---1.从图片文件创建 --适合于要显示的这张图片的全部区域或部分区域 function TestTest:CreateSprite1() local png = "lobby/lobby.png" --文件路径 local sprite = cc.Sprite:create(png) self:addChild(sprite) local sprite2 = cc.Sprite:create(png,cc.rect(0,0,100,100)) self:addChild(sprite2) sprite2:setPosition(display.width/2,display.height/2) end ---2.从SpriteFrame对象创建 function TestTest:CreateSprite2() local resPath = "shared/shared_ui.pvr.ccz" local plist = "shared/shared_ui.plist" display.addSpriteFrames(plist,resPath)--载入图像到帧缓存 local spriteFrame = display.newSpriteFrame("shouye_shouye_n.png") local sprite0 = cc.Sprite:createWithSpriteFrame(spriteFrame) sprite0:setPosition(display.width/2,display.height/2+200) self:addChild(sprite0) local sprite = cc.Sprite:createWithSpriteFrameName("shouye_shouye_s.png") sprite:setPosition(display.width/2,display.height/2+400) self:addChild(sprite) local fullPath = cc.FileUtils:getInstance():fullPathForFilename(plist) local dict = cc.FileUtils:getInstance():getValueMapFromFile(fullPath) for imgName,v in pairs(dict.frames) do print(imgName,v) end end ---3.从缓存纹理创建 function TestTest:CreateSprite3() local resPath = "game/game_ui.pvr.ccz" local textureCache = cc.Director:getInstance():getTextureCache() local pTexture = textureCache:addImage(resPath) --上面两行= local pTexture = display.loadImage(resPath) local sprite = cc.Sprite:createWithTexture(pTexture) sprite:setPosition(display.width/2+400,display.height/2+400) self:addChild(sprite) end