弹性运动公式

Posted neol

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了弹性运动公式相关的知识,希望对你有一定的参考价值。

<!DOCTYPE html>

<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style type="text/css">
#box{
width: 100px;
height: 30px;
background: orange;
}
</style>
</head>
<body>
<div id=‘box‘>

</div>
<script type="text/javascript">
(function() {
var lastTime = 0;
var vendors = [‘webkit‘, ‘moz‘];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x] + ‘RequestAnimationFrame‘];
window.cancelAnimationFrame = window[vendors[x] + ‘CancelAnimationFrame‘] || // Webkit中此取消方法的名字变了
window[vendors[x] + ‘CancelRequestAnimationFrame‘];
}

if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16.7 - (currTime - lastTime));
var id = window.setTimeout(function() {
callback(currTime + timeToCall);
}, timeToCall);
lastTime = currTime + timeToCall;
return id;
};
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}
}());

//以上requestAnimationFrame兼容处理

var oBox = document.getElementById(‘box‘);
var oBoxwidth = oBox.clientWidth;
function move(obj,str,end){
  var timer,
  nowWidth = str,
  overWidth = end;
  obj.speed = 0
  cancelAnimationFrame(timer)
  timer = requestAnimationFrame(function fn(){
    obj.speed += (overWidth-nowWidth)/6;   //6为系数
    obj.speed *=0.75;     //0.75摩擦系数
    nowWidth+=obj.speed
    obj.style.width = nowWidth+‘px‘
    if(Math.abs(overWidth-nowWidth)<=1 && obj.speed<=1){

      obj.style.width = end+‘px‘      // 校 正
      cancelAnimationFrame(timer)
    }else{
      requestAnimationFrame(fn)
    }
  })
}

oBox.onmouseover = function(){
  move(this,oBoxwidth,300)
}
oBox.onmouseout = function(){
  move(this,300,oBoxwidth)
}
</script>
</body>
</html>

以上是关于弹性运动公式的主要内容,如果未能解决你的问题,请参考以下文章

利用弹性运动的原理做弹性菜单

弹性运动

canvas链式弹性运动

JS学习之路,之弹性运动框架

js弹性运动滑动的菜单

js 运动函数篇 (加速度运动弹性运动重力场运动(多方向+碰撞检测+重力加速度+能量损失运动)拖拽运动)层层深入