Volley源码解析
Posted JKerving
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之前看过郭神的blog,今天也是着按照自己的思路走一遍Volley框架中关于Http请求的源码
首先还是引用一下郭神的图,清楚的阐述了当网络连接请求到来时的工作机制
缓存这个东西几乎是无处不在,无论我们从事的是什么计算机的方向,都对性能优化有着至关重要的作用。
可以看到架构图中,当request到来时,首先判断是否已经缓存过,如果没有直接加入network中,然后是一系列的http的解析等工作,下面会通过源码来详细解析。如果已经缓存过,就从缓存队列中读取并解析。最后把解析结果回调给主线程完成http请求响应工作。
Volley.java
/**
* Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it.
*
* @param context A {@link Context} to use for creating the cache dir.
* @return A started {@link RequestQueue} instance.
*/
public static RequestQueue newRequestQueue(Context context) {
return newRequestQueue(context, null);
}
从注释中可以清晰的看到,这是创建RequestQueue实例的起点,会调用另一个newRequestQueue的方法,那就跟进去一起看一下。
然而蛋疼的是:
/**
* Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it.
*
* @param context A {@link Context} to use for creating the cache dir.
* @param stack An {@link HttpStack} to use for the network, or null for default.
* @return A started {@link RequestQueue} instance.
*/
public static RequestQueue newRequestQueue(Context context, HttpStack stack)
{
return newRequestQueue(context, stack, -1);
}
another method appear。这里可以发现,当我们只是创建RequestQueue的时候,其实就是把第二个方法的HttpStack参数传入null值。
继续跟进!
/**
* Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it.
* You may set a maximum size of the disk cache in bytes.
*
* @param context A {@link Context} to use for creating the cache dir.
* @param stack An {@link HttpStack} to use for the network, or null for default.
* @param maxDiskCacheBytes the maximum size of the disk cache, in bytes. Use -1 for default size.
* @return A started {@link RequestQueue} instance.
*/
public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) {
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info.versionCode;
} catch (NameNotFoundException e) {
}
if (stack == null) {
if (Build.VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
// Prior to Gingerbread, HttpUrlConnection was unreliable.
// See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}
Network network = new BasicNetwork(stack);
RequestQueue queue;
if (maxDiskCacheBytes <= -1)
{
// No maximum size specified
queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
}
else
{
// Disk cache size specified
queue = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network);
}
queue.start();
return queue;
}
第三个参数的意思是是否使用DiskCache,默认的话我们使用内存缓存,应该是不使用磁盘缓存的吧。
这段代码中的
if (stack == null) {
if (Build.VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
// Prior to Gingerbread, HttpUrlConnection was unreliable.
// See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}
首先判断传入的httpstack是否为空,如果为null,然后再去判断系统的版本号选择性的创建HurlStack还是HttpClientStack。从注释中看到,当在Gingerbread版本之前的Android系统里面,HttpUrlConnection是不受信任的,不安全的。当对一个可读的InputStream进行close的时候,用于管理多个长连接的连接池可能也会因此失效。
接下来创建一个Network用于根据传入的HttpStack对象处理网络请求
Network network = new BasicNetwork(stack);
跟进去看一下BasicNetwork的构造方法
public class BasicNetwork implements Network {
protected static final boolean DEBUG = VolleyLog.DEBUG;
private static int SLOW_REQUEST_THRESHOLD_MS = 3000;
private static int DEFAULT_POOL_SIZE = 4096;
protected final HttpStack mHttpStack;
protected final ByteArrayPool mPool;
/**
* @param httpStack HTTP stack to be used
*/
public BasicNetwork(HttpStack httpStack) {
// If a pool isn‘t passed in, then build a small default pool that will give us a lot of
// benefit and not use too much memory.
this(httpStack, new ByteArrayPool(DEFAULT_POOL_SIZE));
}
/**
* @param httpStack HTTP stack to be used
* @param pool a buffer pool that improves GC performance in copy operations
*/
public BasicNetwork(HttpStack httpStack, ByteArrayPool pool) {
mHttpStack = httpStack;
mPool = pool;
}
构造方法主要涵盖了两个参数HttpStack、字节缓冲区(用于改善在复制操作时GC的性能)。如果没有传入字节缓冲区的参数,就构造一个默认大小的缓冲区。跳出BasicNetwork的源码,继续来看上面的源码。在创建出Network对象后,在判断我们是否指定了DiskCache之后,new出一个RequestQueue对象并调用start(),最后返回RequestQueue。
跟进RequestQueue中去查看start源码:
public void start() {
stop(); // Make sure any currently running dispatchers are stopped.
