飞机大战-模子

Posted 止 静

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了飞机大战-模子相关的知识,希望对你有一定的参考价值。

1.需求/要求:
  1)固定框架:固定窗口-背景、背板;
  2)程序运行状态:开始、暂停、结束--状态识别;
  3)对象间的相互作用:
    a.英雄机:鼠标控制移动--鼠标动作侦听;
          发射子弹;
          碰撞--原始3命,碰撞-1命;
    b.敌机:移动--从上往下,直线下落;
        碰撞--敌机消失;
        被击中--消失,加分;
    c.蜜蜂:移动--从上往下,斜线下落,碰到左右边框,反方向移动;
        碰撞--敌机消失;
        被击中--消失,奖励:加1命;
                   双倍子弹--有数量限制;
    d.子弹:移动--从英雄机发射出。从下往上,直线上升;
        碰撞--消失;

2.对象:英雄机、敌机、蜜蜂、子弹;
  父类:飞行物:敌机、蜜蜂、英雄机;  
  接口:1)奖励,2)得分;
  主程

 1 package com.raizosight.starcraft;
 2 import java.awt.image.BufferedImage;
 3 
 4 /**
 5  * FlyingObject.java description:飞行物的抽象类,体现敌机、蜜蜂、英雄机共同的属性、行为.
 6  * @author raizoo
 7  * Created on 17-7-21 下午2:53.
 8  * @version 1.1
 9  * @since JDK1.8
10  * @throws Exception:
11  *
12  */
13 public abstract class FlyingObject {
14     //属性
15     protected int x;
16     protected int y;
17     protected int width;
18     protected int height;
19     protected int speed;
20     public BufferedImage image;
21 
22     public abstract void step(int x,int y);
23 
24 }
 1 package com.raizosight.starcraft;
 2 /**
 3  * Enemy.java description: 敌机被击中得分的接口,可扩展不同的敌机,如boss、小敌机等
 4  * @author raizoo
 5  * Created on 17-7-21 下午3:01.
 6  * @version 1.1
 7  * @since JDK1.8
 8  * @throws Exception:
 9  *
10  */
11 public interface Enemy {
12     public abstract int beat();
13 }
 1 package com.raizosight.starcraft;
 2 /**
 3  * Award.java description: 击中蜜蜂的奖励:+1生命、双倍子弹;
 4  * @author raizoo
 5  * Created on 17-7-21 下午3:04.
 6  * @version 1.1
 7  * @since JDK1.8
 8  * @throws Exception:
 9  *
10  */
11 public interface Award {
12     public static final int LIFE = 0;  //+1生命
13     public static final int DOUBLE_FIRE = 1;  //双倍子弹
14 
15     public abstract void awardType();
16 }
 1 package com.raizosight.starcraft;
 2 import java.awt.image.BufferedImage;
 3 
 4 /**
 5  * AirPlane.java description: 敌机类
 6  * @author raizoo
 7  * Created on 17-7-21 下午3:09.
 8  * @version 1.1
 9  * @since JDK1.8
10  * @throws Exception:
11  *
12  */
13 public class AirPlane extends FlyingObject implements Enemy{
14     //自身属性
15 
16 
17     //初始化属性
18     public AirPlane(){
19         int x;
20         int y;
21         int width;
22         int height;
23         int speed;
24         BufferedImage image;
25     }
26 
27     //继承方法-移动
28     public void step(int x, int y){
29 
30     }
31 
32     //实现方法
33     public int beat(){
34         return 5;
35     }
36 }
 1 package com.raizosight.starcraft;
 2 import java.awt.image.BufferedImage;
 3 /**
 4  * Bee.java description: 蜜蜂类
 5  * @author raizoo
 6  * Created on 17-7-21 下午3:30.
 7  * @version 1.1
 8  * @since JDK1.8
 9  * @throws Exception:
10  *
11  */
12 public class Bee extends FlyingObject implements Award {
13     //自身属性
14     private int Xspeed;
15     private int yspeed;
16     private int awardType;
17 
18     /**
19      * getType description: 获取奖励形式
20      *
21      * @param
22      * @return void
23      * @throws Exception:
24      *
25      */
26     public void getType(){}
27 
28     //初始化属性
29     public Bee(){
30         int x;
31         int y;
32         int width;
33         int height;
34         int speed;
35         BufferedImage image;
36     }
37 
38     //继承方法-移动
39     public void step(int x,int y){
40 
41     }
42 
43     //实现方法-获取奖励形式
44     public void awardType(){
45 
46     }
47 }
 1 package com.raizosight.starcraft;
 2 
