Unity控制音量/麦克风的两种方式(系统和程序)
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1 using UnityEngine; 2 using System.Runtime.InteropServices; 3 using System; 4 5 [DisallowMultipleComponent] 6 public class SoundManger : MonoBehaviour 7 { 8 #region System 9 [DllImport("user32.dll")] 10 static extern void keybd_event(byte bVk, byte bScan, UInt32 dwFlags, UInt32 dwExtraInfo); 11 12 [DllImport("user32.dll")] 13 static extern Byte MapVirtualKey(UInt32 uCode, UInt32 uMapType); 14 15 private const byte VK_VOLUME_MUTE = 0xAD; 16 private const byte VK_VOLUME_DOWN = 0xAE; 17 private const byte VK_VOLUME_UP = 0xAF; 18 private const UInt32 KEYEVENTF_EXTENDEDKEY = 0x0001; 19 private const UInt32 KEYEVENTF_KEYUP = 0x0002; 20 21 /// <summary> 22 /// 改变系统音量大小,增加 23 /// </summary> 24 public void SystemVolumeUp() 25 { 26 keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY, 0); 27 keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); 28 } 29 30 /// <summary> 31 /// 改变系统音量大小,减小 32 /// </summary> 33 public void SystemVolumeDown() 34 { 35 keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY, 0); 36 keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); 37 } 38 39 /// <summary> 40 /// 改变系统音量大小,静音 41 /// </summary> 42 public void SystemMute() 43 { 44 keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY, 0); 45 keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); 46 } 47 #endregion 48 49 #region Program 50 [DllImport("Winmm.dll")] 51 private static extern int waveOutSetVolume(int hwo, System.UInt32 pdwVolume); 52 53 [DllImport("Winmm.dll")] 54 private static extern uint waveOutGetVolume(int hwo, out System.UInt32 pdwVolume); 55 56 private const int volumeMinScope = 0; 57 private const int volumeMaxScope = 100; 58 59 private int lastVolume = 0; 60 private int volume = 100; 61 62 public int Volume 63 { 64 get { return volume; } 65 set 66 { 67 volume = value; 68 SetCurrentVolume(); 69 } 70 } 71 private void SetCurrentVolume() 72 { 73 volume = volume < volumeMinScope ? volumeMinScope : volume; 74 volume = volume > volumeMaxScope ? volumeMaxScope : volume; 75 //先把trackbar的value值映射到0x0000~0xFFFF范围 76 System.UInt32 Value = (System.UInt32)((double)0xffff * volume / (volumeMaxScope - volumeMinScope)); 77 78 //限制value的取值范围 79 Value = Value < 0 ? 0 : Value; 80 Value = Value > 0xffff ? 0xffff : Value; 81 82 System.UInt32 left = Value; //左声道音量 83 System.UInt32 right = Value; //右声道音量 84 waveOutSetVolume(0, left << 16 | right); //"<<"左移,“|”逻辑或运算 85 } 86 87 /// <summary> 88 /// 改变程序音量,增加 89 /// </summary> 90 /// <param name="value">增加的幅度</param> 91 public void ProgramVolumeUp(int value = 2) 92 { 93 Volume += value; 94 } 95 96 /// <summary> 97 /// 改变程序音量,减少 98 /// </summary> 99 /// <param name="value">减少的幅度</param> 100 public void ProgramVolumeDown(int value = 2) 101 { 102 Volume -= value; 103 } 104 105 /// <summary> 106 /// 改成程序音量,静音 107 /// </summary> 108 public void ProgramMute() 109 { 110 int temp = lastVolume; 111 lastVolume = volume; 112 Volume = temp; 113 } 114 #endregion 115 116 public enum MangerType 117 { 118 Program, 119 System, 120 } 121 122 public MangerType mangerType = MangerType.Program; 123 124 private void Update() 125 { 126 switch (mangerType) 127 { 128 case MangerType.Program: 129 if (Input.GetKeyDown(KeyCode.UpArrow)) 130 ProgramVolumeUp(); 131 if (Input.GetKeyDown(KeyCode.DownArrow)) 132 ProgramVolumeDown(); 133 if (Input.GetKeyDown(KeyCode.Space)) 134 ProgramMute(); 135 break; 136 case MangerType.System: 137 if (Input.GetKeyDown(KeyCode.UpArrow)) 138 SystemVolumeUp(); 139 if (Input.GetKeyDown(KeyCode.DownArrow)) 140 SystemVolumeDown(); 141 if (Input.GetKeyDown(KeyCode.Space)) 142 SystemMute(); 143 break; 144 } 145 } 146 }
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