// Create the cache dispatcher and start it.
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();
// Create network dispatchers (and corresponding threads) up to the pool size.
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}
首先创建了CacheDispatcher的实例,调用start()。随后循环创建NetworkDispatcher并调用start()。CacheDispatcher与NetworkDispatcher都是继承的是线程
public class NetworkDispatcher extends Thread
public class CacheDispatcher extends Thread
所以说当我们从一开始创建RequestQueue实例开始,直到现在,会分别创建NetworkDispatcher与CacheDispatcher线程用于处理网络请求。
回想我们使用Volley框架时的方法,首先构建RequestQueue,然后我们就把request加入到RequestQueue当中
/**
* Adds a Request to the dispatch queue.
* @param request The request to service
* @return The passed-in request
*/
public <T> Request<T> add(Request<T> request) {
// Tag the request as belonging to this queue and add it to the set of current requests.
request.setRequestQueue(this);
synchronized (mCurrentRequests) {
mCurrentRequests.add(request);
}
// Process requests in the order they are added.
request.setSequence(getSequenceNumber());
request.addMarker("add-to-queue");
// If the request is uncacheable, skip the cache queue and go straight to the network.
if (!request.shouldCache()) {
mNetworkQueue.add(request);
return request;
}
// Insert request into stage if there‘s already a request with the same cache key in flight.
synchronized (mWaitingRequests) {
String cacheKey = request.getCacheKey();
if (mWaitingRequests.containsKey(cacheKey)) {
// There is already a request in flight. Queue up.
Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
if (stagedRequests == null) {
stagedRequests = new LinkedList<Request<?>>();
}
stagedRequests.add(request);
mWaitingRequests.put(cacheKey, stagedRequests);
if (VolleyLog.DEBUG) {
VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
}
} else {
// Insert ‘null‘ queue for this cacheKey, indicating there is now a request in
// flight.
mWaitingRequests.put(cacheKey, null);
mCacheQueue.add(request);
}
return request;
}
}
我们将所有发送过来的请求消息单独构建一个HashSet进行存储,之所以用HashSet因为我们没有必要重复记录相同的request,所以通过HashSet去重。
private final Set<Request<?>> mCurrentRequests = new HashSet<Request<?>>();
然后给每个request设置sequenceNumber。随后判断当前请求是否可以缓存,如果不能缓存就加入网络请求队列,如果可以缓存,首先拿到request的cacheKey,判断HashSet中是否已经包括的相同的cacheKey。如果没有的话就把这条请求加入缓存队列。默认情况下,每条请求都是可以缓存的,所以重点关注CacheDispatcher的run()方法:
@Override
public void run() {
if (DEBUG) VolleyLog.v("start new dispatcher");
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
// Make a blocking call to initialize the cache.
mCache.initialize();
Request<?> request;
while (true) {
// release previous request object to avoid leaking request object when mQueue is drained.
request = null;
try {
// Take a request from the queue.
request = mCacheQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("cache-queue-take");
// If the request has been canceled, don‘t bother dispatching it.
if (request.isCanceled()) {
request.finish("cache-discard-canceled");
continue;
}
// Attempt to retrieve this item from cache.
Cache.Entry entry = mCache.get(request.getCacheKey());
if (entry == null) {
request.addMarker("cache-miss");
// Cache miss; send off to the network dispatcher.
mNetworkQueue.put(request);
continue;
}
// If it is completely expired, just send it to the network.
if (entry.isExpired()) {
request.addMarker("cache-hit-expired");
request.setCacheEntry(entry);
mNetworkQueue.put(request);
continue;
}
// We have a cache hit; parse its data for delivery back to the request.
request.addMarker("cache-hit");
Response<?> response = request.parseNetworkResponse(
new NetworkResponse(entry.data, entry.responseHeaders));
request.addMarker("cache-hit-parsed");
if (!entry.refreshNeeded()) {
// Completely unexpired cache hit. Just deliver the response.