 3 import java.awt.image.BufferedImage;
 4 
 5 /**
 6  * Bullet.java description: 子弹类
 7  * @author raizoo
 8  * Created on 17-7-21 下午3:34.
 9  * @version 1.1
10  * @since jDK1.8
11  * @throws Exception:
12  *
13  */
14 public class Bullet extends FlyingObject{
15     //自身属性
16 
17     //初始化属性
18     public Bullet(){
19         int x;
20         int y;
21         int width;
22         int height;
23         int speed;
24         BufferedImage image;
25     }
26 
27     //继承方法-移动
28     public void step(int x,int y){
29         this.x = x;
30         this.y = y;
31     }
32 
33 }
 1 package com.raizosight.starcraft;
 2 
 3 import java.awt.image.BufferedImage;
 4 
 5 /**
 6  * Hero.java description: 英雄机
 7  * @author raizoo
 8  * Created on 17-7-21 下午3:40.
 9  * @version 1.1
10  * @since JDK1.8
11  * @throws Exception:
12  *
13  */
14 public class Hero extends FlyingObject{
15     //自身属性
16     private int life = 3;
17 
18     //初始化属性
19     public Hero(){
20         int x;
21         int y;
22         int width;
23         int height;
24         int speed;
25         BufferedImage image;
26     }
27 
28     //继承方法-移动
29     public void step(int x,int y){
30 
31     }
32 }
 1 package com.raizosight.starcraft;
 2 import java.awt.image.BufferedImage;
 3 import java.io.IOException;
 4 
 5 import javax.imageio.ImageIO;
 6 import javax.swing.JFrame;
 7 import javax.swing.JPanel;
 8 
 9 /**
10  * StarCraft.java description: 主程序
11  * @author raizoo
12  * Created on 17-7-21 下午3:44.
13  * @version 1.1
14  * @since JDK1.8
15  * @throws Exception: IOException I/O流
16  *
17  */
18 public class StarCraft extends JPanel{
19     //定义自身属性
20     public static final int WIDTH = 400;  //框架宽
21     public static final int HEIGHT = 654;  //框架高
22 
23     //定义图片
24     public static BufferedImage start;  //开始图片
25     public static BufferedImage pause;  //暂停图片
26     public static BufferedImage gameover;  //结束图片
27     public static BufferedImage background;  //背景图片
28     public static BufferedImage airplane;  //敌机图
29     public static BufferedImage bee;  //蜜蜂图
30     public static BufferedImage bullet;  //子弹图
31     public static BufferedImage hero0;  //英雄机图0
32     public static BufferedImage hero1;  //英雄机图1
33 
34     //静态资源导入(图片等资源)-程序加载静态方法时一次导入
35     static{
36         try {
37             start = ImageIO.read(StarCraft.class.getResource("start.png"));  //开始
38             pause = ImageIO.read(StarCraft.class.getResource("pause.png"));  //暂停
39             gameover = ImageIO.read(StarCraft.class.getResource("gameover.png"));  //结束
40             background = ImageIO.read(StarCraft.class.getResource("background.png"));  //背景
41             airplane = ImageIO.read(StarCraft.class.getResource("airplane.png"));  //敌机
42             bee = ImageIO.read(StarCraft.class.getResource("bee.png"));  //蜜蜂
43             bullet = ImageIO.read(StarCraft.class.getResource("bullet.png"));  //子弹
44             hero0 = ImageIO.read(StarCraft.class.getResource("hero0.png"));  //英雄机0
45             hero1 = ImageIO.read(StarCraft.class.getResource("hero1.png"));  //英雄机1
46 
47         } catch (IOException e) {
48             e.printStackTrace();
49         }
50 
51     }
52 
53 
54 
55 
56     //主方法
57     public static void main(String[] args){}
58 }

 

以上是关于飞机大战-模子的主要内容,如果未能解决你的问题,请参考以下文章

python学习——飞机大战之初期

经典实验--飞机大战小游戏

Java飞机大战源代码

飞机大战html游戏全代码jsjquery操作

python(pygame)滑稽大战(类似飞机大战) 教程

500行代码,教你用python写个微信飞机大战