photon Unity RPC 调用流程
Posted cartzhang
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本文章由cartzhang编写,转载请注明出处。 所有权利保留。
文章链接:http://blog.csdn.net/cartzhang/article/details/51425225
作者:cartzhang
一、Photon简介
Photon是一款非常不错的游戏服务端引擎,是一个服务器应用程序,可以在你选择的机器上运行,并且完全是自定义和权威性的控制,你可以自由的配置和部署多人应用的基础设施。
在客户端,Photon支持多样的平台,使用C,C#,Flash进行编程的方式是不同的,但是基本的工作流是相似的。在这文档中我们尝试去解释它的概念和背景,而语言的细节部分需要查阅每个语言平台的参考文档。
下载地址:https://www.photonengine.com/en/OnPremise/Download
解压后的相关文件夹说明:
deploy:主要存放photon的服务器控制程序和服务端Demo
doc:顾名思义,文档
lib:Photon类库,开发服务端需要引用的
src-server:服务端Demo源代码
在网络段,使用了Photon,所以拿来研究了下。看看代码,梳理了一下RPC流程。
记录下来,以供以后参考和使用。
官方网站:https://www.photonengine.com/en/PUN
分两个部分一个编辑器界面工作流程,一个是网络调用流程。
二、RPC编辑器调用代码
PhotonEditor.cs文件内,直接说代码
#region RPC List Handling
public static void UpdateRpcList()
{
List<string> additionalRpcs = new List<string>();
HashSet<string> currentRpcs = new HashSet<string>();
var types = GetAllSubTypesInScripts(typeof(MonoBehaviour));
int countOldRpcs = 0;
foreach (var mono in types)
{
MethodInfo[] methods = mono.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
foreach (MethodInfo method in methods)
{
bool isOldRpc = false;
#pragma warning disable 618
// we let the Editor check for outdated RPC attributes in code. that should not cause a compile warning
if (method.IsDefined(typeof (RPC), false))
{
countOldRpcs++;
isOldRpc = true;
}
#pragma warning restore 618
if (isOldRpc || method.IsDefined(typeof(PunRPC), false))
{
currentRpcs.Add(method.Name);
if (!additionalRpcs.Contains(method.Name) && !PhotonNetwork.PhotonServerSettings.RpcList.Contains(method.Name))
{
additionalRpcs.Add(method.Name);
}
}
}
}
if (additionalRpcs.Count > 0)
{
// LIMITS RPC COUNT
if (additionalRpcs.Count + PhotonNetwork.PhotonServerSettings.RpcList.Count >= byte.MaxValue)
{
if (currentRpcs.Count <= byte.MaxValue)
{
bool clearList = EditorUtility.DisplayDialog(CurrentLang.IncorrectRPCListTitle, CurrentLang.IncorrectRPCListLabel, CurrentLang.RemoveOutdatedRPCsLabel, CurrentLang.CancelButton);
if (clearList)
{
PhotonNetwork.PhotonServerSettings.RpcList.Clear();
PhotonNetwork.PhotonServerSettings.RpcList.AddRange(currentRpcs);
}
else
{
return;
}
}
else
{
EditorUtility.DisplayDialog(CurrentLang.FullRPCListTitle, CurrentLang.FullRPCListLabel, CurrentLang.SkipRPCListUpdateLabel);
return;
}
}
additionalRpcs.Sort();
PhotonNetwork.PhotonServerSettings.RpcList.AddRange(additionalRpcs);
EditorUtility.SetDirty(PhotonNetwork.PhotonServerSettings);
}
if (countOldRpcs > 0)
{
bool convertRPCs = EditorUtility.DisplayDialog(CurrentLang.RpcFoundDialogTitle, CurrentLang.RpcFoundMessage, CurrentLang.RpcReplaceButton, CurrentLang.RpcSkipReplace);
if (convertRPCs)
{
PhotonConverter.ConvertRpcAttribute("");
}
}
}
这是一个这个Unity编辑器上的RPC 列表更新代码。
一图胜千言!
上个图!!!
