Cocos2d-X使用CCAnimation创建动画

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动画在游戏中是很常见的


程序1:创建一个简单的动画

首先须要在project文件夹下的Resource文件夹中放一张有各种不同动作的图片

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在程序中加入以下的代码

#include "Animation.h"

CCScene* Animation::scene()
{
    CCScene* s = CCScene::create();

    Animation* layer = Animation::create();

    s->addChild(layer);

    return s;
}

bool Animation::init()
{
  CCLayer::init();

    CCSize winSize = CCDirector::sharedDirector()->getWinSize();

    //创建精灵
    CCSprite* sp = CCSprite::create();
    sp->setPosition(ccp(winSize.width / 2, winSize.height / 2));
    addChild(sp);

    //精灵放大4倍
    sp->setScale(4);

    //创建纹理
    CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage("walkLeft.png");

    //创建一个数组
    CCArray* arr = CCArray::create();

    //从纹理中扣了10帧frame,组成数组
    for(int i = 0; i < 10; i++)
    {
        //使用纹理创建精灵帧
        //第一个參数:纹理
        //第二个參数:矩形
        CCSpriteFrame* frame = CCSpriteFrame::createWithTexture(texture,
           
            //第一个參数:矩形的x坐标
            //第二个參数:矩形的y坐标
            //第三个參数:矩形的宽度
            //第四个參数:矩形的高度
            CCRect(i*18, 0, 18, 32));

        arr->addObject(frame);
    }

    //使用精灵帧创建动画
    //第一个參数:数组
    //第二个參数:动画的帧数(播放两张图片的间隔时间)
    CCAnimation* animation = CCAnimation::createWithSpriteFrames(arr, 0.1f);
    CCAnimate* animate = CCAnimate::create(animation);

    //播放动画
    //CCRepeatForever::create动画播放无限次
    sp->runAction(CCRepeatForever::create(animate));

    return true;
}


运行结果:

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程序2:有plist文件的动画载入

首先须要在project文件夹下的Resource文件夹中放一张有各种不同动作的图片和一个plist文件

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plist格式的文件实际上是一个XML文件,文件里的内容

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
    <dict>
        <key>frames</key>
        <dict>
            <key>Boom_1.png</key>
            <dict>
                <key>frame</key>
                <string>{{204,305},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_10.png</key>
            <dict>
                <key>frame</key>
                <string>{{103,307},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_11.png</key>
            <dict>
                <key>frame</key>
                <string>{{103,206},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_12.png</key>
            <dict>
                <key>frame</key>
                <string>{{105,2},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_13.png</key>
            <dict>
                <key>frame</key>
                <string>{{103,105},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_14.png</key>
            <dict>
                <key>frame</key>
                <string>{{2,2},{101,101}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{101,101}}</string>
                <key>sourceSize</key>
                <string>{101,101}</string>
            </dict>
            <key>Boom_15.png</key>
            <dict>
                <key>frame</key>
                <string>{{2,408},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_16.png</key>
            <dict>
                <key>frame</key>
                <string>{{2,307},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_17.png</key>
            <dict>
                <key>frame</key>
                <string>{{2,206},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_18.png</key>
            <dict>
                <key>frame</key>
                <string>{{2,105},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_2.png</key>
            <dict>
                <key>frame</key>
                <string>{{204,204},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_3.png</key>
            <dict>
                <key>frame</key>
                <string>{{406,103},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_4.png</key>
            <dict>
                <key>frame</key>
                <string>{{305,103},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_5.png</key>
            <dict>
                <key>frame</key>
                <string>{{204,103},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_6.png</key>
            <dict>
                <key>frame</key>
                <string>{{408,2},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_7.png</key>
            <dict>
                <key>frame</key>
                <string>{{307,2},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_8.png</key>
            <dict>
                <key>frame</key>
                <string>{{206,2},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
            <key>Boom_9.png</key>
            <dict>
                <key>frame</key>
                <string>{{103,408},{99,99}}</string>
                <key>offset</key>
                <string>{0,0}</string>
                <key>rotated</key>
                <false/>
                <key>sourceColorRect</key>
                <string>{{0,0},{99,99}}</string>
                <key>sourceSize</key>
                <string>{99,99}</string>
            </dict>
        </dict>
        <key>metadata</key>
        <dict>
            <key>format</key>
            <integer>2</integer>
            <key>realTextureFileName</key>
            <string>PFBoom.png</string>
            <key>size</key>
            <string>{512,512}</string>
            <key>textureFileName</key>
            <string>PFBoom.png</string>
        </dict>
    </dict>
</plist>

程序代码:

#include "Animation.h"

CCScene* Animation::scene()
{
    CCScene* s = CCScene::create();

    Animation* layer = Animation::create();

    s->addChild(layer);

    return s;
}

//有plist文件的动画载入
bool Animation::init()
{
    CCLayer::init();