mDelivery.postResponse(request, response);
} else {
// Soft-expired cache hit. We can deliver the cached response,
// but we need to also send the request to the network for
// refreshing.
request.addMarker("cache-hit-refresh-needed");
request.setCacheEntry(entry);
// Mark the response as intermediate.
response.intermediate = true;
// Post the intermediate response back to the user and have
// the delivery then forward the request along to the network.
final Request<?> finalRequest = request;
mDelivery.postResponse(request, response, new Runnable() {
@Override
public void run() {
try {
mNetworkQueue.put(finalRequest);
} catch (InterruptedException e) {
// Not much we can do about this.
}
}
});
}
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
}
}
}
try {
// Take a request from the queue.
request = mCacheQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
阻塞式的从缓存队列中取出request。接着会根据request的cachekey从缓存中取出响应结果,如果为空就将这个请求加入到NetworkDispatcher。如果不为空还要判断缓存是否过期,过期同样的把request加入到NetworkDispatcher。那么NetworkDispaer中如何处理到来的请求:
@Override
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
Request<?> request;
while (true) {
long startTimeMs = SystemClock.elapsedRealtime();
// release previous request object to avoid leaking request object when mQueue is drained.
request = null;
try {
// Take a request from the queue.
request = mQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("network-queue-take");
// If the request was cancelled already, do not perform the
// network request.
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
continue;
}
addTrafficStatsTag(request);
// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");
...
重点看
NetworkResponse networkResponse = mNetwork.performRequest(request);
执行的是BasicNetwork中的performRequest方法,继续跟进
@Override
public NetworkResponse performRequest(Request<?> request) throws VolleyError {
long requestStart = SystemClock.elapsedRealtime();
while (true) {
HttpResponse httpResponse = null;
byte[] responseContents = null;
Map<String, String> responseHeaders = Collections.emptyMap();
try {
// Gather headers.
Map<String, String> headers = new HashMap<String, String>();
addCacheHeaders(headers, request.getCacheEntry());
httpResponse = mHttpStack.performRequest(request, headers);
StatusLine statusLine = httpResponse.getStatusLine();
int statusCode = statusLine.getStatusCode();
...
我们看到
httpResponse = mHttpStack.performRequest(request, headers);
其实最终的原理就是调用HttpClient或者HttpURLConnection来发送网络请求,Volley框架对其进行了完美的封装。那么发送网络请求之后,自然地就返回NetworkResponse,紧接着在NetworkDispatcher中调用
Response<?> response = request.parseNetworkResponse(networkResponse);
对NetworkResponse中的数据进行解析。随后,回调解析后的数据
// Post the response back.
request.markDelivered();
mDelivery.postResponse(request, response);
@Override
public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
request.markDelivered();
request.addMarker("post-response");
mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
}
其中,在mResponsePoster的execute()方法中传入了一个ResponseDeliveryRunnable对象,就可以保证该对象中的run()方法就是在主线程当中运行的了,我们看下run()方法中的代码是什么样的:
public void run() {
// If this request has canceled, finish it and don‘t deliver.
if (mRequest.isCanceled()) {
mRequest.finish("canceled-at-delivery");
return;
}
// Deliver a normal response or error, depending.
if (mResponse.isSuccess()) {
mRequest.deliverResponse(mResponse.result);
} else {
mRequest.deliverError(mResponse.error);
}
// If this is an intermediate response, add a marker, otherwise we‘re done
// and the request can be finished.
if (mResponse.intermediate) {
mRequest.addMarker("intermediate-response");
} else {
mRequest.finish("done");
}
// If we have been provided a post-delivery runnable, run it.
if (mRunnable != null) {
mRunnable.run();
}
}
如果Response成功解析出来的话,调用deliverResponse(result),通过重写这个方法可以把响应result传入Response.Listener的onResponse()方法中,然后在onResponse()方法中处理响应的result。
例如在StringQuest中使用:
StringRequest stringRequest = new StringRequest("http://www.baidu.com",
new Response.Listener<String>() {
@Override
public void onResponse(String response) {
Log.d("TAG", response);
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
Log.e("TAG", error.getMessage(), error);
}
});
到这里,源码解析基本上也就结束了。
新人试手,如有错误,欢迎指正
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