这里有新旧版本的兼容,代码里面自动把原来的属性[Rpc]替换为[PUNRpc]。
注意到这里面还有对列表长度的限制为255,即为byte字节的最大值。
三、Rpc View调用
在文件NetworkingPeer.cs中,Rpc的执行过程,代码:
/// <summary>
/// Executes a received RPC event
/// </summary>
protected internal void ExecuteRpc(object[] rpcData, PhotonPlayer sender)
{
if (rpcData == null)
{
Debug.LogError("Malformed RPC; this should never occur. Content: " + LogObjectArray(rpcData));
return;
}
// ts: updated with "flat" event data
int netViewID = (int)rpcData[(byte)0]; // LIMITS PHOTONVIEWS&PLAYERS
int otherSidePrefix = 0; // by default, the prefix is 0 (and this is not being sent)
if (rpcData[1] != null)
{
otherSidePrefix = (short)rpcData[(byte)1];
}
string inMethodName;
if (rpcData[5] != null)
{
int rpcIndex = (byte)rpcData[5]; // LIMITS RPC COUNT
if (rpcIndex > PhotonNetwork.PhotonServerSettings.RpcList.Count - 1)
{
Debug.LogError("Could not find RPC with index: " + rpcIndex + ". Going to ignore! Check PhotonServerSettings.RpcList");
return;
}
else
{
inMethodName = PhotonNetwork.PhotonServerSettings.RpcList[rpcIndex];
}
}
else
{
inMethodName = (string)rpcData[3];
}
object[] inMethodParameters = (object[])rpcData[4];
if (inMethodParameters == null)
{
inMethodParameters = new object[0];
}
PhotonView photonNetview = this.GetPhotonView(netViewID);
if (photonNetview == null)
{
int viewOwnerId = netViewID/PhotonNetwork.MAX_VIEW_IDS;
bool owningPv = (viewOwnerId == this.mLocalActor.ID);
bool ownerSent = (viewOwnerId == sender.ID);
if (owningPv)
{
Debug.LogWarning("Received RPC \\"" + inMethodName + "\\" for viewID " + netViewID + " but this PhotonView does not exist! View was/is ours." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID);
}
else
{
Debug.LogWarning("Received RPC \\"" + inMethodName + "\\" for viewID " + netViewID + " but this PhotonView does not exist! Was remote PV." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID + " Maybe GO was destroyed but RPC not cleaned up.");
}
return;
}
if (photonNetview.prefix != otherSidePrefix)
{
Debug.LogError("Received RPC \\"" + inMethodName + "\\" on viewID " + netViewID + " with a prefix of " + otherSidePrefix + ", our prefix is " + photonNetview.prefix + ". The RPC has been ignored.");
return;
}
// Get method name
if (string.IsNullOrEmpty(inMethodName))
{
Debug.LogError("Malformed RPC; this should never occur. Content: " + LogObjectArray(rpcData));
return;
}
if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
Debug.Log("Received RPC: " + inMethodName);
// SetReceiving filtering
if (photonNetview.group != 0 && !allowedReceivingGroups.Contains(photonNetview.group))
{
return; // Ignore group
}
Type[] argTypes = new Type[0];
if (inMethodParameters.Length > 0)
{
argTypes = new Type[inMethodParameters.Length];
int i = 0;
for (int index = 0; index < inMethodParameters.Length; index++)
{
object objX = inMethodParameters[index];
if (objX == null)
{
argTypes[i] = null;
}
else
{
argTypes[i] = objX.GetType();
}
i++;
}
}
int receivers = 0;
int foundMethods = 0;
if (!PhotonNetwork.UseRpcMonoBehaviourCache || photonNetview.RpcMonoBehaviours == null || photonNetview.RpcMonoBehaviours.Length == 0)
{
photonNetview.RefreshRpcMonoBehaviourCache();
}
for (int componentsIndex = 0; componentsIndex < photonNetview.RpcMonoBehaviours.Length; componentsIndex++)
{
MonoBehaviour monob = photonNetview.RpcMonoBehaviours[componentsIndex];
