parallax corrected cubemap

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https://community.arm.com/graphics/b/blog/posts/reflections-based-on-local-cubemaps-in-unity

https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/

https://seblagarde.files.wordpress.com/2012/08/parallax_corrected_cubemap-siggraph2012.pdf

https://armkeil.blob.core.windows.net/developer/Files/pdf/graphics-and-multimedia/ImplementingReflectionsinUnityUsingLocalCubemaps.pdf

camera放在camPos 生成一个local cubemap

box设置在 比如湖面的边界 

 

 

 

 

Pos沿R的方向 的distance

dis= (A-O)/D

   =(IntersectPosWS-Pos)/R

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