using UnityEngine; using System.Collections; using UnityEngine.Events; using UnityEngine.EventSystems; using System.Collections.Generic; using UnityEngine .UI ; public class DistrictBgEvent { //门户小界面按钮功能 private EventTrigger m_eventTrigger; public string pathDistrictBg; public GameObject PanelName; private bool m_state = true ; private bool m_state_2 = true; private bool m_toggleState = false ; // Use this for initialization //初始化 public void StartInit(GameObject Obj,string path) { if (PanelName.name == "mainPanel(Clone)" || PanelName.name == "mainControllerPanel(Clone)") { Enter(Obj, path, "Gwh", "管委会"); } else { if (pathDistrictBg == "LeftBar/districtBg/mainconbg/") { Enter(Obj, path, "Gwh", "管委会"); } else { Exit(Obj, path, "Gwh", "管委会"); } } Exit(Obj, path, "Gjq", "高教区"); Exit(Obj, path, "Jmq", "居民区"); Exit(Obj, path, "Gyq", "工业区"); Exit(Obj, path, "Yfq", "研发区"); Exit(Obj, path, "Syq", "商业区"); m_state = true; m_state_2 = true; m_toggleState = false ; } //鼠标进入事件 public void MouseInit(GameObject Obj,string path) { AddTriggersListener(Obj.transform.Find(path + "LeftBtn/Gwh").gameObject, EventTriggerType.PointerEnter, GwhEnter); AddTriggersListener(Obj.transform.Find(path + "LeftBtn/Gjq").gameObject, EventTriggerType.PointerEnter, GjqEnter); AddTriggersListener(Obj.transform.Find(path + "LeftBtn/Jmq").gameObject, EventTriggerType.PointerEnter, JmqEnter); AddTriggersListener(Obj.transform.Find(path + "LeftBtn/Gyq").gameObject, EventTriggerType.PointerEnter, GyqEnter); AddTriggersListener(Obj.transform.Find(path + "LeftBtn/Yfq").gameObject, EventTriggerType.PointerEnter, YfqEnter); AddTriggersListener(Obj.transform.Find(path + "LeftBtn/Syq").gameObject, EventTriggerType.PointerEnter, SyqEnter); if (PanelName.name == "mainPanel(Clone)" || PanelName.name == "mainControllerPanel(Clone)") { } else { AddTriggersListener(Obj.transform.FindChild("TopBarBg/districtBg").gameObject, EventTriggerType.PointerEnter, OnPointerEnter_2); AddTriggersListener(Obj.transform.FindChild("TopBarBg/districtBg").gameObject, EventTriggerType.PointerExit, OnPointerExit_2); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Gwh").gameObject, EventTriggerType.PointerEnter, OnPointerEnter); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Gwh").gameObject, EventTriggerType.PointerExit, OnPointerExit); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Gjq").gameObject, EventTriggerType.PointerEnter, OnPointerEnter); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Gjq").gameObject, EventTriggerType.PointerExit, OnPointerExit); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Jmq").gameObject, EventTriggerType.PointerEnter, OnPointerEnter); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Jmq").gameObject, EventTriggerType.PointerExit, OnPointerExit); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Gyq").gameObject, EventTriggerType.PointerEnter, OnPointerEnter); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Gyq").gameObject, EventTriggerType.PointerExit, OnPointerExit); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Yfq").gameObject, EventTriggerType.PointerEnter, OnPointerEnter); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Yfq").gameObject, EventTriggerType.PointerExit, OnPointerExit); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Syq").gameObject, EventTriggerType.PointerEnter, OnPointerEnter); AddTriggersListener(Obj.transform.FindChild(path + "RightBtn/Syq").gameObject, EventTriggerType.PointerExit, OnPointerExit); AddTriggersListener(Obj.transform.FindChild("TopBarBg/LeftPanel/LeftButtons/mainConBtn").gameObject, EventTriggerType.PointerEnter, OnPointerEnter_3); AddTriggersListener(Obj.transform.FindChild("TopBarBg/LeftPanel/LeftButtons/mainConBtn").gameObject, EventTriggerType.PointerExit, OnPointerExit_3); } } //监控系统下拉菜单点击关闭 public void MouseClickUpdate(GameObject Obj,GameObject Obj_2) { if (m_toggleState && Input.GetMouseButton(0) && Obj.transform.GetComponent<Toggle>().isOn && m_state && m_state_2 ) { Obj.transform.FindChild("Text") .GetComponent<Text>() .color = new Color(50 / 255f, 50 / 255f, 50 / 255f, 1); Obj_2.SetActive(false); Obj.transform.GetComponent<Toggle>().isOn = false; } } //门户小界面按钮功能 /// <summary> /// 为obj添加Eventrigger监听事件 /// </summary> /// <param name="obj">添加监听的对象</param> /// <param name="eventType">添加的监听类型</param> /// <param name="action">触发的函数</param> public void AddTriggersListener(GameObject obj, EventTriggerType eventType, UnityAction<BaseEventData> action) { m_eventTrigger = obj.GetComponent<EventTrigger>(); if (m_eventTrigger == null) { m_eventTrigger = obj.AddComponent<EventTrigger>(); } if (m_eventTrigger.triggers.Count == 0) { m_eventTrigger.triggers = new List<EventTrigger.Entry>(); } //定义所要绑定的事件类型 EventTrigger.Entry entry = new EventTrigger.Entry(); //设置事件类型 entry.eventID = eventType; //定义回调函数 UnityAction<BaseEventData> callback = new UnityAction<BaseEventData>(action); //设置回调函数 entry.callback.AddListener(callback); //添加事件触发记录到GameObject的事件触发组件 m_eventTrigger.triggers.Add(entry); } private void Enter(GameObject obj,string path, string name_1, string name_2) { obj.transform.FindChild(path + "LeftBtn/" + name_1 + "/Image").gameObject.SetActive(true); obj.transform.FindChild(path + "RightBtn/" + name_1).gameObject.SetActive(true); if (obj.name == "mainPanel(Clone)" || obj.name == "mainControllerPanel(Clone)") { obj.transform.FindChild(path + "LeftBtn/" + name_1 + "/Text").gameObject.GetComponent<Text>().color = new Color(0, 209/225f, 229/225f, 1); obj.transform.FindChild(path + "LeftBtn/" + name_1 + "/Text").gameObject.GetComponent<Text>().text = " " +name_2 +" >".ToString(); } else { if (pathDistrictBg == "LeftBar/districtBg/mainconbg/") { obj.transform.FindChild(pathDistrictBg + "LeftBtn/" + name_1 + "/Text").gameObject.GetComponent<Text>().color = new Color(0, 209/225f, 229/225f, 1); obj.transform.FindChild(pathDistrictBg + "LeftBtn/" + name_1 + "/Text").gameObject.GetComponent<Text>().text = " " + name_2 + " >".ToString(); } else { } } } private void Exit(GameObject obj,string path, string name_1, string name_2) { obj.transform.FindChild(path + "RightBtn/" + name_1).gameObject.SetActive(false); obj.transform.FindChild(path + "LeftBtn/" + name_1 + "/Image").gameObject.SetActive(false); if (obj.name == "mainPanel(Clone)" || obj.name == "mainControllerPanel(Clone)") { obj.transform.FindChild(path + "LeftBtn/" + name_1 + "/Text").gameObject.GetComponent<Text>().text = name_2.ToString(); obj.transform.FindChild(path + "LeftBtn/" + name_1 + "/Text").gameObject.GetComponent<Text>().color = Color.white; } else { if (pathDistrictBg == "LeftBar/districtBg/mainconbg/") { obj.transform.FindChild(pathDistrictBg + "LeftBtn/" + name_1 + "/Text").gameObject.GetComponent<Text>().text = name_2.ToString(); obj.transform.FindChild(pathDistrictBg + "LeftBtn/" + name_1 + "/Text").gameObject.GetComponent<Text>().color = Color.white; } else { } } } private void GwhEnter(BaseEventData arg0) { // Debug.Log("GwhEnter"); Enter(PanelName,pathDistrictBg, "Gwh", "管委会"); Exit(PanelName,pathDistrictBg, "Gjq", "高教区"); Exit(PanelName,pathDistrictBg, "Jmq", "居民区"); Exit(PanelName,pathDistrictBg, "Gyq", "工业区"); Exit(PanelName,pathDistrictBg, "Yfq", "研发区"); Exit(PanelName,pathDistrictBg, "Syq", "商业区"); } private void GwhExit(BaseEventData arg0) { // Debug.Log("GwhExit"); } private void GjqEnter(BaseEventData arg0) { // Debug.Log("GjqEnter"); Enter(PanelName,pathDistrictBg, "Gjq", "高教区"); Exit(PanelName,pathDistrictBg, "Gwh", "管委会"); Exit(PanelName,pathDistrictBg, "Jmq", "居民区"); Exit(PanelName,pathDistrictBg, "Gyq", "工业区"); Exit(PanelName,pathDistrictBg, "Yfq", "研发区"); Exit(PanelName,pathDistrictBg, "Syq", "商业区"); } private void JmqEnter(BaseEventData arg0) { // Debug.Log("JmqEnter"); Enter(PanelName,pathDistrictBg, "Jmq", "居民区"); Exit(PanelName,pathDistrictBg, "Gwh", "管委会"); Exit(PanelName,pathDistrictBg, "Gjq", "高教区"); Exit(PanelName,pathDistrictBg, "Gyq", "工业区"); Exit(PanelName,pathDistrictBg, "Yfq", "研发区"); Exit(PanelName,pathDistrictBg, "Syq", "商业区"); } private void GyqEnter(BaseEventData arg0) { // Debug.Log("GyqEnter"); Enter(PanelName,pathDistrictBg, "Gyq", "工业区"); Exit(PanelName,pathDistrictBg, "Gwh", "管委会"); Exit(PanelName,pathDistrictBg, "Jmq", "居民区"); Exit(PanelName,pathDistrictBg, "Gjq", "高教区"); Exit(PanelName,pathDistrictBg, "Yfq", "研发区"); Exit(PanelName,pathDistrictBg, "Syq", "商业区"); } private void YfqEnter(BaseEventData arg0) { // Debug.Log("YfqEnter"); Enter(PanelName,pathDistrictBg, "Yfq", "研发区"); Exit(PanelName,pathDistrictBg, "Gwh", "管委会"); Exit(PanelName,pathDistrictBg, "Jmq", "居民区"); Exit(PanelName,pathDistrictBg, "Gyq", "工业区"); Exit(PanelName,pathDistrictBg, "Gjq", "高教区"); Exit(PanelName,pathDistrictBg, "Syq", "商业区"); } private void SyqEnter(BaseEventData arg0) { // Debug.Log("SyqEnter"); Enter(PanelName,pathDistrictBg, "Syq", "商业区"); Exit(PanelName,pathDistrictBg, "Gwh", "管委会"); Exit(PanelName,pathDistrictBg, "Jmq", "居民区"); Exit(PanelName,pathDistrictBg, "Gyq", "工业区"); Exit(PanelName,pathDistrictBg, "Yfq", "研发区"); Exit(PanelName,pathDistrictBg, "Gjq", "高教区"); } //监控系统下拉菜单 private void OnPointerEnter(BaseEventData arg0) { m_state = false ; Debug.Log("m_state" + m_state); } private void OnPointerExit(BaseEventData arg0) { m_state = true ; Debug.Log("m_state" + m_state); } private void OnPointerEnter_2(BaseEventData arg0) { m_state_2 = false ; Debug.Log("m_state_2" + m_state_2); } private void OnPointerExit_2(BaseEventData arg0) { m_state_2 = true ; Debug.Log("m_state_2" + m_state_2); } private void OnPointerEnter_3(BaseEventData arg0) { m_toggleState = false ; Debug.Log("m_toggleState" + m_toggleState); } private void OnPointerExit_3(BaseEventData arg0) { m_toggleState = true ; Debug.Log("m_toggleState" + m_toggleState); } }