SuperSocket基础二
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SuperSocket基础(二)-----一个完整的SocketServer项目
由于时间关系未能及时更新,关于SuperSocket,对于初学者而言,一个SuperSock的Server真的不好写。官方文档写的很清晰,如何接受客户端发来的二进制报文并做响应的解析。下面就从一个完整的项目出发,记录SuperSocket的开发过程。
1、项目场景:现有十多个RTU设备,用来监测自来水管的压力和流量,需要将十多个传感器传来的值接收并做解析来使用。用SuperSocket写一个Socket服务器,实时监听客户端发来的数据报文。
具体的开发过程:
一、在vs中新建一个项目,Windows窗体或者控制台程序都可以,在项目解决方案中鼠标右键点击管理NuGet程序包,在线安装SuperSocket。
二、自定义自己服务器中相关的类,建议类的建立顺序:RequestInfo>ReceiveFilter>AppSession>AppServer
1、建立一个RequestInfo
public class DTRequestInfo : IRequestInfo { /// <summary> /// 构造函数 /// </summary> /// <param name="key">键值</param> /// <param name="body">接收的数据体</param> public DTRequestInfo(string key,byte[] body) { this.Key = key; this.Body = body; } public string Key { get;set; } /// <summary> /// 请求信息缓存 /// </summary> public byte[] Body { get; set; } /// <summary> /// 设备ID /// </summary> public string DeviceID { get; set; } }
2、建立一个数据接收过滤器帮助 类,作为过滤器的继承的父类,主要的作用是用来接收处理客户端传类的二进制字符,返回有效的数据部分。
/// <summary> /// 处理获取的所有数据 /// </summary> /// <typeparam name="TRequestInfo"></typeparam> public abstract class ReceiveFilterHelper<TRequestInfo> : ReceiveFilterBase<TRequestInfo> where TRequestInfo : IRequestInfo { private SearchMarkState<byte> m_BeginSearchState; private SearchMarkState<byte> m_EndSearchState; private bool m_FoundBegin = false; protected TRequestInfo NullRequestInfo = default(TRequestInfo); /// <summary> /// 初始化实例 /// </summary> protected ReceiveFilterHelper() { } /// <summary> /// 过滤指定的会话 /// </summary> /// <param name="readBuffer">数据缓存</param> /// <param name="offset">数据起始位置</param> /// <param name="length">缓存长度</param> /// <param name="toBeCopied"></param> /// <param name="rest"></param> /// <returns></returns> public override TRequestInfo Filter(byte[] readBuffer, int offset, int length, bool toBeCopied, out int rest) { rest = 0; int searchEndMarkOffset; int searchEndMarkLength; //在此处做了处理,将接收到的第一个字符作为起始过滤标志,到结束。返回指定长度的数据。 byte[] startMark = new byte[] { readBuffer[offset] }; byte[] endMark = new byte[] {0xff }; m_BeginSearchState = new SearchMarkState<byte>(startMark); m_EndSearchState = new SearchMarkState<byte>(endMark); //上一个开始标记长度 int prevMatched = 0; int totalParsed = 0; if (!m_FoundBegin) { prevMatched = m_BeginSearchState.Matched; int pos = readBuffer.SearchMark(offset, length, m_BeginSearchState, out totalParsed); if (pos < 0) { //不要缓存无效数据 if (prevMatched > 0 || (m_BeginSearchState.Matched > 0 && length != m_BeginSearchState.Matched)) { State = FilterState.Error; return NullRequestInfo; } return NullRequestInfo; } else //找到匹配的开始标记 { //But not at the beginning if (pos != offset) { State = FilterState.Error; return NullRequestInfo; } } //找到开始标记 m_FoundBegin = true; searchEndMarkOffset = pos + m_BeginSearchState.Mark.Length - prevMatched; //This block only contain (part of)begin mark if (offset + length <= searchEndMarkOffset) { AddArraySegment(m_BeginSearchState.Mark, 0, m_BeginSearchState.Mark.Length, false); return NullRequestInfo; } searchEndMarkLength = offset + length - searchEndMarkOffset; } else//Already found begin mark { searchEndMarkOffset = offset; searchEndMarkLength = length; } while (true) { var prevEndMarkMatched = m_EndSearchState.Matched; var parsedLen = 0; var endPos = readBuffer.SearchMark(searchEndMarkOffset, searchEndMarkLength, m_EndSearchState, out parsedLen); //没有找到结束标记 if (endPos < 0) { rest = 0; if (prevMatched > 0)//还缓存先前匹配的开始标记 AddArraySegment(m_BeginSearchState.Mark, 0, prevMatched, false); AddArraySegment(readBuffer, offset, length, toBeCopied); } //totalParsed += parsedLen; //rest = length - totalParsed; totalParsed = 0; byte[] commandData = new byte[BufferSegments.Count + prevMatched + totalParsed]; if (BufferSegments.Count > 0) BufferSegments.CopyTo(commandData, 0, 0, BufferSegments.Count); if (prevMatched > 0) Array.Copy(m_BeginSearchState.Mark, 0, commandData, BufferSegments.Count, prevMatched); Array.Copy(readBuffer, offset, commandData, BufferSegments.Count + prevMatched, totalParsed); var requestInfo = ProcessMatchedRequest(commandData, 0, commandData.Length); Reset(); return requestInfo; if (prevMatched > 0)//Also cache the prev matched begin mark AddArraySegment(m_BeginSearchState.Mark, 0, prevMatched, false); AddArraySegment(readBuffer, offset, length, toBeCopied); //return NullRequestInfo; } } /// <summary> /// Processes the matched request. /// </summary> /// <param name="readBuffer">The read buffer.</param> /// <param name="offset">The offset.</param> /// <param name="length">The length.</param> /// <returns></returns> protected abstract TRequestInfo ProcessMatchedRequest(byte[] readBuffer, int offset, int length); /// <summary> /// Resets this instance. /// </summary> public override void Reset() { m_BeginSearchState.Matched = 0; m_EndSearchState.Matched = 0; m_FoundBegin = false; base.Reset(); } }
3、建立一个数据接收过滤器,继承ReceiveFilterHelper类,过来接收并过滤指定的信息内容。
/// <summary> /// 数据接收过滤器 /// </summary> public class DTReceiveFilter : ReceiveFilterHelper<DTRequestInfo> { /// <summary> /// 重写方法 /// </summary> /// <param name="readBuffer">过滤之后的数据缓存</param> /// <param name="offset">数据起始位置</param> /// <param name="length">数据缓存长度</param> /// <returns></returns> protected override DTRequestInfo ProcessMatchedRequest(byte[] readBuffer, int offset, int length) { //返回构造函数指定的数据格式 return new DTRequestInfo(Encoding.UTF8.GetString(readBuffer, offset, length), readBuffer); } }
4、建立一个AppSession,用来发送和接收客户端信息,一个客户端相当于一个session,这一点很重要,应为每一个RUT设备都有一个固定的编号,需要给session的item中添加Key值用来区分不同的客户端。
public class DTSession:AppSession<DTSession,DTRequestInfo> { protected override void HandleException(Exception e) { base.HandleException(e); } protected override void OnSessionStarted() { base.OnSessionStarted(); } protected override int GetMaxRequestLength() { return base.GetMaxRequestLength(); } protected override void HandleUnknownRequest(DTRequestInfo requestInfo) { base.HandleUnknownRequest(requestInfo); } }
5、建立AppServer,自定义适合自己项目的服务。这个项目需要的就是服务端给客户端RTU发送数据请求指令,客户端才能做出响应返回数据十六进制的数据报文。
