UGUI——重写Image类实现进度条

Posted 糯米团子滚呀滚

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了UGUI——重写Image类实现进度条相关的知识,希望对你有一定的参考价值。

目的:

游戏中经常会用到进度条,但是美术给的图片用filled一拉伸就很难看,如下图

第一种模式是九宫格模式,第二种是filled。而我们需要的是两种可结合的。

如何实现:

新建一个类,继承image类后,我选择改写sliced模式下的渲染方式,将horizont填充方式的功能添加进去。

因为大部分进度条只需要切割左右两头,所以为了省事只实现了“三宫格”,并且两头切割的长度要相等。

然而inspector中的sliced模式下不包括fillmount属性,所以我们还需要改写ImageEditor,也是新建类继承。

注意继承ImageEditor的文本要放在Asset文件夹下的Editor文件夹里,unity会自动编译添加的。

代码:

  1 using System.Collections;
  2 using System.Collections.Generic;
  3 using UnityEngine;
  4 using UnityEngine.UI;
  5 using UnityEngine.Sprites;
  6 
  7 public class childImage :  Image{
  8     
  9     protected override void OnPopulateMesh(VertexHelper toFill)
 10     {
 11         base.OnPopulateMesh(toFill);
 12         if (overrideSprite == null)
 13         {
 14             base.OnPopulateMesh(toFill);
 15             return;
 16         }
 17         if (type == Type.Sliced)
 18         {
 19             GenerateSlicedSprite_(toFill);
 20         }
 21     }
 22 
 23     Vector4 GetAdjustedBorders(Vector4 border, Rect rect)
 24     {
 25         for (int axis = 0; axis <= 1; axis++)
 26         {
 27             // If the rect is smaller than the combined borders, then there\'s not room for the borders at their normal size.
 28             // In order to avoid artefacts with overlapping borders, we scale the borders down to fit.
 29             float combinedBorders = border[axis] + border[axis + 2];
 30             if (rect.size[axis] < combinedBorders && combinedBorders != 0)
 31             {
 32                 float borderScaleRatio = rect.size[axis] / combinedBorders;
 33                 border[axis] *= borderScaleRatio;
 34                 border[axis + 2] *= borderScaleRatio;
 35             }
 36         }
 37         return border;
 38     }
 39 
 40     static void AddQuad(VertexHelper vertexHelper, Vector2 posMin, Vector2 posMax, Color32 color, Vector2 uvMin, Vector2 uvMax)
 41     {
 42         int startIndex = vertexHelper.currentVertCount;
 43 
 44         vertexHelper.AddVert(new Vector3(posMin.x, posMin.y, 0), color, new Vector2(uvMin.x, uvMin.y));
 45         vertexHelper.AddVert(new Vector3(posMin.x, posMax.y, 0), color, new Vector2(uvMin.x, uvMax.y));
 46         vertexHelper.AddVert(new Vector3(posMax.x, posMax.y, 0), color, new Vector2(uvMax.x, uvMax.y));
 47         vertexHelper.AddVert(new Vector3(posMax.x, posMin.y, 0), color, new Vector2(uvMax.x, uvMin.y));
 48 
 49         vertexHelper.AddTriangle(startIndex, startIndex + 1, startIndex + 2);
 50         vertexHelper.AddTriangle(startIndex + 2, startIndex + 3, startIndex);
 51     }
 52     private void GenerateSlicedSprite_(VertexHelper toFill)
 53     {
 54         Vector4 outer, inner, padding, border;
 55 
 56         if (overrideSprite != null)
 57         {
 58             outer = DataUtility.GetOuterUV(overrideSprite);
 59             inner = DataUtility.GetInnerUV(overrideSprite);
 60             padding = DataUtility.GetPadding(overrideSprite);
 61             border = overrideSprite.border;
 62         }
 63         else
 64         {
 65             outer = Vector4.zero;
 66             inner = Vector4.zero;
 67             padding = Vector4.zero;
 68             border = Vector4.zero;
 69         }
 70 
 71         Rect rect = GetPixelAdjustedRect();
 72         border = GetAdjustedBorders(border / pixelsPerUnit, rect);
 73         padding = padding / pixelsPerUnit;
 74         float condition = (border.z + border.x) / rect.width;
 75         #region 实际显示size
 76         float[] x={0,0,0,0};
 77 
 78         x[0] = 0;
 79         if (fillAmount <condition)
 80         {
 81             x[1] = fillAmount / 2 * rect.width;
 82             x[2] = x[1]+ 0;
 83             x[3] = x[1]*2;
 84         }
 85         else
 86         {
 87           x[1] = border.x;
 88           x[2] = rect.width *fillAmount-border.z;
 89           x[3] =x[2]+border.z;
 90         }
 91         float []y ={0+rect.y,rect.height+rect.y};
 92 
 93         for (int i = 0; i < 4; ++i)
 94         {
 95             x[i] += rect.x;
 96 
 97         }
 98         #endregion
 99 
100         #region uv值
101         float[] x_uv = {0,0,0,0 };
102 
103         x_uv[0] =0;
104         if (fillAmount <condition)
105         {
106             x_uv[1] = fillAmount*rect.width/2/sprite.rect.size.x;
107             x_uv[2] = 1 - x_uv[1];
