * ‘class‘ => ‘Tree‘, * ], * ] * ~~~ * * where `as tree` stands for attaching a behavior named `tree`, and the array will be passed to [[\Yii::createObject()]] * to create the behavior object. * * @property Behavior[] $behaviors List of behaviors attached to this component. This property is read-only. * * @author Qiang Xue <[email protected]> * @since 2.0 */ //该类继承了Object类 class Component extends Object { /** * @var array the attached event handlers (event name => handlers) * 存储对象的事件处理程序,是一个数组 */ private $_events = []; /** * @var Behavior[]|null the attached behaviors (behavior name => behavior). This is `null` when not initialized. * 赋值给对象的行为,默认值为null */ private $_behaviors; /** * Returns the value of a component property. * 得到属性值 * This method will check in the following order and act accordingly: * * - a property defined by a getter: return the getter result * - a property of a behavior: return the behavior property value * * Do not call this method directly as it is a PHP magic method that * 重写 Object 中的 getter 方法 * 返回一个组件的属性值。 * 这个方法将检查以下顺序并采取相应的行动: * * - 通过一个getter定义的属性:返回getter的结果 * - 一个行为的属性:返回的行为属性值 * * 不要直接调用此方法,因为它是一个PHP魔术方法 * will be implicitly called when executing `$value = $component->property;`. * @param string $name the property name 参数属性名 * @return mixed the property value or the value of a behavior‘s property 返回混合属性的值或行为属性的值 * @throws UnknownPropertyException if the property is not defined 如果没有定义,抛出信息 * @throws InvalidCallException if the property is write-only. 该属性是只写的 * @see __set() */ public function __get($name) { $getter = ‘get‘ . $name; //定义$getter if (method_exists($this, $getter)) { // read property, e.g. getName() //方法存在且被调用时,读取属性 return $this->$getter(); } else { // behavior property $this->ensureBehaviors(); //确保行为已经绑定 foreach ($this->_behaviors as $behavior) { if ($behavior->canGetProperty($name)) { /** * 判断检查对象或类是否能够获取 $name 属性, * 如果 behavior 中含有该属性,就返回 behavior 中的这个属性 * 第二个参数为 true(默认是true),则不局限于是否有 getter */ return $behavior->$name; } } } if (method_exists($this, ‘set‘ . $name)) {//方法存在且调用,返回true throw new InvalidCallException(‘Getting write-only property: ‘ . get_class($this) . ‘::‘ . $name); //抛出只读属性 } else { throw new UnknownPropertyException(‘Getting unknown property: ‘ . get_class($this) . ‘::‘ . $name); //错误扔出异常 } } /** * Sets the value of a component property. 设置属性值 * This method will check in the following order and act accordingly:检查并执行 * * - a property defined by a setter: set the property value * - an event in the format of "on xyz": attach the handler to the event "xyz" * - a behavior in the format of "as xyz": attach the behavior named as "xyz" * - a property of a behavior: set the behavior property value * 重写 Object 中的 setter 方法 * 由一个setter定义的属性:设置属性值。 * 如果 $name 是 ‘on xyz‘,就会将 xyz 事件添加到该对象中 * 如果 $name 是 ‘as xyz‘,就会将 xyz 行为添加到该对象中 * 添加对 behaviors 的处理,循环 behaviors,如果其中有相应的属性,就设置它 * Do not call this method directly as it is a PHP magic method that * will be implicitly called when executing `$component->property = $value;`. * @param string $name the property name or the event name 属性名或者事件名 * @param mixed $value the property value 属性值 * @throws UnknownPropertyException if the property is not defined 未定义扔出错误 * @throws InvalidCallException if the property is read-only. 抛出信息 只读 * @see __get() */ public function __set($name, $value) { $setter = ‘set‘ . $name;//在属性名前面加set构建setter方法 if (method_exists($this, $setter)) { // set property //如果setter方法存在返回true,没有返回false. 调用该方法设置属性值 $this->$setter($value); return; } elseif (strncmp($name, ‘on ‘, 3) === 0) {//比较$name和‘on ‘前3个字符,如果$name以on+空格开始,就添加事件 // on event: attach event handler $this->on(trim(substr($name, 3)), $value);//执行on 方法,用来添加附加事件。 return; } elseif (strncmp($name, ‘as ‘, 3) === 0) {//如果$name以as+空格开始,就添加行为 // as behavior: attach behavior $name = trim(substr($name, 3));//截取as后面的字符,用attachBehavior来添加附加行为。 //$value这个对象是Behavior类的一个实例,取$value为参数,否则静态调用Yii方法创造一个新的对象。 $this->attachBehavior($name, $value instanceof Behavior ? $value : Yii::createObject($value)); return; } else { // behavior property $this->ensureBehaviors();//确保行为已经绑定 foreach ($this->_behaviors as $behavior) { if ($behavior->canSetProperty($name)) {//遍历行为,如果行为中有可以设置的属性$name $behavior->$name = $value;//给该行为类中的属性设置属性值 return; } } } if (method_exists($this, ‘get‘ . $name)) {//如果‘get‘.$name这个方法存在,就抛出只读信息. throw new InvalidCallException(‘Setting read-only property: ‘ . get_class($this) . ‘::‘ . $name); } else { //如果不属于这个类,就抛出异常. throw new UnknownPropertyException(‘Setting unknown property: ‘ . get_class($this) . ‘::‘ . $name); } } /** * Checks if a property value is null. * 属性是否为空 * This method will check in the following order and act accordingly: * * - a property defined by a setter: return whether the property value is null * - a property of a behavior: return whether the property value is null * 重写 Object 中的 isset 方法 通过一个setter定义的属性:返回属性是否设置 * 行为的属性:返回属性值是否设置 * Do not call this method directly as it is a PHP magic method that * will be implicitly called when executing `isset($component->property)`. * @param string $name the property name or the event name 属性名或事件名 * @return boolean whether the named property is null 属性值是否被设置 返回true/boolean值。 */ public function __isset($name) { $getter = ‘get‘ . $name; if (method_exists($this, $getter)) { // 判断是否有getter方法,有 getter 方法且获取的值不为 null,才认为该属性存在 return $this->$getter() !== null; } else { // behavior property $this->ensureBehaviors();//确定行为已经绑定 foreach ($this->_behaviors as $behavior) {//遍历行为 if ($behavior->canGetProperty($name)) { // 如果 behavior 中有 $name 属性,且不为 null,该属性存在 返回 true return $behavior->$name !== null; } } } return false; } /** * Sets a component property to be null. * 设置属性为null,即删除属性 * This method will check in the following order and act accordingly: * * - a property defined by a setter: set the property value to be null * - a property of a behavior: set the property value to be null * 重写 Object 中的 unset 方法, * 通过setter定义的属性:设置该属性值为空 * 属性的行为:将属性值设为空 * Do not call this method directly as it is a PHP magic method that * will be implicitly called when executing `unset($component->property)`. * @param string $name the property name 属性名 * @throws InvalidCallException if the property is read only. 该属性只读,抛出异常 */ public function __unset($name) { $setter = ‘set‘ . $name; if (method_exists($this, $setter)) { //如果$setter方法存在,通过setter方法把它设置为空 $this->$setter(null); return; } else { // behavior property $this->ensureBehaviors(); foreach ($this->_behaviors as $behavior) {//遍历行为 if ($behavior->canSetProperty($name)) {//存在$name值,设为空 $behavior->$name = null; return; } } } //抛出异常 throw new InvalidCallException(‘Unsetting an unknown or read-only property: ‘ . get_class($this) . ‘::‘ . $name); } /** * Calls the named method which is not a class method. * * This method will check if any attached behavior has * the named method and will execute it if available. * 调用方法名 重写 Object 中的 call 方法,添加对行为的处理,循环 behaviors, * 如果其中有相应方法,就执行该 behavior 的方法 * Do not call this method directly as it is a PHP magic method that * will be implicitly called when an unknown method is being invoked. * @param string $name the method name * @param array $params method parameters * @return mixed the method return value * @throws UnknownMethodException when calling unknown method */ public function __call($name, $params) { $this->ensureBehaviors(); foreach ($this->_behaviors as $object) { if ($object->hasMethod($name)) { //行为中存在名为 $name 的方法,就执行它 //call_user_func_array 调用回调函数,并把一个数组参数作为回调函数的参数 return call_user_func_array([$object, $name], $params); } } //抛出异常 throw new UnknownMethodException(‘Calling unknown method: ‘ . get_class($this) . "::$name()"); } /** * This method is called after the object is created by cloning an existing one. * It removes all behaviors because they are attached to the old object. * 通过克隆现有创建的对象后,此方法会被调用。 * 他将会消除所有的行为。所有的引用属性 仍然会是一个指向原来的变量的引用 */ public function __clone() { // 对象复制时,将它的 _events 设置为空数组,将 _behaviors 设置为 null $this->_events = []; $this->_behaviors = null; }
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