visualstudio2019怎么运行爱心代码

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参考技术A VISUALSTUDIO2019运行爱心代码直接输出ASCII就行就会显示心形。这些代码能够完毕几个不同的爱心图案。当中有一个样例甚至能够在黑色背景的控制台上打印出跳动的3D爱心动画,效果相当震撼。

HTML爱心代码 | 一起体验理工男的极致浪漫(电视剧男主同款)

写在前面

大家好,我是陈橘又青,今天中午刷微博,看到最近《点燃我温暖你》中男主角——理工男李峋的爱心代码撩到了无数人,于是把代码开源分享给大家。

文章目录

运行示例

遇见你温暖你 李峋爱心代码

完整代码

因为代码比较简单,就不做过多讲解了,大家需要自取即可,拿到代码不知道怎么运行想添加背景图片 的同学可以看文章最后的教学哦!

HTML代码如下:

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
 <HEAD>
  <TITLE> New Document </TITLE>
  <META NAME="Generator" CONTENT="EditPlus">
  <META NAME="Author" CONTENT="">
  <META NAME="Keywords" CONTENT="">
  <META NAME="Description" CONTENT="">
  <style>
  html, body 
  height: 100%;
  padding: 0;
  margin: 0;
  background: #000;

canvas 
  position: absolute;
  width: 100%;
  height: 100%;

  </style>
 </HEAD>

 <BODY>
  <canvas id="pinkboard"></canvas>
  <script>
  /*
 * Settings
 */
var settings = 
  particles: 
    length:   500, // maximum amount of particles
    duration:   2, // particle duration in sec
    velocity: 100, // particle velocity in pixels/sec
    effect: -0.75, // play with this for a nice effect
    size:      30, // particle size in pixels
  ,
;

/*
 * RequestAnimationFrame polyfill by Erik Möller
 */
(function()var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a)window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]if(!window.requestAnimationFrame)window.requestAnimationFrame=function(h,e)var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function()h(d+f),f);b=d+f;return gif(!window.cancelAnimationFrame)window.cancelAnimationFrame=function(d)clearTimeout(d)());

/*
 * Point class
 */
var Point = (function() 
  function Point(x, y) 
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  
  Point.prototype.clone = function() 
    return new Point(this.x, this.y);
  ;
  Point.prototype.length = function(length) 
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this;
  ;
  Point.prototype.normalize = function() 
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this;
  ;
  return Point;
)();

/*
 * Particle class
 */
var Particle = (function() 
  function Particle() 
    this.position = new Point();
    this.velocity = new Point();
    this.acceleration = new Point();
    this.age = 0;
  
  Particle.prototype.initialize = function(x, y, dx, dy) 
    this.position.x = x;
    this.position.y = y;
    this.velocity.x = dx;
    this.velocity.y = dy;
    this.acceleration.x = dx * settings.particles.effect;
    this.acceleration.y = dy * settings.particles.effect;
    this.age = 0;
  ;
  Particle.prototype.update = function(deltaTime) 
    this.position.x += this.velocity.x * deltaTime;
    this.position.y += this.velocity.y * deltaTime;
    this.velocity.x += this.acceleration.x * deltaTime;
    this.velocity.y += this.acceleration.y * deltaTime;
    this.age += deltaTime;
  ;
  Particle.prototype.draw = function(context, image) 
    function ease(t) 
      return (--t) * t * t + 1;
    
    var size = image.width * ease(this.age / settings.particles.duration);
    context.globalAlpha = 1 - this.age / settings.particles.duration;
    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
  ;
  return Particle;
)();

/*
 * ParticlePool class
 */
var ParticlePool = (function() 
  var particles,
      firstActive = 0,
      firstFree   = 0,
      duration    = settings.particles.duration;
  
  function ParticlePool(length) 
    // create and populate particle pool
    particles = new Array(length);
    for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
  
  ParticlePool.prototype.add = function(x, y, dx, dy) 
    particles[firstFree].initialize(x, y, dx, dy);
    
    // handle circular queue
    firstFree++;
    if (firstFree   == particles.length) firstFree   = 0;
    if (firstActive == firstFree       ) firstActive++;
    if (firstActive == particles.length) firstActive = 0;
  ;
  ParticlePool.prototype.update = function(deltaTime) 
    var i;
    
    // update active particles
    if (firstActive < firstFree) 
      for (i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);
    
    if (firstFree < firstActive) 
      for (i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
        particles[i].update(deltaTime);
    
    
    // remove inactive particles
    while (particles[firstActive].age >= duration && firstActive != firstFree) 
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    
    
    
  ;
  ParticlePool.prototype.draw = function(context, image) 
    // draw active particles
    if (firstActive < firstFree) 
      for (i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);
    
    if (firstFree < firstActive) 
      for (i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
        particles[i].draw(context, image);
    
  ;
  return ParticlePool;
)();

/*
 * Putting it all together
 */
(function(canvas) 
  var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;
  
  // get point on heart with -PI <= t <= PI
  function pointOnHeart(t) 
    return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
    );
  
  
  // creating the particle image using a dummy canvas
  var image = (function() 
    var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;
    // helper function to create the path
    function to(t) 
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
    
    // create the path
    context.beginPath();
    var t = -Math.PI;
    var point = to(t);
    context.moveTo(point.x, point.y);
    while (t < Math.PI) 
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
    
    context.closePath();
    // create the fill
    context.fillStyle = '#ea80b0';
    context.fill();
    // create the image
    var image = new Image();
    image.src = canvas.toDataURL();
    return image;
  )();
  
  // render that thing!
  function render() 
    // next animation frame
    requestAnimationFrame(render);
    
    // update time
    var newTime   = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
    time = newTime;
    
    // clear canvas
    context.clearRect(0, 0, canvas.width, canvas.height);
    
    // create new particles
    var amount = particleRate * deltaTime;
    for (var i = 0; i < amount; i++) 
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
    
    
    // update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);
  
  
  // handle (re-)sizing of the canvas
  function onResize() 
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;
  
  window.onresize = onResize;
  
  // delay rendering bootstrap
  setTimeout(function() 
    onResize();
    render();
  , 10);
)(document.getElementById('pinkboard'));
  </script>
 </BODY>
</HTML>

保姆级运行教学

如果有非计算机专业的同学不知道怎么运行代码,请接着往下看:

首先,在电脑桌面右击新建一个文本文档,并将上面给的代码复制粘贴进去,保存。

然后重命名这个文本文档,把后缀.txt改为.html格式


点击“是”即可,这时候这个文件就变成你浏览器的图标了,双击即可打开(也可以发给你喜欢的人,他可以直接在电脑上打开)

如果文件没有变成浏览器图标的话,右击这个文件,选择打开方式用你的浏览器打开即可。

效果实现啦:

补充:部分朋友反应的修改了文件扩展名后没有弹出是否更改的选项,应该是你的电脑没有开启文件扩展名选项,大家打开“此电脑”后,点击查看——显示——勾选文件扩展名,然后再去修改即可!


添加背景图片

在上面代码的第17行“position: absolute;”后添加下面这两行代码

         background-image: url("love.jpg");
         background-size: contain;

然后在桌面把你想添加的背景图片命名为love.jpg即可!

实现效果:

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