    CCSize winSize = CCDirector::sharedDirector()->getWinSize();

    //创建精灵
    CCSprite* sp = CCSprite::create();
    sp->setPosition(ccp(winSize.width / 2, winSize.height / 2));
    addChild(sp);

    //精灵放大4倍
    sp->setScale(4);


    //创建精灵帧缓存
    CCSpriteFrameCache* frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();
	
    //创建数组
    CCArray* arr = CCArray::create();
	
    //加入Plist文件
    frameCache->addSpriteFramesWithFile("PFBoom.plist");

	for (int i = 1; i <= 18; i++)
	{
		char key[128];

        //通过名字获取精灵帧所在的图片
		sprintf(key, "Boom_%d.png", i);

        //将图片加入到精灵帧中
		CCSpriteFrame* frame = frameCache->spriteFrameByName(key);

        //将精灵帧加入到数组中
		arr->addObject(frame);
	}

    //使用数组创建动画
	CCAnimation* animation = CCAnimation::createWithSpriteFrames(arr, 0.1f);
	CCAnimate* animate = CCAnimate::create(animation);

    //动画消失
	CCCallFunc* callfunc = CCCallFunc::create(sp, callfunc_selector(CCSprite::removeFromParent));
    CCSequence* seq = CCSequence::create(animate, callfunc, NULL);
	
    //播放动画
   sp->runAction(seq);
   
    return true;
}

运行结果:

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程序3:通过鼠标实现动画切换

首先创建一个Animation类

在AnimationPreload.h中加入以下代码

#ifndef __AnimationPreload_H__
#define __AnimationPreload_H__

#include "cocos2d.h"
USING_NS_CC;

class AnimationPreload : public CCLayer
{
public:
    static CCScene* scene();
    
    bool init();

    CREATE_FUNC(AnimationPreload);
    
    bool ccTouchBegan(CCTouch*, CCEvent*);

    CCSprite* sp;
};

#endif


在AnimationPreload.cpp中加入以下的代码

#include "AnimationPreload.h"

CCScene* AnimationPreload::scene()
{
    CCScene* s = CCScene::create();

    AnimationPreload* layer = AnimationPreload::create();

    s->addChild(layer);

    return s;
}

bool AnimationPreload::init()
{
    //chushihu
    CCLayer::init();

    //获取窗体的大小
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();

	//(创建纹理)从纹理里扣了10帧frame。组成数组
	CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage("walkLeft.png");
	
    //创建数组
    CCArray* arr = CCArray::create(); //retain
	
    for (int i = 9; i >= 0; i--)
	{
        //创建精灵帧
		CCSpriteFrame* frame = CCSpriteFrame::createWithTexture(texture,
			CCRect(i*18, 0, 18, 32));

        //将精灵帧加入到数组中
		arr->addObject(frame);
	}

	// 通过数组创建动画
	CCAnimation* animation = CCAnimation::createWithSpriteFrames(arr, 0.05f);

	// 加入到缓存
	CCAnimationCache::sharedAnimationCache()->addAnimation(animation, "MarioRun");
	

	/***************************************************************/
	/** 有plist文件的动画载入 **/

    //创建精灵帧缓存
	CCSpriteFrameCache* frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();

    //创建数组
	arr = CCArray::create();

    //将plist文件加入到精灵帧缓存中
	frameCache->addSpriteFramesWithFile("PFBoom.plist");

	for (int i = 1; i <= 18; i++)
	{
		char key[128];

         //通过名字获取精灵帧所在的图片  
		sprintf(key, "Boom_%d.png", i);

        //将图片加入到精灵帧中
		CCSpriteFrame* frame = frameCache->spriteFrameByName(key);

        //将精灵帧加入到数组中
		arr->addObject(frame);
	}
	
    //创建动画
    animation = CCAnimation::createWithSpriteFrames(arr, 0.1f);
	
    // 加入到缓存
	CCAnimationCache::sharedAnimationCache()->addAnimation(animation, "PlaneBOOM");

	sp = CCSprite::create();
	sp->setPosition(ccp(winSize.width / 2, winSize.height / 2));
	addChild(sp);

    //精灵方法4倍
    sp->setScale(4);
	
	// setTouch
	setTouchEnabled(true);
	setTouchMode(kCCTouchesOneByOne);

	return true;
}

bool AnimationPreload::ccTouchBegan(CCTouch*, CCEvent*)
{
   sp->stopAllActions();

	static int i = 1;
	
    if (i == 1)
	{
		sp->runAction(CCAnimate::create(
			CCAnimationCache::sharedAnimationCache()->animationByName("PlaneBOOM")
			));
	}
	else
	{
		sp->runAction(CCAnimate::create(
			CCAnimationCache::sharedAnimationCache()->animationByName("MarioRun")
			));
	}

	i = 1 - i;
	
    return 0;
}


运行结果:

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