连通不规则多边形算法
Posted 二三事
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多边形连通和最小生成树本质上是一样的,问题在于确定权值。
下面算法由js实现,演示由svg提供。
<html> <head> <script> let shown=‘hidden‘; //核心算法 let caculatePath=function(){ /*显示和隐藏,算法无关*/ for(let i=0;i<panel.children.length;i++){ panel.children[i].style.visibility=shown; } lineGroup.innerHTML=null; if(shown==‘hidden‘){ shown=‘visible‘; }else{ shown=‘hidden‘; return; } getEvent().target.style.visibility=‘visible‘; let gons=getPolygons(getEvent().target); let target=document.getElementById(‘target‘); /*----------END----------*/ //closeList表示已经连通的图形,无需再连通 let closeList=[]; //未连通的图形 let openList=[]; //放入外框图形 closeList.push(gons[0]); //放入其他图形 for(let i=1;i<gons.length;i++){ openList.push(gons[i]); } let cache={}; while(openList.length>0){ let min={dist:Number.MAX_SAFE_INTEGER}; let imin,jmin; for(let i=0;i<openList.length;i++){ for(let j=0;j<closeList.length;j++){ //缓存之前的计算值,提高计算效率,这里应该利用最小堆,但是js没有默认实现,先不管 let cacheKey=openList[i].index+‘:‘+closeList[j].index; let d=cache[cacheKey]; if(!d){ d=polygon2Polygon(openList[i],closeList[j]); } cache[cacheKey]=d; if(d.dist<min.dist){ min=d; imin=i; jmin=j; } } } //构建父子级 if(closeList[jmin].child==null){ closeList[jmin].child=[]; } closeList[jmin].child.push( { node:openList[imin], target:min.target, source:min.source, }); closeList.push(openList[imin]); openList.splice(imin,1); } //测试 collect(gons[0],getEvent().target); return gons[0] }; /** * 返回{ dist:最小距离,source:parent链接点,target:child链接点} * @param poly1 * @param poly2 */ let polygon2Polygon=function(poly1,poly2){ let point,min={dist:Number.MAX_SAFE_INTEGER}; for(let i=0;i<poly1.length;i++){ point=poly1[i]; let d=point2Polygon(point,poly2); if(d.dist<min.dist){ min=d; min.target=point; min.source=d.anchor; } } for(let i=0;i<poly2.length;i++){ point=poly2[i]; let d=point2Polygon(point,poly1); if(d.dist<min.dist){ min=d; min.target=d.anchor; min.source=point; } } return min; }; //计算图形和点之间的最小距离,返回线,距离 let point2Polygon=function(point,poly){ let min=Number.MAX_SAFE_INTEGER; let anchor,d; for(let i=0;i<poly.length;i++){ let p1=poly[i],p2; let i1; if(i==poly.length-1) i1=0; else i1=i+1; p2=poly[i1]; d= distToSegment(point,p1,p2); if(min>d.dist){ min=d.dist; anchor=d.p; } } return { dist:min, anchor:anchor, } }; /*-------------点到线段距离------------*/ function sqr(x) { return x * x } function dist2(v, w) { return sqr(v.x - w.x) + sqr(v.y - w.y) } //返回距离和连接点 function distToSegment(p, v, w) { let l2 = dist2(v, w); if (l2 == 0) return dist2(p, v); let t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2; t = Math.max(0, Math.min(1, t)); let w1={ x: v.x + t * (w.x - v.x), y: v.y + t * (w.y - v.y) }; return {dist:Math.sqrt(dist2(p, w1)), p:w1}; } /*-------------END---------------*/ /*-------无关算法分界线--------*/ //创建连线 let createLineElement=function(){ let line= document.createElementNS(‘http://www.w3.org/2000/svg‘,‘line‘); line.style.stroke=‘black‘; line.style[‘stroke-width‘]=2; line.setAttributeNS(‘‘,‘marker-end‘,‘url(#arrow)‘); return line; }; let collect=function(p){ if(p.child){ for(let i=0;i<p.child.length;i++){ let np=createLineElement(); let s=p.child[i].source; let t=p.child[i].target; let x1,y1,x2,y2; if(s instanceof Array){ x1=(s[0].x+s[1].x)/2; y1=(s[0].y+s[1].y)/2; }else{ x1=s.x; y1=s.y; } if(t instanceof Array){ x2=(t[0].x+t[1].x)/2; y2=(t[0].y+t[1].y)/2; }else{ x2=t.x; y2=t.y; } np.setAttribute(‘x1‘,x1); np.setAttribute(‘y1‘,y1); np.setAttribute(‘x2‘,x2); np.setAttribute(‘y2‘,y2); lineGroup.appendChild(np); collect(p.child[i].node); } } }; let getEvent = function(){ return window.event || arguments.callee.caller.arguments[0]; }; let printChild=function(p){ console.log(‘node:‘,p.index); if(p.child){ console.log(‘{‘,p.index,‘--child:‘); for(let i=0;i<p.child.length;i++){ console.log(‘source:‘,p.child[i].source); console.log(‘target:‘,p.child[i].target); printChild(p.child[i].node); } console.log(‘--‘,p.index,‘}‘); } } //从path里获取所有的多边形 let getPolygons=function(p){ let d=p.getAttribute(‘d‘); if(d){ let polygons=d.split(‘M‘); let result=[]; for(let i=1;i<polygons.length;i++){ let seg = polygons[i]; let plist=[]; result.push(plist); plist.index=i-1; let status=0; let np,pindex=0; for(let j=0;j<seg.length;j++){ let c = seg.charAt(j); if(status==0){ //初始化状态 if(c==‘ ‘||c==‘L‘||c==‘Z‘){ }else{ np={}; np.index=pindex++; plist.push(np); np.x=c; np.y=‘‘; status=1; } }else if(status == 1){ //开始写x if(c==‘ ‘||c==‘,‘){ //开始写y np.x=parseFloat(np.x); status=2; }else if(c==‘L‘){ }else{ np.x+=c; } }else if(status == 2){ if(c==‘ ‘||c==‘Z‘||c==‘L‘){ np.y=parseFloat(np.y); status = 0; }else{ np.y+=c; } } } } return result; } } window.onload=function(){ let panel=document.getElementById(‘panel‘); for(let i=0,len=panel.children.length;i<len;i++){ panel.children[i].onclick=caculatePath; } } </script> </head> <body> <svg width=‘100%‘ height=‘100%‘ style="border:1px solid"> <defs> <marker id="arrow" markerWidth="5" markerHeight="5" refx="0" refy="3" orient="auto" markerUnits="strokeWidth"> </marker> </defs> <g id="panel"> <path d="M20 90 L30 0 180 20 140 170Z M100 40 L60 20 40 60 Z M140 110 L140 60 100 60 80 100Z" 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