arcgis js 4 使用d3.js 添加滤镜光
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参考技术A 我们利用d3滤镜为d3元素增加光的效果我们存一些全局变量
this.animateOption = null;
this.defs = null;
this.animateId = "";
this.feDropShadow = null;
滤镜初始化
function create(option)
this.animateOption = option;
this.defs = this.svg.append("defs");
let linearGradient = this.defs.append("filter")
.attr("id",this.animateOption.id)
.attr("x","-50%")
.attr("y","-50%")
.attr("width","200%")
.attr("height","200%")
this.feDropShadow = linearGradient.append("feDropShadow")
.attr("dx", "0")
.attr("dy","0")
.attr("stdDeviation","0")
.attr("flood-color",this.animateOption.floodColor)
启动滤镜
```javascript
function start()
let multiplier = this.animateOption.speed;
let xDiff= 0.01;
let yDiff= 0.01;
let that = this;
function setBlur(x,y)
that.feDropShadow.attr("stdDeviation",x);
let flag = true;
(function updateMotionBlur()
更多参考 https://xiaozhuanlan.com/topic/8193652740
将滤色器添加到图像的暗部分,将另一个滤色器添加到图像的亮部分?
【中文标题】将滤色器添加到图像的暗部分,将另一个滤色器添加到图像的亮部分?【英文标题】:Add color filter to dark part of image and another filter to light part of the image? 【发布时间】:2021-11-10 16:23:57 【问题描述】:我的挑战是在图像的暗部添加滤色器,在图像的亮部添加另一个滤色器。要达到这样的效果https://imgur.com/a/cGmJbs9
我正在使用具有 globalCompositeOperation 效果的画布,但我只能应用一个过滤器而不影响另一个过滤器。
ctx.drawImage(image, 0, 0, 380, 540);
ctx.globalCompositeOperation = 'darken';
ctx.fillStyle = overlayFillColor;
ctx.fillRect(0, 0, 380, 540);
这非常适合根据 globalCompositeOperation 将颜色过滤器应用于黑暗或明亮区域,但如果我添加另一个过滤器,它也会改变前一个过滤器的颜色。
有什么想法吗?
谢谢艾尔斯
【问题讨论】:
【参考方案1】:有一个不错的 SVG 滤镜组件可以将亮度映射到 alpha:<feColorMatrix type="luminanceToAlpha"/>
由于我们可以在画布中使用 SVG 滤镜,因此我们可以将暗区与亮区分开,并使用合成而不是混合。
这样,您的输入颜色就会被保留。
(async () =>
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
const img = new Image();
img.src = "https://picsum.photos/500/500";
await img.decode();
canvas.width = img.width;
canvas.height = img.height;
// first we create our alpha layer
ctx.filter = "url(#lumToAlpha)";
ctx.drawImage(img, 0, 0);
ctx.filter = "none";
const alpha = await createImageBitmap(canvas);
// draw on "light" zone
ctx.globalCompositeOperation = "source-in";
ctx.fillStyle = "red";
ctx.fillRect(0, 0, canvas.width, canvas.height);
// save into an ImageBitmap
// (note that we could also use a second canvas to do this all synchronously)
const light = await createImageBitmap(canvas);
// clean canvas
ctx.globalCompositeOperation = "source-over";
ctx.clearRect(0, 0, canvas.width, canvas.height);
// draw on "dark" zone
ctx.drawImage(alpha, 0, 0);
ctx.globalCompositeOperation = "source-out";
ctx.fillStyle = "blue";
ctx.fillRect(0, 0, canvas.width, canvas.height);
// reintroduce "light" zone
ctx.globalCompositeOperation = "source-over";
ctx.drawImage(light, 0, 0);
)().catch(console.error);
<svg style="visibility:hidden;position:absolute">
<filter id="lumToAlpha">
<feColorMatrix type="luminanceToAlpha" />
</filter>
</svg>
<canvas></canvas>
<!--
If you don't like having an element in the DOM just for that
you could also directly set the context's filter to a data:// URI
url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%3Cfilter%20id%3D%22f%22%3E%3CfeColorMatrix%20type%3D%22luminanceToAlpha%22%2F%3E%3C%2Ffilter%3E%3C%2Fsvg%3E#f");
but you'd have to wait a least a task (setTimeout(fn, 0))
because setting filters this way is async...
Hopefully CanvasFilters will solve this soon enough
-->
请注意,希望我们能在不久的将来拥有 CanvasFilters 对象,这将使 SVG 过滤器更易于使用,并且可以在 Workers 中访问(它们目前还不是......)。 所以对于未来的(或者在 Canary 上打开网络功能标志的现在),这看起来像:
// typeof CanvasFilter === "function"
// should be enough for detecting colorMatrix
// but see below for how to "correctly" feature-detect
// a particular CanvasFilter
if (supportsColorMatrixCanvasFilter())
(async () =>
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
const img = new Image();
img.src = "https://picsum.photos/500/500";
await img.decode();
canvas.width = img.width;
canvas.height = img.height;
// first we create our alpha layer
ctx.filter = new CanvasFilter(
filter: "colorMatrix",
type: "luminanceToAlpha"
);
ctx.drawImage(img, 0, 0);
ctx.filter = "none";
const alpha = await createImageBitmap(canvas);
// draw on "light" zone
ctx.globalCompositeOperation = "source-in";
ctx.fillStyle = "red";
ctx.fillRect(0, 0, canvas.width, canvas.height);
// save into an ImageBitmap
// (note that we could also use a second canvas to do this all synchronously)
const light = await createImageBitmap(canvas);
// clean canvas
ctx.globalCompositeOperation = "source-over";
ctx.clearRect(0, 0, canvas.width, canvas.height);
// draw on "dark" zone
ctx.drawImage(alpha, 0, 0);
ctx.globalCompositeOperation = "source-out";
ctx.fillStyle = "blue";
ctx.fillRect(0, 0, canvas.width, canvas.height);
// reintroduce "light" zone
ctx.globalCompositeOperation = "source-over";
ctx.drawImage(light, 0, 0);
)().catch(console.error);
else
console.error("your browser doesn't support CanvasFilters yet");
// Feature detection is hard...
// see https://gist.github.com/Kaiido/45d189c110d29ac2eda25a7762c470f2
// to get the list of all supported CanvasFilters
// below only checks for colorMatrix
function supportsColorMatrixCanvasFilter()
if(typeof CanvasFilter !== "function")
return false;
let supported = false;
try
new CanvasFilter(
filter: "colorMatrix",
// "type" will be visited for colorMatrix
// we throw in to avoid actually creating the filter
get type() supported = true; throw "";
);
catch(err)
return supported;
<canvas></canvas>
【讨论】:
你是英雄,工作绝对完美,感谢您的快速帮助! 实际上,有一个小问题,如果“光”部分不是 100% 白色,它会应用透明的光覆盖,因此我最终会得到非常不同的颜色。但我想我们对此无能为力。 imgur.com/a/KhFJxMN 你可能会玩一点亮度和饱和度(两者都可以作为 CSS 过滤器,你可以在url(#...
之前设置)但没有通用的。
明白,再次感谢!以上是关于arcgis js 4 使用d3.js 添加滤镜光的主要内容,如果未能解决你的问题,请参考以下文章