MonoBehaviour单例的另外一种省事的写法
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1 using UnityEngine; 2 3 public class CommSystem: SingletonGeneric<CommSystem> 4 { 5 public static string version = "v1.0"; 6 private static CommSystemStub stub = (new GameObject("CommSystemStub")).AddComponent<CommSystemStub>(); 7 } 8 9 public sealed class CommSystemStub : MonoBehaviour 10 { 11 private void Awake() 12 { 13 DontDestroyOnLoad(gameObject); 14 } 15 16 private void Start() 17 { 18 19 } 20 21 private void Update() 22 { 23 24 } 25 26 private void OnDestroy() 27 { 28 29 } 30 }
CommSystem是普通的Class
1 public class SingletonGeneric<T> where T: class, new() 2 { 3 static private T _instance; 4 static private readonly object th_safe = new object(); 5 static public T Instance 6 { 7 get 8 { 9 if (_instance == null) 10 { 11 lock (th_safe) 12 { 13 if (_instance == null) 14 _instance = new T(); 15 } 16 } 17 return _instance; 18 } 19 } 20 }
下面的改写让泛型单例支持使用Private的构造函数,这样做更严谨:
1 using System; 2 3 public class SingletonGeneric<T> where T: class 4 { 5 static private T _instance; 6 static private readonly object th_safe = new object(); 7 static public T Instance 8 { 9 get 10 { 11 if (_instance == null) 12 { 13 lock (th_safe) 14 { 15 if (_instance == null) 16 //_instance = new T(); 17 _instance = (T) Activator.CreateInstance(typeof(T), true); 18 } 19 } 20 return _instance; 21 } 22 } 23 }
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