6-8 Percolate Up and Down(20 分)
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Write the routines to do a "percolate up" and a "percolate down" in a binary min-heap.
Format of functions:
void PercolateUp( int p, PriorityQueue H );
void PercolateDown( int p, PriorityQueue H );
where int p
is the position of the element, and PriorityQueue
is defined as the following:
typedef struct HeapStruct *PriorityQueue;
struct HeapStruct {
ElementType *Elements;
int Capacity;
int Size;
};
Sample program of judge:
#include <stdio.h>
#include <stdlib.h>
typedef int ElementType;
#define MinData -1
typedef struct HeapStruct *PriorityQueue;
struct HeapStruct {
ElementType *Elements;
int Capacity;
int Size;
};
PriorityQueue Initialize( int MaxElements ); /* details omitted */
void PercolateUp( int p, PriorityQueue H );
void PercolateDown( int p, PriorityQueue H );
void Insert( ElementType X, PriorityQueue H )
{
int p = ++H->Size;
H->Elements[p] = X;
PercolateUp( p, H );
}
ElementType DeleteMin( PriorityQueue H )
{
ElementType MinElement;
MinElement = H->Elements[1];
H->Elements[1] = H->Elements[H->Size--];
PercolateDown( 1, H );
return MinElement;
}
int main()
{
int n, i, op, X;
PriorityQueue H;
scanf("%d", &n);
H = Initialize(n);
for ( i=0; i<n; i++ ) {
scanf("%d", &op);
switch( op ) {
case 1:
scanf("%d", &X);
Insert(X, H);
break;
case 0:
printf("%d ", DeleteMin(H));
break;
}
}
printf("\nInside H:");
for ( i=1; i<=H->Size; i++ )
printf(" %d", H->Elements[i]);
return 0;
}
/* Your function will be put here */
Sample Input:
9
1 10
1 5
1 2
0
1 9
1 1
1 4
0
0
Sample Output:
2 1 4 Inside H: 5 10 9
代码:
void PercolateUp( int p, PriorityQueue H ) { int flag = 1; while(flag) { if(p/2 && H -> Elements[p] <= H -> Elements[p/2]) { int d = H -> Elements[p]; H -> Elements[p] = H -> Elements[p/2]; H -> Elements[p/2] = d; p = p/2; } else flag = 0; } } void PercolateDown( int p, PriorityQueue H ) { int flag = 1; int t; while(flag) { if(p * 2 <= H -> Size && H -> Elements[p] >= H -> Elements[p*2]) { t = p*2; } else t = p; if(p * 2 + 1 <= H -> Size && H ->Elements[t] >= H -> Elements[p*2 + 1]) { t = p * 2 + 1; } if(p != t) { int d = H ->Elements[t]; H ->Elements[t] = H -> Elements[p]; H -> Elements[p] = d; p = t; } else flag = 0; } }
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