Timer requestTimer = null; public DTServer() : base(new DefaultReceiveFilterFactory<DTReceiveFilter, DTRequestInfo>()) { //定时发送请求压力的报文 double sendInterval = double.Parse(ConfigurationManager.AppSettings["sendInterval"]); requestTimer = new Timer(sendInterval); requestTimer.Elapsed += RequestTimer_Elapsed; requestTimer.Enabled = true; requestTimer.Start(); } private void RequestTimer_Elapsed(object sender, ElapsedEventArgs e) { //发送请求报文 var sessionList = GetAllSessions(); //Logger.Error(sessionList); foreach (var session in sessionList) { Dictionary<string, string> routs = ConfigManager.GetAllConfig(); try { foreach (var item in routs) { if (item.Key.ToString().Contains("rout2_")) { string routeID = item.Key.ToString().Split(\'_\')[1]; byte[] rout = ConvertHelper.strToToHexByte(routeID); byte[] address = ConvertHelper.strToToHexByte(item.Value.ToString()); /// 合成报文 List<byte> data = new List<byte>(); data.Add(rout[0]); data.Add(0x04);//读取数据 data.Add(address[0]); data.Add(address[1]); data.Add(address[2]); data.Add(address[3]); byte[] checkcode = CRC16.crc_16(data.ToArray()); data.Add(checkcode[1]); data.Add(checkcode[0]); /// 发送报文 //使用字节抽屉存储 // ArraySegment<byte> sendData = new ArraySegment<byte>(data.ToArray()); session.Send(data.ToArray(), 0, data.ToArray().Length); // Console.WriteLine("发送数据:" + ConvertHelper.byteToHexStr(data.ToArray())); } } } catch (Exception ex) { //写入日志 /// Logger.Info(ex.Message); } } } protected override void OnNewSessionConnected(DTSession session) { base.OnNewSessionConnected(session); //Logger.Error(session.SessionID); } protected override void ExecuteCommand(DTSession session, DTRequestInfo requestInfo) { base.ExecuteCommand(session, requestInfo); } protected override void OnStarted() { base.OnStarted(); } protected override void OnStartup() { base.OnStartup(); } protected override bool Setup(IRootConfig rootConfig, IServerConfig config) { return base.Setup(rootConfig, config); } }
三、以上都为准备工作,下面具体的使用。
1、在程序启动时开启服务,用来监听客户端。
appServer = new DTServer(); int Port = int.Parse(ConfigurationManager.AppSettings["Port"].ToString()); if (!appServer.Setup(Port)) { label1.Text = "端口装载失败"; return; } if (!appServer.Start()) { label1.Text = "服务启动失败"; return; } label1.Text = "压力采集终端服务已开启"; //监听地址 for (int i = 0; i < IpEntry.AddressList.Length; i++) { if (IpEntry.AddressList[i].AddressFamily == AddressFamily.InterNetwork) { label2.Text = "监听IP:" + IpEntry.AddressList[i]; label3.Text = "端口:" + Port.ToString(); } } //注册事件 appServer.NewRequestReceived += new SuperSocket.SocketBase.RequestHandler<DTSession, DTRequestInfo>(appServer_NewRecivede);
2、请求接收事件
private void appServer_NewRecivede(DTSession session, DTRequestInfo requestInfo) { byte[] bytes = requestInfo.Body; if (bytes[0] == 0xfe) return; //设备地址 //设备地址 string devAddress = bytes[0].ToString("X"); string dataType = bytes[1].ToString("X"); if (dataType != "4") { string tt = string.Empty; foreach (var item in bytes.Take(4).Reverse()) { tt += item.ToString("X2"); } //resultInfo.DeviceID = tt; session.Items["deviceid"] = tt; return; } //数据长度 int dataLenth = bytes[2]; //数据 byte[] datas = bytes.Skip(3).Take(dataLenth).ToArray(); //从缓冲区截取有效数据 string datastrs = ConvertHelper.byteToHexStr(bytes.Take(dataLenth + 5).ToArray()); //采集值 int value = datas[1] + datas[0] * 256; //数值转换 //电流 double f = 3.3 / 1023 * value / 150 * 1000; //压力 double yl = 0.0625 * (f - 4); if (session.Items.Count==0) { return; } //将结果写入log session.Logger.Info("设备编号:" + session.Items["deviceid"].ToString() + " 压力值:" + yl.ToString() + " 时间:" + DateTime.Now.ToString() + " 报文:" + datastrs); }
3、利用SocketTool工具进行验证,发送十六进制字符,并在项目日志中进行查看结果。
以上就是整个项目中的全部代码和开发过程。感兴趣的可加QQ:1301485237 交流学习。
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