My first Graphics project

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  Rasterizer VS Raytracer

  Rasterizer:

  1, real-time rendering, hard mode for optimization

  2, OpenGL Specification in details, but not that pedagogical as PBRT

  3, Help you understand common API like OpenGL or DirectX

  

  RayTracer:

  1, CS348b, PBRT, Ray Tracing from ground up.

  2, Easier to implement than a rasterizer.

 

  In Common:

  1, Great Coding practice.

  2, Wonderful feast for learning Graphics and Basic Algorithms.

  3, Big Systems, experience for System Engineering required.

 

  I will go with a raytracer.

  PBRT is more academic.

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