Unity自定义编译器窗口查找脚本
Posted MichaelJoker
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在中大型项目中脚本繁多,子物体繁多,想要找到自己的脚本都挂到哪里,尤其是刚刚接手别人的项目,这是一件令人头疼的事。下面贴出一个小功能方便大家使用。脚本不复杂,不过却带来方便
注:下面的两个脚本需要放在Editor => Tools下
using UnityEditor; using UnityEngine; public class FindMissingScriptsRecursively : EditorWindow { static int go_count = 0, components_count = 0, missing_count = 0; [MenuItem("Window/FindMissingScriptsRecursively")] public static void ShowWindow() { EditorWindow.GetWindow(typeof(FindMissingScriptsRecursively)); } public void OnGUI() { if (GUILayout.Button("Find Missing Scripts in selected GameObjects")) { FindInSelected(); } } private static void FindInSelected() { GameObject[] go = Selection.gameObjects; go_count = 0; components_count = 0; missing_count = 0; foreach (GameObject g in go) { FindInGO(g); } Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count)); } private static void FindInGO(GameObject g) { go_count++; Component[] components = g.GetComponents<Component>(); for (int i = 0; i < components.Length; i++) { components_count++; if (components[i] == null) { missing_count++; string s = g.name; Transform t = g.transform; while (t.parent != null) { s = t.parent.name + "/" + s; t = t.parent; } Debug.Log(s + " has an empty script attached in position: " + i, g); } } // Now recurse through each child GO (if there are any): foreach (Transform childT in g.transform) { //Debug.Log("Searching " + childT.name + " " ); FindInGO(childT.gameObject); } } }
using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; ///////////////////////////////////////////////////////////////////////////// //查找节点及所有子节点中,是否有指定的脚本组件 ///////////////////////////////////////////////////////////////////////////// public class MonoFinder : EditorWindow { Transform root = null; MonoScript scriptObj = null; int loopCount = 0; List<Transform> results = new List<Transform>(); [MenuItem("Level4/Finder/MonoFinder")] static void Init() { EditorWindow.GetWindow(typeof(MonoFinder)); } void OnGUI() { GUILayout.Label("节点:"); root = (Transform)EditorGUILayout.ObjectField(root, typeof(Transform), true); GUILayout.Label("脚本类型:"); scriptObj = (MonoScript)EditorGUILayout.ObjectField(scriptObj, typeof(MonoScript), true); if (GUILayout.Button("Find")) { results.Clear(); loopCount = 0; Debug.Log("开始查找."); FindScript(root); } if (results.Count > 0) { foreach (Transform t in results) { EditorGUILayout.ObjectField(t, typeof(Transform), false); } } else { GUILayout.Label("无数据"); } } void FindScript(Transform root) { if (root != null && scriptObj != null) { loopCount++; Debug.Log(".." + loopCount + ":" + root.gameObject.name); if (root.GetComponent(scriptObj.GetClass()) != null) { results.Add(root); } foreach (Transform t in root) { FindScript(t); } } } }
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