java语言实现简单的洗牌,发牌
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java学习过程中,老师让写了个简单的斗地主洗牌发牌的程序,一下就是程序代码:
package com.java.lei.homework; import java.util.Arrays; import java.util.Random; public class PokerGame { //1.创建数组,用以存储扑克牌 static String[] pokers = new String[54]; public static void main(String[] args) { //2.创建牌 所有的牌赋值到array数组中 pokers = newPoker(); //3.洗牌 这里的实参pokers是经过创建牌之后新生成的pokers String[] pokers2 = upsetPoker(pokers); //4.发牌 sendPoker(pokers2); } //创建牌的方法 public static String[] newPoker() { //1.定义花色数组 String[] colors = {"红桃","黑桃","梅花","方片"}; //2.定义牌面数组 String[] numbers = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"}; //3.定义王 String[] kings = {"大王","小王"}; //4.使用循环将牌存储到pokers数组 int index = 0; for(int i = 0 ; i < numbers.length ; i ++) { for(int j = 0 ; j < colors.length ; j ++) { pokers[index ++] = colors[j] + numbers[i]; } } //5.大小王拷贝入pokers数组 System.arraycopy(kings, 0, pokers, index, 2); //6.输出牌 System.out.println("现有一副扑克牌" + Arrays.toString(pokers) + "\n"); return pokers; } //洗牌的方法 public static String[] upsetPoker(String[] array) { //1.定义新的数组,用以存储洗好的牌 String[] newpokers = new String[pokers.length]; //2.定义数组,用以标识被随机取出的牌 boolean[] mark = new boolean[pokers.length]; //3.洗牌 for(int i = 0 ; i < pokers.length ; i ++) { //a.创建随机数 Random rd = new Random(); //b.获取随机数的下标 int index = rd.nextInt(pokers.length); //c.判断标识 if(mark[index] == false) { //d.将未洗过的牌存储入newpokers newpokers[i] = pokers[index]; //e.修改标识,被洗过的牌标记为true }else { i --; //该次取随机数取到的是洗过的牌,则重新再取一次 } } //newpokers内的牌拷贝到数组pokers pokers = Arrays.copyOf(newpokers, newpokers.length); System.out.println("洗过的牌:" + Arrays.toString(newpokers)+"\n"); return newpokers; } //发牌的方法 public static void sendPoker(String[] array) { //1.定义玩家及底牌数组 String[] one = new String[0]; String[] two = new String[0]; String[] three = new String[0]; String[] underpoker = new String[3]; //2.循环进行发牌 for(int i = 0 ; i < pokers.length-3 ; i++) { if(i % 3 == 0) { one = Arrays.copyOf(one, one.length+1); one[one.length-1] = pokers[i]; }else if(i % 3 == 1) { two = Arrays.copyOf(two, two.length+1); two[two.length-1] = pokers[i]; }else if(i % 3 == 2) { three = Arrays.copyOf(three, three.length+1); three[three.length-1] = pokers[i]; } } System.arraycopy(pokers, pokers.length-3, underpoker, 0, 3); System.out.println("玩家1:" + Arrays.toString(one)); System.out.println("玩家2:" + Arrays.toString(two)); System.out.println("玩家3:" + Arrays.toString(three)); System.out.println("底牌:" + Arrays.toString(underpoker)); } }
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