思考:在C++类中,通过设计类的构造和析构函数,就已经把复杂的内存管理起来了. 及时是简单的结构体,也是有构造和析构函数的,而下面这种情况,可以在非结构中使用.
/** Operator Overload new and delete */
#include <iostream>
#include <cstdlib>
#include <new>
using namespace std;
class MyClass{
public:
MyClass(){ x = y = 0; }
MyClass(int lg, int lt) {
x = lg;
y = lt;
}
void show(){
cout << x << " ";
cout << y << endl;
}
void *operator new(size_t size);
void operator delete(void *p);
void *operator new[](size_t size);
void operator delete[](void *p);
private:
int x, y;
};
/** overloaded new operator */
void *MyClass::operator new(size_t size){
void *p;
cout << "In overloaded new.\n";
p = malloc(size);
if(!p){
bad_alloc ba;
throw ba;
}
return p;
}
/** delete operator overloaded */
void MyClass::operator delete(void *p){
cout << "In overloaded delete.\n";
free(p);
}
/** new operator overloaded for arrays. */
void *MyClass::operator new[](size_t size){
void *p;
cout << "Using overload new[].\n";
p = malloc(size);
if(!p){
bad_alloc ba;
throw ba;
}
return p;
}
/** delete operator overloaded for arrays. */
void MyClass::operator delete[](void *p)
{
cout << "Freeing array using overloaded delete[]\n";
free(p);
}
int main()
{
MyClass *objectPointer1, *objectPointer2;
int i;
try{
objectPointer1 = new MyClass (10, 20);
}catch (bad_alloc xa){
cout << "Allocation error for objectPointer1.\n";
return 1;;
}
try{
objectPointer2 = new MyClass [10];
} catch (bad_alloc xa) {
cout << "Allocation error for objectPointer2.\n";
return 1;
}
objectPointer1->show();
for( i = 0; i < 10; i++){
objectPointer2[i].show();
}
delete objectPointer1;
delete [] objectPointer2;
return 0;
}