tcpsock for Golang
Posted ecofast
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前记:本文所述的 tcpsock 库托管在 Github。
Golang 中的 net 标准库已对 TCP 网络编程作了简洁(却很不简单)的封装,基本上,可直接通过引用其提供的相关接口开发简易的网络应用程序。但我想封装一套简单并提供简洁调用接口的 TCP 网络库(即 tcpsock),以达到所谓组件化的目的,如此用户只需调用几个非常简单的接口(包括设置回调函数等)就能较直观地处理网络收发等逻辑。
一开始设计 tcpsock 时,只打算提供 TcpServer 及 TcpConn 对象而没有考虑加入 TcpClient(毕竟 Golang 多用于后台开发),但譬如网络游戏中的网关(GameGate),其既是服务器程序(服务于数计的网络客户端),又要充当客户端连接到游戏服务器(GameServer),此时即凸显 TcpClient 存在的必要了。所以重构了部分结构与代码,加入了 TcpClient 对象,而这也带来了额外的好处,具体可参考 chatroom 示例,其服务器与客户端在诸如协议解析等方面完全复用代码,大大减少了开发维护成本。
囿于个人当前的能力及精力, tcpsock 不可避免会存在一些甚至许多问题或 Bug(虽然它确实很简单),希望能在实际的项目运用及与技术同仁的探讨中一点点改进它,直至完善。
tcpsock 库共 4 个单元(tcpsock、tcpserver、tcpconn 及 tcpclient),并提供 3 个导出类型(TcpServer、TcpClient 及 TcpConn,分别实现于与其名称对应的单元),各单元代码如下:
// Copyright (C) 2017 ecofast(胡光耀). All rights reserved. // Use of this source code is governed by a BSD-style license. // Package tcpsock provides easy to use interfaces for TCP I/O. // Thanks to darksword(gansidui) and AlexStocks for their valuable projects // which are gotcp(https://github.com/gansidui/gotcp) // and getty(https://github.com/AlexStocks/getty). package tcpsock import ( "sync" ) const ( RecvBufLenMax = 4 * 1024 SendBufLenMax = 4 * 1024 SendBufCapMax = 10 RecvBufCapMax = 10 ) type tcpSock struct { sendBufCap uint32 recvBufCap uint32 proto Protocol exitChan chan struct{} waitGroup *sync.WaitGroup onConnConnect OnTcpConnCallback onConnClose OnTcpConnCallback } type Protocol interface { Parse(b []byte, recvChan chan<- Packet) Process(conn *TcpConn, p Packet) } type Packet interface { Marshal() []byte }
// Copyright (C) 2017 ecofast(胡光耀). All rights reserved. // Use of this source code is governed by a BSD-style license. package tcpsock import ( "net" "sync" "sync/atomic" "time" . "github.com/ecofast/sysutils" ) type TcpServer struct { listener *net.TCPListener acceptTimeout int *tcpSock autoIncID uint32 numOfConn uint32 } func NewTcpServer(listenPort, acceptTimeout int, protocol Protocol) *TcpServer { tcpAddr, err := net.ResolveTCPAddr("tcp", ":"+IntToStr(int(listenPort))) CheckError(err) listener, err := net.ListenTCP("tcp", tcpAddr) CheckError(err) return &TcpServer{ listener: listener, acceptTimeout: acceptTimeout, tcpSock: &tcpSock{ sendBufCap: SendBufCapMax, recvBufCap: RecvBufCapMax, proto: protocol, exitChan: make(chan struct{}), waitGroup: &sync.WaitGroup{}, }, } } func (self *TcpServer) Serve() { self.waitGroup.Add(1) defer func() { self.listener.Close() self.waitGroup.Done() }() for { select { case <-self.exitChan: return default: } self.listener.SetDeadline(time.Now().Add(time.Duration(self.acceptTimeout) * time.Second)) conn, err := self.listener.AcceptTCP() if err != nil { continue } atomic.AddUint32(&self.numOfConn, 1) self.waitGroup.Add(1) go func() { c := newTcpConn(atomic.AddUint32(&self.autoIncID, 1), self.tcpSock, conn, self.sendBufCap, self.recvBufCap, self.connClose) if self.onConnConnect != nil { self.onConnConnect(c) } c.run() self.waitGroup.Done() }() } } func (self *TcpServer) Close() { close(self.exitChan) self.waitGroup.Wait() } func (self *TcpServer) NumOfConn() uint32 { return atomic.LoadUint32(&self.numOfConn) } func (self *TcpServer) connClose(conn *TcpConn) { atomic.AddUint32(&self.numOfConn, ^uint32(0)) if self.onConnClose != nil { self.onConnClose(conn) } } func (self *TcpServer) OnConnConnect(fn OnTcpConnCallback) { self.onConnConnect = fn } func (self *TcpServer) OnConnClose(fn OnTcpConnCallback) { self.onConnClose = fn }