if (monob == null)
{
Debug.LogError("ERROR You have missing MonoBehaviours on your gameobjects!");
continue;
}
Type type = monob.GetType();
// Get [PunRPC] methods from cache
List<MethodInfo> cachedRPCMethods = null;
bool methodsOfTypeInCache = this.monoRPCMethodsCache.TryGetValue(type, out cachedRPCMethods);
if (!methodsOfTypeInCache)
{
List<MethodInfo> entries = SupportClass.GetMethods(type, typeof(PunRPC));
this.monoRPCMethodsCache[type] = entries;
cachedRPCMethods = entries;
}
if (cachedRPCMethods == null)
{
continue;
}
// Check cache for valid methodname+arguments
for (int index = 0; index < cachedRPCMethods.Count; index++)
{
MethodInfo mInfo = cachedRPCMethods[index];
if (mInfo.Name.Equals(inMethodName))
{
foundMethods++;
ParameterInfo[] pArray = mInfo.GetParameters(); // TODO: this should be cached, too, in best case
if (pArray.Length == argTypes.Length)
{
// Normal, PhotonNetworkMessage left out
if (this.CheckTypeMatch(pArray, argTypes))
{
receivers++;
object result = mInfo.Invoke((object)monob, inMethodParameters);
if (mInfo.ReturnType == typeof(IEnumerator))
{
monob.StartCoroutine((IEnumerator)result);
}
}
}
else if ((pArray.Length - 1) == argTypes.Length)
{
// Check for PhotonNetworkMessage being the last
if (this.CheckTypeMatch(pArray, argTypes))
{
if (pArray[pArray.Length - 1].ParameterType == typeof(PhotonMessageInfo))
{
receivers++;
int sendTime = (int)rpcData[(byte)2];
object[] deParamsWithInfo = new object[inMethodParameters.Length + 1];
inMethodParameters.CopyTo(deParamsWithInfo, 0);
deParamsWithInfo[deParamsWithInfo.Length - 1] = new PhotonMessageInfo(sender, sendTime, photonNetview);
object result = mInfo.Invoke((object)monob, deParamsWithInfo);
if (mInfo.ReturnType == typeof(IEnumerator))
{
monob.StartCoroutine((IEnumerator)result);
}
}
}
}
else if (pArray.Length == 1 && pArray[0].ParameterType.IsArray)
{
receivers++;
object result = mInfo.Invoke((object)monob, new object[] { inMethodParameters });
if (mInfo.ReturnType == typeof(IEnumerator))
{
monob.StartCoroutine((IEnumerator)result);
}
}
}
}
}
// Error handling
if (receivers != 1)
{
string argsString = string.Empty;
for (int index = 0; index < argTypes.Length; index++)
{
Type ty = argTypes[index];
if (argsString != string.Empty)
{
argsString += ", ";
}
if (ty == null)
{
argsString += "null";
}
else
{
argsString += ty.Name;
}
}
if (receivers == 0)
{
if (foundMethods == 0)
{
Debug.LogError("PhotonView with ID " + netViewID + " has no method \\"" + inMethodName + "\\" marked with the [PunRPC](C#) or @PunRPC(JS) property! Args: " + argsString);
}
else
{
Debug.LogError("PhotonView with ID " + netViewID + " has no method \\"" + inMethodName + "\\" that takes " + argTypes.Length + " argument(s): " + argsString);
}
}
else
{
Debug.LogError("PhotonView with ID " + netViewID + " has " + receivers + " methods \\"" + inMethodName + "\\" that takes " + argTypes.Length + " argument(s): " + argsString + ". Should be just one?");
}
}
}
这个冗长的代码就是RPC执行调用过程。类型查找,函数解析,函数参数解析,函数调用等等过程。
继续图:
相关参考
https://www.photonengine.com/en/PUN
https://www.photonengine.com/en/OnPremise/Download
http://www.cnblogs.com/liusuqi/archive/2013/05/15/3079686.html
http://www.digiart.com.tw/files/photon/PhotonCloud01.pdf
在使用中摸索,在摸索中使用!
当然若有问题,请随时联系!!!
乌云之上有蓝天
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