Unity里面两种单例模式的实现

Posted Carlos

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了Unity里面两种单例模式的实现相关的知识,希望对你有一定的参考价值。

using System;

public class Singleton<T> where T : class, new()
{
	private static T m_instance;

	public static T instance
	{
		get
		{
			if (Singleton<T>.m_instance == null)
			{
				Singleton<T>.CreateInstance();
			}
			return Singleton<T>.m_instance;
		}
	}

	protected Singleton()
	{
	}

	public static void CreateInstance()
	{
		if (Singleton<T>.m_instance == null)
		{
			Singleton<T>.m_instance = Activator.CreateInstance<T>();
			(Singleton<T>.m_instance as Singleton<T>).Init();
		}
	}

	public static void DestroyInstance()
	{
		if (Singleton<T>.m_instance != null)
		{
			(Singleton<T>.m_instance as Singleton<T>).UnInit();
			Singleton<T>.m_instance = (T)((object)null);
		}
	}

	public static T GetInstance()
	{
		if (Singleton<T>.m_instance == null)
		{
			Singleton<T>.CreateInstance();
		}
		return Singleton<T>.m_instance;
	}

	public static bool HasInstance()
	{
		return Singleton<T>.m_instance != null;
	}

	public virtual void Init()
	{
	}

	public virtual void UnInit()
	{
	}
}

  

using UnityEngine;

public class MonoSingleton<T> : MonoBehaviour where T : MonoBehaviour
{
    private static bool applicationIsQuitting = false;
    private static T _instance;
    private static object _lock = new object();

    public static T Instance
    {
        get
        {
            if (applicationIsQuitting)
            {
                Debug.LogWarning("[Singleton] Instance " + typeof(T) +
                    " already destroyed on application quit." +
                    "Won‘t create again - returning null.");
                return null;
            }
            lock (_lock)
            {
                if (_instance == null)
                {
                    _instance = (T)FindObjectOfType(typeof(T));
                    if (_instance == null)
                    {
                        GameObject singleton = new GameObject();
                        _instance = singleton.AddComponent<T>();
                        singleton.name = "(singleton) " + typeof(T).ToString();
                        DontDestroyOnLoad(singleton);
                        Debug.Log("[Singleton] An instance of " + typeof(T) +
                            " is needed in the scene, so ‘" + singleton +
                            "‘ was created with DontDestroyOnLoad.");
                    }
                    else
                    {
                        Debug.Log("[Singleton] Using instance already created: " +
                            _instance.gameObject.name);
                    }
                }
                return _instance;
            }
        }
    }

    ///////////////////////////////////////////

    private void Awake()
    {
        Init();
    }

    private void Update()
    {
        Tick();
    }
    private void OnDestroy()
    {
        applicationIsQuitting = true;
        UnInit();
    }

    ///////////////////////////////////////////

    protected virtual void Init()
    {


    }

    protected virtual void UnInit()
    {


    }

    protected virtual void Tick()
    {


    }

}

  

以上是关于Unity里面两种单例模式的实现的主要内容,如果未能解决你的问题,请参考以下文章

两种单例模式的写法

Java连载54-两种单例模式接口详解

设计模式 - 创建型模式_7种单例模式实现

设计模式 - 创建型模式_7种单例模式实现

设计模式 - 创建型模式_7种单例模式实现

三种单例模式的实现(C++)