第11月第8天 ffmpeg ffplay
Posted lianhuaren
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了第11月第8天 ffmpeg ffplay相关的知识,希望对你有一定的参考价值。
1.
static int func_fill_frame(SDL_VoutOverlay *overlay, const AVFrame *frame) { assert(overlay); SDL_VoutOverlay_Opaque *opaque = overlay->opaque; AVFrame swscale_dst_pic = { { 0 } }; av_frame_unref(opaque->linked_frame); int need_swap_uv = 0; int use_linked_frame = 0; enum AVPixelFormat dst_format = AV_PIX_FMT_NONE; switch (overlay->format) { case SDL_FCC_YV12: need_swap_uv = 1; // no break; case SDL_FCC_I420: if (frame->format == AV_PIX_FMT_YUV420P || frame->format == AV_PIX_FMT_YUVJ420P) { // ALOGE("direct draw frame"); use_linked_frame = 1; dst_format = frame->format; } else { // ALOGE("copy draw frame"); dst_format = AV_PIX_FMT_YUV420P; } break; case SDL_FCC_I444P10LE: if (frame->format == AV_PIX_FMT_YUV444P10LE) { // ALOGE("direct draw frame"); use_linked_frame = 1; dst_format = frame->format; } else { // ALOGE("copy draw frame"); dst_format = AV_PIX_FMT_YUV444P10LE; } break; case SDL_FCC_RV32: dst_format = AV_PIX_FMT_0BGR32; break; case SDL_FCC_RV24: dst_format = AV_PIX_FMT_RGB24; break; case SDL_FCC_RV16: dst_format = AV_PIX_FMT_RGB565; break; default: ALOGE("SDL_VoutFFmpeg_ConvertPicture: unexpected overlay format %s(%d)", (char*)&overlay->format, overlay->format); return -1; } // setup frame if (use_linked_frame) { // linked frame av_frame_ref(opaque->linked_frame, frame); overlay_fill(overlay, opaque->linked_frame, opaque->planes); ... static void overlay_fill(SDL_VoutOverlay *overlay, AVFrame *frame, int planes) { overlay->planes = planes; for (int i = 0; i < AV_NUM_DATA_POINTERS; ++i) { overlay->pixels[i] = frame->data[i]; overlay->pitches[i] = frame->linesize[i]; } } ... static GLboolean yuv420p_uploadTexture(IJK_GLES2_Renderer *renderer, SDL_VoutOverlay *overlay) { if (!renderer || !overlay) return GL_FALSE; int planes[3] = { 0, 1, 2 }; const GLsizei widths[3] = { overlay->pitches[0], overlay->pitches[1], overlay->pitches[2] }; const GLsizei heights[3] = { overlay->h, overlay->h / 2, overlay->h / 2 }; const GLubyte *pixels[3] = { overlay->pixels[0], overlay->pixels[1], overlay->pixels[2] }; switch (overlay->format) { case SDL_FCC_I420: break; case SDL_FCC_YV12: planes[1] = 2; planes[2] = 1; break; default: ALOGE("[yuv420p] unexpected format %x\n", overlay->format); return GL_FALSE; } for (int i = 0; i < 3; ++i) { int plane = planes[i]; glBindTexture(GL_TEXTURE_2D, renderer->plane_textures[i]); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, widths[plane], heights[plane], 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels[plane]); } return GL_TRUE; }
http://blog.csdn.net/liujiakunit/article/details/46899229
以上是关于第11月第8天 ffmpeg ffplay的主要内容,如果未能解决你的问题,请参考以下文章