108         }
109         else
110         {
111             x_uv[1] = inner.x;
112             x_uv[2] = inner.z;
113         }
114         x_uv[3] = outer.z;
115 
116         float y_uv = 1;
117         #endregion
118         
119         toFill.Clear();
120         for (int i = 0; i < 3; i++)
121         {
122             int i2 = i + 1;
123             AddQuad(toFill,
124                     new Vector2(x[i],y[0]),
125                     new Vector2(x[i2],y[1]),
126                     color,
127                     new Vector2(x_uv[i],0),
128                     new Vector2(x_uv[i2],y_uv));
129         }
130          
131     }
132 
133 
134 }
View Code
  1 using System.Collections;
  2 using System.Collections.Generic;
  3 using UnityEngine;
  4 using UnityEditor.UI;
  5 using UnityEditor;
  6 using UnityEditor.AnimatedValues;
  7 using System.Linq;
  8 
  9 [CustomEditor(typeof(childImage))]
 10 public class ChildchildImageInspector : ImageEditor
 11 {
 12     SerializedProperty m_FillMethod;
 13     SerializedProperty m_FillOrigin;
 14     SerializedProperty m_FillAmount;
 15     SerializedProperty m_FillClockwise;
 16     SerializedProperty m_Type;
 17     SerializedProperty m_FillCenter;
 18     SerializedProperty m_Sprite;
 19     SerializedProperty m_PreserveAspect;
 20     GUIContent m_SpriteContent;
 21     GUIContent m_SpriteTypeContent;
 22     GUIContent m_ClockwiseContent;
 23     AnimBool m_ShowSlicedOrTiled;
 24     AnimBool m_ShowSliced;
 25     AnimBool m_ShowFilled;
 26     AnimBool m_ShowType;
 27 
 28     void SetShowNativeSize(bool instant)
 29     {
 30         childImage.Type type = (childImage.Type)m_Type.enumValueIndex;
 31         bool showNativeSize = (type == childImage.Type.Simple || type == childImage.Type.Filled);
 32         base.SetShowNativeSize(showNativeSize, instant);
 33     }
 34     protected override void OnEnable()
 35     {
 36         base.OnEnable();
 37         m_SpriteContent = new GUIContent("Source childImage");
 38         m_SpriteTypeContent = new GUIContent("childImage Type");
 39         m_ClockwiseContent = new GUIContent("Clockwise");
 40 
 41         m_Sprite = serializedObject.FindProperty("m_Sprite");
 42         m_Type = serializedObject.FindProperty("m_Type");
 43         m_FillCenter = serializedObject.FindProperty("m_FillCenter");
 44         m_FillMethod = serializedObject.FindProperty("m_FillMethod");
 45         m_FillOrigin = serializedObject.FindProperty("m_FillOrigin");
 46         m_FillClockwise = serializedObject.FindProperty("m_FillClockwise");
 47         m_FillAmount = serializedObject.FindProperty("m_FillAmount");
 48         m_PreserveAspect = serializedObject.FindProperty("m_PreserveAspect");
 49 
 50         m_ShowType = new AnimBool(m_Sprite.objectReferenceValue != null);
 51         m_ShowType.valueChanged.AddListener(Repaint);
 52 
 53         var typeEnum = (childImage.Type)m_Type.enumValueIndex;
 54         m_ShowSlicedOrTiled = new AnimBool(!m_Type.hasMultipleDifferentValues && typeEnum == childImage.Type.Sliced);
 55         m_ShowSliced = new AnimBool(!m_Type.hasMultipleDifferentValues && typeEnum == childImage.Type.Sliced);
 56         m_ShowFilled = new AnimBool(!m_Type.hasMultipleDifferentValues && typeEnum == childImage.Type.Filled);
 57         m_ShowSlicedOrTiled.valueChanged.AddListener(Repaint);
 58         m_ShowSliced.valueChanged.AddListener(Repaint);
 59         m_ShowFilled.valueChanged.AddListener(Repaint);
 60 
 61         SetShowNativeSize(true);
 62     }
 63     public override void OnInspectorGUI()
 64     {
 65         serializedObject.Update();
 66 
 67         SpriteGUI();
 68         AppearanceControlsGUI();
 69         RaycastControlsGUI();
 70 
 71         m_ShowType.target = m_Sprite.objectReferenceValue != null;
 72         if (EditorGUILayout.BeginFadeGroup(m_ShowType.faded))
 73         {
 74             EditorGUILayout.PropertyField(m_Type, m_SpriteTypeContent);
 75 
 76             ++EditorGUI.indentLevel;
 77             {
 78                 childImage.Type typeEnum = (childImage.Type)m_Type.enumValueIndex;
 79                 bool showSlicedOrTiled = (!m_Type.hasMultipleDifferentValues && (typeEnum ==childImage.Type.Sliced|| typeEnum == childImage.Type.Tiled));
 80                 if (showSlicedOrTiled && targets.Length > 1)
 81                     showSlicedOrTiled = targets.Select(obj => obj as childImage).All(img => img.hasBorder);
