数据结构-栈&链栈
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栈接口实现:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _002_栈 { /// <summary> /// 栈接口 /// </summary> /// <typeparam name="T"></typeparam> interface IStackDS<T> { int Count { get; } int GetLength(); bool isEmpty(); void Clear(); void Push(T item); T Pop(); T Peek(); } }
顺序栈实现:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _002_栈 { /// <summary> /// 顺序栈 /// </summary> /// <typeparam name="T"></typeparam> class SeqStack<T> : IStackDS<T> { private T[] data; //数组 private int top; //栈顶 public SeqStack(int size) { data = new T[size]; top = -1; } public SeqStack():this(10) { } public int Count //栈内数量 { get { return top + 1; } } /// <summary> /// 清空 /// </summary> public void Clear() { top = -1; } /// <summary> /// 获得长度 /// </summary> /// <returns></returns> public int GetLength() { return Count; } /// <summary> /// 是否为空 /// </summary> /// <returns></returns> public bool isEmpty() { return Count == 0; } /// <summary> /// 取得栈顶数据,但不删除 /// </summary> /// <returns></returns> public T Peek() { if (isEmpty()) { Console.WriteLine("栈为空,无法弹栈"); return default(T); } return data[top]; } /// <summary> /// 出栈,并且删除数据 /// </summary> /// <returns></returns> public T Pop() { if (isEmpty()) { Console.WriteLine("栈为空,无法弹栈"); return default(T); } else { T temp = data[top]; top--; return temp; } } /// <summary> /// 入栈 /// </summary> /// <param name="item"></param> public void Push(T item) { if (IsFull()) { Console.WriteLine("栈已满,无法入栈"); } else { data[top + 1] = item; top++; } } public bool IsFull() { if (top == data.Length) { return true; } return false; } } }
链栈
链节点:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _002_栈 { /// <summary> /// 链栈节点 /// </summary> /// <typeparam name="T"></typeparam> class Node<T> { private T data; private Node<T> next; public Node() { data = default(T); next = null; } public Node(T data) { this.data = data; next = null; } public Node(Node<T> next) { this.next = next; data = default(T); } public Node(T data,Node<T> next) { this.data = data; this.next = next; } public T Data { get { return data; } set { data = value; } } public Node<T> Next { get { return next; } set { next = value; } } } }
链栈实现:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _002_栈 { /// <summary> /// 链栈 /// </summary> /// <typeparam name="T"></typeparam> class LinkStack<T> : IStackDS<T> { private Node<T> top;//栈顶元素节点 private int count = 0;//栈中元素的个数 public LinkStack() { top = null; count = 0; } /// <summary> /// 取得栈中元素的个数 /// </summary> public int Count { get { return count; } } /// <summary> /// 清空栈中所有数据 /// </summary> public void Clear() { count = 0; top = null; } /// <summary> /// 取得栈中元素的个数 /// </summary> public int GetLength() { return count; } /// <summary> /// 是否为空栈 /// </summary> /// <returns></returns> public bool isEmpty() { return count == 0; } /// <summary> /// 取得栈顶元素 /// </summary> /// <returns></returns> public T Peek() { if (isEmpty()) { return default(T); } return top.Data; } /// <summary> /// 出栈 取得栈顶元素,然后删除 /// </summary> /// <returns></returns> public T Pop() { if (isEmpty()) { return default(T); } else { //先进后出原则,直接把top弄出去 T data = top.Data; top = top.Next; count--; return data; } } /// <summary> /// 入栈 /// </summary> /// <param name="item"></param> public void Push(T item) { //把新添加的元素作为栈顶元素结点(栈顶) Node<T> newNode = new Node<T>(item); if (top == null) { top = newNode; } else { newNode.Next = top; top = newNode; } count++; } } }
栈应用
/// <summary> /// 十进制转八进制 /// </summary> /// <param name="n"></param> public static void TenConversionEight(int n) { LinkStack<int> stack = new LinkStack<int>(); while (n>0) { stack.Push(n % 8); n = n/8; } while (!stack.isEmpty()) { Console.Write("{0}", stack.Pop()); } Console.WriteLine(""); }
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