opengl雾开启
Posted Arikes
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#include <GL/glut.h> #include <stdio.h> #include <iostream> using namespace std; static GLint fogMode; static void init(void){ GLfloat position [] ={0.5,0.5,3.0,0.0}; glEnable(GL_DEPTH_TEST); glLightfv(GL_LIGHT0,GL_POSITION,position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); { GLfloat mat [3] ={0.1745,0.01175,0.01175}; glMaterialfv(GL_FRONT,GL_AMBIENT,mat); mat[0]=0.61424;mat[1]=0.04136;mat[2]=0.04136; glMaterialfv(GL_FRONT,GL_DIFFUSE,mat); mat[0]=0.727811;mat[1]=0.626959;mat[2]=0.626959; glMaterialfv(GL_FRONT,GL_SPECULAR,mat); glMaterialf(GL_FRONT,GL_SHININESS,0.6*128.0); } glEnable(GL_FOG); { GLfloat fogColor[4]={0.0,0.8,0.0,1.0}; fogMode=GL_EXP; glFogi(GL_FOG_MODE,fogMode); glFogfv(GL_FOG_COLOR,fogColor); glFogf(GL_FOG_DENSITY,0.35); glHint(GL_FOG_HINT,GL_DONT_CARE); glFogf(GL_FOG_START,1.0); glFogf(GL_FOG_END,5.0); } glClearColor(0.0,0.8,0.0,1.0); } static void renderSphere(GLfloat x,GLfloat y,GLfloat z){ glPushMatrix(); glTranslatef(x,y,z); glutSolidSphere(0.4,16,16); glPopMatrix(); } void display(void){ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); renderSphere(-2.,-0.5,-1.0); renderSphere(-1.,-0.5,-2.); renderSphere(0.,-0.5,-3.); renderSphere(1.,-0.5,-4.); renderSphere(2.,-0.5,-5.); glFlush(); } void reshape(int w,int h){ glViewport(0,0,(GLfloat)w,(GLfloat)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if(w<=h){ glOrtho(-2.5,2.5,-2.5*(GLfloat)h/(GLfloat)w,2.5*(GLfloat)h/(GLfloat)w,-10.0,10.0); }else{ glOrtho(-2.5*(GLfloat)w/(GLfloat)h,2.5*(GLfloat)w/(GLfloat)h,-2.5,2.5,-10.0,10.0); } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void keyboard(unsigned char key,int x,int y){ switch(key){ case ‘f‘: case ‘F‘: if(fogMode == GL_EXP){ fogMode = GL_EXP2; printf("current fog mode is : GL_EXP2"); cout<<"current fog mode is : GL_EXP2"<<endl; }else if(fogMode ==GL_EXP2){ fogMode = GL_LINEAR; printf("current fog mode is : GL_LINEAR"); cout<<"current fog mode is : GL_LINEAR"<<endl; }else if(fogMode ==GL_LINEAR){ printf("current fog mode is : GL_EXP"); cout<<"current fog mode is : GL_EXP"<<endl; fogMode = GL_EXP; } glFogi(GL_FOG_MODE,fogMode); glutPostRedisplay(); break; case 27: exit(0); break; default: break; } } int main(int argc,char **argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH|GLUT_MULTISAMPLE); glutInitWindowSize(500,500); glutCreateWindow(argv[0]); init(); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutDisplayFunc(display); glutMainLoop(); return 0; }
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