 82 
 83                 m_ShowSlicedOrTiled.target = showSlicedOrTiled;
 84                 m_ShowSliced.target = (showSlicedOrTiled && !m_Type.hasMultipleDifferentValues && typeEnum == childImage.Type.Sliced);
 85                 m_ShowFilled.target = (!m_Type.hasMultipleDifferentValues && typeEnum == childImage.Type.Filled);
 86                
 87                 childImage cImage = target as childImage;
 88                 
 89                 if (EditorGUILayout.BeginFadeGroup(m_ShowSlicedOrTiled.faded))
 90                 {
 91                     if (cImage.hasBorder)
 92                     {
 93                         EditorGUILayout.PropertyField(m_FillCenter);
 94                         EditorGUILayout.PropertyField(m_FillAmount);
 95                     }
 96 
 97                 }
 98                 EditorGUILayout.EndFadeGroup();
 99 
100                 if (EditorGUILayout.BeginFadeGroup(m_ShowSliced.faded))
101                 {
102                     if (cImage.sprite != null && !cImage.hasBorder)
103                         EditorGUILayout.HelpBox("This childImage doesn\'t have a border.", MessageType.Warning);
104                 }
105                 EditorGUILayout.EndFadeGroup();
106 
107                 if (EditorGUILayout.BeginFadeGroup(m_ShowFilled.faded))
108                 {
109                     EditorGUI.BeginChangeCheck();
110                     EditorGUILayout.PropertyField(m_FillMethod);
111                     if (EditorGUI.EndChangeCheck())
112                     {
113                         m_FillOrigin.intValue = 0;
114                     }
115                     switch ((childImage.FillMethod)m_FillMethod.enumValueIndex)
116                     {
117                         case childImage.FillMethod.Horizontal:
118                             m_FillOrigin.intValue = (int)(childImage.OriginHorizontal)EditorGUILayout.EnumPopup("Fill Origin", (childImage.OriginHorizontal)m_FillOrigin.intValue);
119                             break;
120                         case childImage.FillMethod.Vertical:
121                             m_FillOrigin.intValue = (int)(childImage.OriginVertical)EditorGUILayout.EnumPopup("Fill Origin", (childImage.OriginVertical)m_FillOrigin.intValue);
122                             break;
123                         case childImage.FillMethod.Radial90:
124                             m_FillOrigin.intValue = (int)(childImage.Origin90)EditorGUILayout.EnumPopup("Fill Origin", (childImage.Origin90)m_FillOrigin.intValue);
125                             break;
126                         case childImage.FillMethod.Radial180:
127                             m_FillOrigin.intValue = (int)(childImage.Origin180)EditorGUILayout.EnumPopup("Fill Origin", (childImage.Origin180)m_FillOrigin.intValue);
128                             break;
129                         case childImage.FillMethod.Radial360:
130                             m_FillOrigin.intValue = (int)(childImage.Origin360)EditorGUILayout.EnumPopup("Fill Origin", (childImage.Origin360)m_FillOrigin.intValue);
131                             break;
132                     }
133                     EditorGUILayout.PropertyField(m_FillAmount);
134                     if ((childImage.FillMethod)m_FillMethod.enumValueIndex > childImage.FillMethod.Vertical)
135                     {
136                         EditorGUILayout.PropertyField(m_FillClockwise, m_ClockwiseContent);
137                     }
138                 }
139                 EditorGUILayout.EndFadeGroup();
140             }
141             --EditorGUI.indentLevel;
142         }
143 
144         EditorGUILayout.EndFadeGroup();
145 
146         SetShowNativeSize(false);
147         if (EditorGUILayout.BeginFadeGroup(m_ShowNativeSize.faded))
148         {
149             EditorGUI.indentLevel++;
150             EditorGUILayout.PropertyField(m_PreserveAspect);
151             EditorGUI.indentLevel--;
152         }
153         EditorGUILayout.EndFadeGroup();
154         NativeSizeButtonGUI();
155 
156         serializedObject.ApplyModifiedProperties();
157     }
158 }
View Code

 

以上是关于UGUI——重写Image类实现进度条的主要内容,如果未能解决你的问题,请参考以下文章

unity3d___UGui中如何创建loading...进度条

Unity-ugui之扩展Image组件Filled模式支持九宫格

Unity使用UGUI实现王者荣耀UI界面加载页面(进度条)

Unity使用UGUI实现王者荣耀UI界面加载页面(进度条)

活动到片段方法调用带有进度条的线程

Unity3D-UGUI应用篇使用Text实现进度等待动画