day 5 飞机发射子弹 难点??
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1.效果图
2.飞机发出子弹
#-*- coding:utf-8 -*- import pygame import time from pygame.locals import * class HeroPlane(object): \'\'\'飞机类\'\'\' def __init__(self,screen_temp): self.x = 210 self.y = 500 self.screen = screen_temp self.image = pygame.image.load("./feiji/hero1.png") self.bullent_list = [] #存放发射出去的子弹的引用 def display(self): self.screen.blit(self.image,(self.x,self.y)) for bullent in self.bullent_list: bullent.display() def move_left(self): self.x -= 5 def move_right(self): self.x += 5 def fire(self): self.bullent_list.append(Bullent(self.screen)) class Bullent(object): def __init__(self,screen_temp): self.x = 0 self.y = 0 self.screen = screen_temp self.image = pygame.image.load("./feiji/bullet.png") def display(self): self.screen.blit(self.image,(self.x,self.y)) def key_control(hero_temp): ## 检测键盘 #获取事件,比如按键等 for event in pygame.event.get(): #判断是否是点击了退出按钮 if event.type == QUIT: print("exit") exit() #判断是否是按下了键 elif event.type == KEYDOWN: #检测按键是否是a或者left if event.key == K_a or event.key == K_LEFT: print(\'left\') hero_temp.move_left() #检测按键是否是d或者right elif event.key == K_d or event.key == K_RIGHT: print(\'right\') hero_temp.move_right() #检测按键是否是空格键 elif event.key == K_SPACE: print(\'space\') hero_temp.fire() def main(): #1.创建窗口 screen = pygame.display.set_mode((480,652),0,32) #x=480,y=852 #0,32固定参数 #2.创建一个背景图片 background = pygame.image.load("./feiji/background.png").convert() #3.创建飞机图片 hero = HeroPlane(screen) ##3. 把背景图片放到窗口中显示 while True: screen.blit(background,(0,0))#图片顶点在窗口的位置 hero.display() #x += 1 #y -= 1 ## 检测键盘 key_control(hero) pygame.display.update() time.sleep(0.02) #占用cpu太多,降低点 if __name__ == "__main__": main()
3.调整子弹位置,
#-*- coding:utf-8 -*- import pygame import time from pygame.locals import * class HeroPlane(object): \'\'\'飞机类\'\'\' def __init__(self,screen_temp): self.x = 210 self.y = 500 self.screen = screen_temp self.image = pygame.image.load("./feiji/hero1.png") self.bullent_list = [] #存放发射出去的子弹的引用 def display(self): self.screen.blit(self.image,(self.x,self.y)) for bullent in self.bullent_list: bullent.display() def move_left(self): self.x -= 5 def move_right(self): self.x += 5 def fire(self): self.bullent_list.append(Bullent(self.screen,self.x,self.y)) class Bullent(object): def __init__(self,screen_temp,x,y): self.x = x+40 self.y = y-20 self.screen = screen_temp self.image = pygame.image.load("./feiji/bullet.png") def display(self): self.screen.blit(self.image,(self.x,self.y)) def key_control(hero_temp): ## 检测键盘 #获取事件,比如按键等 for event in pygame.event.get(): #判断是否是点击了退出按钮 if event.type == QUIT: print("exit") exit() #判断是否是按下了键 elif event.type == KEYDOWN: #检测按键是否是a或者left if event.key == K_a or event.key == K_LEFT: print(\'left\') hero_temp.move_left() #检测按键是否是d或者right elif event.key == K_d or event.key == K_RIGHT: print(\'right\') hero_temp.move_right() #检测按键是否是空格键 elif event.key == K_SPACE: print(\'space\') hero_temp.fire() def main(): #1.创建窗口 screen = pygame.display.set_mode((480,652),0,32) #x=480,y=852 #0,32固定参数 #2.创建一个背景图片 background = pygame.image.load("./feiji/background.png").convert() #3.创建飞机图片 hero = HeroPlane(screen) ##3. 把背景图片放到窗口中显示 while True: screen.blit(background,(0,0))#图片顶点在窗口的位置 hero.display() #x += 1 #y -= 1 ## 检测键盘 key_control(hero) pygame.display.update() time.sleep(0.02) #占用cpu太多,降低点 if __name__ == "__main__": main()
4.让子弹动起来
#-*- coding:utf-8 -*- import pygame import time from pygame.locals import * class HeroPlane(object): \'\'\'飞机类\'\'\' def __init__(self,screen_temp): self.x = 210 self.y = 500 self.screen = screen_temp self.image = pygame.image.load("./feiji/hero1.png") self.bullent_list = [] #存放发射出去的子弹的引用 def display(self): self.screen.blit(self.image,(self.x,self.y)) for bullent in self.bullent_list: bullent.display() bullent.move() def move_left(self): self.x -= 5 def move_right(self): self.x += 5 def fire(self): self.bullent_list.append(Bullent(self.screen,self.x,self.y)) class Bullent(object): def __init__(self,screen_temp,x,y): self.x = x+40 self.y = y-20 self.screen = screen_temp self.image = pygame.image.load("./feiji/bullet.png") def display(self): self.screen.blit(self.image,(self.x,self.y)) def move(self): self.y -= 5 def key_control(hero_temp): ## 检测键盘 #获取事件,比如按键等 for event in pygame.event.get(): #判断是否是点击了退出按钮 if event.type == QUIT: print("exit") exit() #判断是否是按下了键 elif event.type == KEYDOWN: #检测按键是否是a或者left if event.key == K_a or event.key == K_LEFT: print(\'left\') hero_temp.move_left() #检测按键是否是d或者right elif event.key == K_d or event.key == K_RIGHT: print(\'right\') hero_temp.move_right() #检测按键是否是空格键 elif event.key == K_SPACE: print(\'space\') hero_temp.fire() def main(): #1.创建窗口 screen = pygame.display.set_mode((480,652),0,32) #x=480,y=852 #0,32固定参数 #2.创建一个背景图片 background = pygame.image.load("./feiji/background.png").convert() #3.创建飞机图片 hero = HeroPlane(screen) ##3. 把背景图片放到窗口中显示 while True: screen.blit(background,(0,0))#图片顶点在窗口的位置 hero.display() ## 检测键盘 key_control(hero) pygame.display.update() time.sleep(0.02) #占用cpu太多,降低点 if __name__ == "__main__": main()
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