hdu 1007 Quoit Design
Posted 极速快码
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1 #include <iostream> 2 #include <cstdio> 3 #include <cstring> 4 #include <cmath> 5 #include <algorithm> 6 using namespace std; 7 #define INF 0x7f7f7f 8 int n; 9 struct Point 10 { 11 double x,y; 12 }p[100001]; 13 bool cmp(Point a,Point b) 14 { 15 if(a.x==b.x) 16 { 17 return a.y<b.y; 18 } 19 return a.x<b.x; 20 } 21 double dis(Point a,Point b) 22 { 23 return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y)); 24 } 25 double getMin(int i) 26 { 27 double d=999999,di=0; 28 for(int j=i+1;j<n;j++) 29 { 30 di=dis(p[i],p[j]); 31 if(d>di)d=di; 32 else break; 33 } 34 return d; 35 } 36 int main() 37 { 38 int i,j,k; 39 double ans,f; 40 while(scanf("%d",&n)!=EOF) 41 { 42 if(!n)break; 43 for(i=0;i<n;i++) 44 { 45 scanf("%lf%lf",&p[i].x,&p[i].y); 46 } 47 sort(p,p+n,cmp); 48 ans=INF; 49 for(i=0;i<n-1;i++) 50 { 51 f=getMin(i); 52 if(ans>f)ans=f; 53 } 54 printf("%.2lf\n",ans/2.0); 55 } 56 return 0; 57 }
Time Limit: 10000/5000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)
Total Submission(s): 55105 Accepted Submission(s):
14543
Problem Description
Have you ever played quoit in a playground? Quoit is a
game in which flat rings are pitched at some toys, with all the toys encircled
awarded.
In the field of Cyberground, the position of each toy is fixed, and the ring is carefully designed so it can only encircle one toy at a time. On the other hand, to make the game look more attractive, the ring is designed to have the largest radius. Given a configuration of the field, you are supposed to find the radius of such a ring.
Assume that all the toys are points on a plane. A point is encircled by the ring if the distance between the point and the center of the ring is strictly less than the radius of the ring. If two toys are placed at the same point, the radius of the ring is considered to be 0.
In the field of Cyberground, the position of each toy is fixed, and the ring is carefully designed so it can only encircle one toy at a time. On the other hand, to make the game look more attractive, the ring is designed to have the largest radius. Given a configuration of the field, you are supposed to find the radius of such a ring.
Assume that all the toys are points on a plane. A point is encircled by the ring if the distance between the point and the center of the ring is strictly less than the radius of the ring. If two toys are placed at the same point, the radius of the ring is considered to be 0.
Input
The input consists of several test cases. For each
case, the first line contains an integer N (2 <= N <= 100,000), the total
number of toys in the field. Then N lines follow, each contains a pair of (x, y)
which are the coordinates of a toy. The input is terminated by N = 0.
Output
For each test case, print in one line the radius of the
ring required by the Cyberground manager, accurate up to 2 decimal places.
Sample Input
2
0 0
1 1
2
1 1
1 1
3
-1.5 0
0 0
0 1.5
0
Sample Output
0.71
0.00
0.75
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