EXTENDED LIGHTS OUT
Time Limit: 1000MS | Memory Limit: 10000K | |
Total Submissions: 12469 | Accepted: 7936 |
Description
In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons each). Each button has a light. When a button is pressed, that button and each of its (up to four) neighbors above, below, right and left, has the state of its light reversed. (If on, the light is turned off; if off, the light is turned on.) Buttons in the corners change the state of 3 buttons; buttons on an edge change the state of 4 buttons and other buttons change the state of 5. For example, if the buttons marked X on the left below were to be pressed,the display would change to the image on the right.
The aim of the game is, starting from any initial set of lights on in the display, to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed, the action of one button can undo the effect of another. For instance, in the display below, pressing buttons marked X in the left display results in the right display.Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4,so that, in the end, its state is unchanged.
Note:
1. It does not matter what order the buttons are pressed.
2. If a button is pressed a second time, it exactly cancels the effect of the first press, so no button ever need be pressed more than once.
3. As illustrated in the second diagram, all the lights in the first row may be turned off, by pressing the corresponding buttons in the second row. By repeating this process in each row, all the lights in the first
four rows may be turned out. Similarly, by pressing buttons in columns 2, 3 ?, all lights in the first 5 columns may be turned off.
Write a program to solve the puzzle.
The aim of the game is, starting from any initial set of lights on in the display, to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed, the action of one button can undo the effect of another. For instance, in the display below, pressing buttons marked X in the left display results in the right display.Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4,so that, in the end, its state is unchanged.
Note:
1. It does not matter what order the buttons are pressed.
2. If a button is pressed a second time, it exactly cancels the effect of the first press, so no button ever need be pressed more than once.
3. As illustrated in the second diagram, all the lights in the first row may be turned off, by pressing the corresponding buttons in the second row. By repeating this process in each row, all the lights in the first
four rows may be turned out. Similarly, by pressing buttons in columns 2, 3 ?, all lights in the first 5 columns may be turned off.
Write a program to solve the puzzle.
Input
The first line of the input is a positive integer n which is the number of puzzles that follow. Each puzzle will be five lines, each of which has six 0 or 1 separated by one or more spaces. A 0 indicates that the light is off, while a 1 indicates that the light is on initially.
Output
For each puzzle, the output consists of a line with the string: "PUZZLE #m", where m is the index of the puzzle in the input file. Following that line, is a puzzle-like display (in the same format as the input) . In this case, 1‘s indicate buttons that must be pressed to solve the puzzle, while 0 indicate buttons, which are not pressed. There should be exactly one space between each 0 or 1 in the output puzzle-like display.
Sample Input
2 0 1 1 0 1 0 1 0 0 1 1 1 0 0 1 0 0 1 1 0 0 1 0 1 0 1 1 1 0 0 0 0 1 0 1 0 1 0 1 0 1 1 0 0 1 0 1 1 1 0 1 1 0 0 0 1 0 1 0 0
Sample Output
PUZZLE #1 1 0 1 0 0 1 1 1 0 1 0 1 0 0 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 0 PUZZLE #2 1 0 0 1 1 1 1 1 0 0 0 0 0 0 0 1 0 0 1 1 0 1 0 1 1 0 1 1 0 1
题意:给出一个5*6的图,每个灯泡有一个初始状态,1表示亮,0表示灭。每对一个灯泡操作时,会影响周围的灯泡改变亮灭,问如何操作可以使得所有灯泡都关掉。
思路:枚举第一行的开关情况,对应地的出下一行的情况,最后检查是否使灯全关。
代码:
1 //#include "bits/stdc++.h" 2 #include "cstdio" 3 #include "map" 4 #include "set" 5 #include "cmath" 6 #include "queue" 7 #include "vector" 8 #include "string" 9 #include "cstring" 10 #include "time.h" 11 #include "iostream" 12 #include "stdlib.h" 13 #include "algorithm" 14 #define db double 15 #define ll long long 16 //#define vec vector<ll> 17 #define Mt vector<vec> 18 #define ci(x) scanf("%d",&x) 19 #define cd(x) scanf("%lf",&x) 20 #define cl(x) scanf("%lld",&x) 21 #define pi(x) printf("%d\n",x) 22 #define pd(x) printf("%f\n",x) 23 #define pl(x) printf("%lld\n",x) 24 #define rep(i, x, y) for(int i=x;i<=y;i++) 25 const int N = 1e6 + 5; 26 const int mod = 1e9 + 7; 27 const int MOD = mod - 1; 28 const db eps = 1e-10; 29 const db PI = acos(-1.0); 30 using namespace std; 31 int s[7][8],t[7][8],ss[7][8]; 32 bool cal(int x) 33 { 34 35 for(int i=1;i<=5;i++) for(int j=1;j<=6;j++) ss[i][j]=s[i][j]; 36 for(int j=1;j<=6;j++){ 37 if(t[1][j]==1) ss[1][j]=!ss[1][j],ss[1][j+1]=!ss[1][j+1],ss[1][j-1]=!ss[1][j-1],ss[2][j]=!ss[2][j]; 38 } 39 for(int i=2;i<=5;i++){ 40 for(int j=1;j<=6;j++){ 41 if(ss[i-1][j]==1) ss[i-1][j]=0,t[i][j]=1,ss[i][j]=!ss[i][j],ss[i][j+1]=!ss[i][j+1],ss[i][j-1]=!ss[i][j-1],ss[i+1][j]=!ss[i+1][j]; 42 } 43 } 44 for(int i=1;i<=5;i++) 45 for(int j=1;j<=6;j++) if(ss[i][j]!=0) return 0; 46 return 1; 47 } 48 int main() 49 { 50 int n; 51 ci(n); 52 for(int ii=1;ii<=n;ii++) 53 { 54 for(int i=1;i<=5;i++) 55 for(int j=1;j<=6;j++) ci(s[i][j]); 56 for(int i=0;i<(1<<6);i++){ 57 memset(t,0, sizeof(t)); 58 for(int j=0;j<6;j++){ 59 int x=(1<<j); 60 int res=x&i;//必须分开写??否则会错 61 if(res!=0) t[1][j+1]=1; 62 } 63 if(cal(i)==1){ 64 printf("PUZZLE #%d\n",ii); 65 for(int I=1;I<=5;I++){ 66 for(int J=1;J<=6;J++) printf("%d%c",t[I][J],J==6?‘\n‘:‘ ‘); 67 } 68 break; 69 } 70 } 71 } 72 return 0; 73 }