// Copyright (C) 2017 ecofast(胡光耀). All rights reserved. // Use of this source code is governed by a BSD-style license. package tcpsock import ( "net" "sync" "sync/atomic" ) type OnTcpConnCallback func(c *TcpConn) type TcpConn struct { id uint32 owner *tcpSock conn *net.TCPConn sendChan chan Packet recvChan chan Packet closeChan chan struct{} closeOnce sync.Once closedFlag int32 onClose OnTcpConnCallback } func newTcpConn(id uint32, owner *tcpSock, conn *net.TCPConn, sendCap, recvCap uint32, onClose OnTcpConnCallback) *TcpConn { return &TcpConn{ id: id, owner: owner, conn: conn, sendChan: make(chan Packet, sendCap), recvChan: make(chan Packet, recvCap), closeChan: make(chan struct{}), onClose: onClose, } } func (self *TcpConn) ID() uint32 { return self.id } func (self *TcpConn) run() { startGoroutine(self.reader, self.owner.waitGroup) startGoroutine(self.writer, self.owner.waitGroup) startGoroutine(self.handler, self.owner.waitGroup) } func (self *TcpConn) Close() { self.closeOnce.Do(func() { atomic.StoreInt32(&self.closedFlag, 1) close(self.sendChan) close(self.recvChan) close(self.closeChan) self.conn.Close() if self.onClose != nil { self.onClose(self) } }) } func (self *TcpConn) Closed() bool { return atomic.LoadInt32(&self.closedFlag) == 1 } func (self *TcpConn) RawConn() *net.TCPConn { return self.conn } func startGoroutine(fn func(), wg *sync.WaitGroup) { wg.Add(1) go func() { fn() wg.Done() }() } func (self *TcpConn) reader() { defer func() { recover() self.Close() }() buf := make([]byte, RecvBufLenMax) for { select { case <-self.owner.exitChan: return case <-self.closeChan: return default: } count, err := self.conn.Read(buf) if err != nil { return } self.owner.proto.Parse(buf[:count], self.recvChan) } } func (self *TcpConn) writer() { defer func() { recover() self.Close() }() for { if self.Closed() { return } select { case <-self.owner.exitChan: return case <-self.closeChan: return case p := <-self.sendChan: if _, err := self.conn.Write(p.Marshal()); err != nil { return } } } } func (self *TcpConn) handler() { defer func() { recover() self.Close() }() for { if self.Closed() { return } select { case <-self.owner.exitChan: return case <-self.closeChan: return case packet := <-self.recvChan: self.owner.proto.Process(self, packet) } } } func (self *TcpConn) Write(p Packet) { if self.Closed() { return } defer func() { recover() }() self.sendChan <- p }
// Copyright (C) 2017 ecofast(胡光耀). All rights reserved. // Use of this source code is governed by a BSD-style license. package tcpsock import ( "net" "sync" . "github.com/ecofast/sysutils" ) type TcpClient struct { svrAddr *net.TCPAddr *tcpSock } func NewTcpClient(svrAddr string, proto Protocol) *TcpClient { tcpAddr, err := net.ResolveTCPAddr("tcp", svrAddr) CheckError(err) return &TcpClient{ svrAddr: tcpAddr, tcpSock: &tcpSock{ sendBufCap: SendBufCapMax, recvBufCap: RecvBufCapMax, proto: proto, exitChan: make(chan struct{}), waitGroup: &sync.WaitGroup{}, }, } } func (self *TcpClient) Run() { conn, err := net.DialTCP("tcp", nil, self.svrAddr) CheckError(err) self.waitGroup.Add(1) go func() { // client sock do NOT need to identify self c := newTcpConn( /*atomic.AddUint32(&self.autoIncID, 1)*/ 0, self.tcpSock, conn, self.sendBufCap, self.recvBufCap, self.connClose) if self.onConnConnect != nil { self.onConnConnect(c) } c.run() self.waitGroup.Done() }() } func (self *TcpClient) Close() { close(self.exitChan) self.waitGroup.Wait() } func (self *TcpClient) OnConnect(fn OnTcpConnCallback) { self.onConnConnect = fn } func (self *TcpClient) OnClose(fn OnTcpConnCallback) { self.onConnClose = fn } func (self *TcpClient) connClose(conn *TcpConn) { if self.onConnClose != nil { self.onConnClose(conn) } }
可以看到,tcpsock 的实现中有几处地方使用到了回调函数,或许后面会有更好的封装及处理方法(当然这绝不是说回调函数不好),暂时先这样设计吧。
而我也编写了个简单的包括服务器与客户端的聊天室程序,用以测试及验证 tcpsock,虽然这个示例挺简单,但可能比较实用,包括不限于如何使用 tcpsock,及二进制协议的设计与解析(涉及到 TCP 粘包处理)等,代码如下:
package main import ( "log" "os" "os/signal" "sync" "syscall" "tcpsock" . "tcpsock/samples/chatroom/protocol" "time" . "github.com/ecofast/sysutils" ) var ( shutdown = make(chan bool, 1) mutex sync.Mutex clients map[uint32]*tcpsock.TcpConn ) func init() { signals := make(chan os.Signal, 1) signal.Notify(signals, syscall.SIGINT, syscall.SIGTERM) go func() { <-signals shutdown <- true }() } func onConnConnect(conn *tcpsock.TcpConn) { // conn.Send(genChatPacket()) mutex.Lock() defer mutex.Unlock() clients[conn.ID()] = conn } func onConnClose(conn *tcpsock.TcpConn) { mutex.Lock() defer mutex.Unlock() delete(clients, conn.ID()) } func genChatPacket() *ChatPacket { var head PacketHead head.Signature = ChatSignature head.PlayerID = 555555555 s := "current time is " + TimeToStr(time.Now()) head.BodyLen = uint32(len(s)) body := make([]byte, int(head.BodyLen)) copy(body[:], []byte(s)[:]) return NewChatPacket(head, body) } func broadcast() { mutex.Lock() defer mutex.Unlock() packet := genChatPacket() for _, c := range clients { c.Write(packet) } } func onMsg(conn *tcpsock.TcpConn, p *ChatPacket) { mutex.Lock() defer mutex.Unlock() for _, c := range clients { c.Write(p) } } func main() { clients = make(map[uint32]*tcpsock.TcpConn) proto := &ChatProtocol{} proto.OnMessage(onMsg) server := tcpsock.NewTcpServer(9999, 2, proto) server.OnConnConnect(onConnConnect) server.OnConnClose(onConnClose) log.Println("=====service start=====") go server.Serve() ticker := time.NewTicker(10 * time.Second) go func() { for range ticker.C { log.Printf("num of conn: %d\n", server.NumOfConn()) broadcast() } }() <-shutdown server.Close() log.Println("=====service end=====") }
package protocol import ( "bytes" "encoding/binary" "tcpsock" ) const ( ChatSignature = 0xFFFFFFFF PacketHeadSize = 4 + 4 + 4 ) type PacketHead struct { Signature uint32 PlayerID uint32 BodyLen uint32 } func (head *PacketHead) Bytes() []byte { var buf bytes.Buffer binary.Write(&buf, binary.LittleEndian, head) return buf.Bytes() } type ChatPacket struct { PacketHead Body []byte } func NewChatPacket(head PacketHead, body []byte) *ChatPacket { return &ChatPacket{ PacketHead: head, Body: body, } } func (p *ChatPacket) Marshal() []byte { buf := make([]byte, PacketHeadSize+len(p.Body)) copy(buf[:PacketHeadSize], p.PacketHead.Bytes()[:]) copy(buf[PacketHeadSize:], p.Body[:]) return buf } type ChatProtocol struct { recvBuf []byte recvBufLen int onMsg func(c *tcpsock.TcpConn, p *ChatPacket) } func (self *ChatProtocol) Parse(b []byte, recvChan chan<- tcpsock.Packet) { count := len(b) if count+self.recvBufLen > tcpsock.RecvBufLenMax { return } self.recvBuf = append(self.recvBuf, b[0:count]...) self.recvBufLen += count offsize := 0 offset := 0 var head PacketHead for self.recvBufLen-offsize > PacketHeadSize { offset = 0 head.Signature = uint32(uint32(self.recvBuf[offsize+3])<<24 | uint32(self.recvBuf[offsize+2])<<16 | uint32(self.recvBuf[offsize+1])<<8 | uint32(self.recvBuf[offsize+0])) offset += 4 head.PlayerID = uint32(uint32(self.recvBuf[offsize+offset+3])<<24 | uint32(self.recvBuf[offsize+offset+2])<<16 | uint32(self.recvBuf[offsize+offset+1])<<8 | uint32(self.recvBuf[offsize+offset+0])) offset += 4 head.BodyLen = uint32(uint32(self.recvBuf[offsize+offset+3])<<24 | uint32(self.recvBuf[offsize+offset+2])<<16 | uint32(self.recvBuf[offsize+offset+1])<<8 | uint32(self.recvBuf[offsize+offset+0])) offset += 4 if head.Signature == ChatSignature { pkglen := int(PacketHeadSize + head.BodyLen) if pkglen >= tcpsock.RecvBufLenMax { offsize = self.recvBufLen break } if offsize+pkglen > self.recvBufLen { break } recvChan <- NewChatPacket(head, self.recvBuf[offsize+offset:offsize+offset+int(head.BodyLen)]) offsize += pkglen } else { offsize++ } } self.recvBufLen -= offsize if self.recvBufLen > 0 { self.recvBuf = self.recvBuf[offsize : offsize+self.recvBufLen] } else { self.recvBuf = nil } } func (self *ChatProtocol) Process(conn *tcpsock.TcpConn, p tcpsock.Packet) { packet := p.(*ChatPacket) self.onMsg(conn, packet) } func (self *ChatProtocol) OnMessage(fn func(c *tcpsock.TcpConn, p *ChatPacket)) { self.onMsg = fn }
package main import ( "fmt" "log" "os" "os/signal" "syscall" "tcpsock" . "tcpsock/samples/chatroom/protocol" ) const ( ServerAddr = ":9999" ) var ( shutdown = make(chan bool, 1) tcpConn *tcpsock.TcpConn id uint32 ) func init() { signals := make(chan os.Signal, 1) signal.Notify(signals, syscall.SIGINT, syscall.SIGTERM) go func() { <-signals shutdown <- true }() } func main() { genID() proto := &ChatProtocol{} proto.OnMessage(onMsg) client := tcpsock.NewTcpClient(ServerAddr, proto) client.OnConnect(onConnect) client.OnClose(onClose) go client.Run() go input() <-shutdown client.Close() } func onConnect(c *tcpsock.TcpConn) { log.Println("successfully connect to server", c.RawConn().RemoteAddr().String()) tcpConn = c } func onClose(c *tcpsock.TcpConn) { log.Println("disconnect from server", c.RawConn().RemoteAddr().String()) tcpConn = nil } func onMsg(c *tcpsock.TcpConn, p *ChatPacket) { log.Printf("%d: %s\n", p.PlayerID, string(p.Body)) } func genID() { fmt.Printf("pls enter your id: ") fmt.Scan(&id) fmt.Println("your id is:", id) } func input() { s := "" for { if n, err := fmt.Scan(&s); n == 0 || err != nil { break } if tcpConn == nil { break } tcpConn.Write(genPacket(s)) } } func genPacket(s string) *ChatPacket { var head PacketHead head.Signature = ChatSignature head.PlayerID = id head.BodyLen = uint32(len(s)) body := make([]byte, head.BodyLen) copy(body[:], []byte(s)[:]) return NewChatPacket(head, body) }
可以看到,服务器与客户端完全共用一套协议处理单元,且各自只需对收到的网络封包作处理即可。
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